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Regarding unity scripts #3

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@honzamoser

After reading a few posts on asset bundles, it seems that Unity cannot bundle scripts into asset bundles, and the only way to include scripts would be to compile the scripts at runtime.

What could be done is to export every script as a text file, and then in the game compile the scripts before loading the map, which could be tricky, but could work.

Alternatively, you could look into getting a language like Lua into the mix for custom behaviours, which could be even harder, but it supports interpretation so you would not have to compile.

Either way, I am interested in talking about this topic because having scripting ability in BS would be super cool and fun.

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