What happened?
Please fix this issue. I am attaching the logs. This mostly happens after the domain reload or compilation
MCP-FOR-UNITY: Client handler error: Cannot access a disposed object.
Object name: 'System.Net.Sockets.NetworkStream'.
UnityEngine.Debug:LogError (object)
MCPForUnity.Editor.Helpers.McpLog:Error (string) (at ./Library/PackageCache/com.coplaydev.unity-mcp@67381276459e/Editor/Helpers/McpLog.cs:50)
MCPForUnity.Editor.Services.Transport.Transports.StdioBridgeHost/<HandleClientAsync>d__43:MoveNext () (at ./Library/PackageCache/com.coplaydev.unity-mcp@67381276459e/Editor/Services/Transport/Transports/StdioBridgeHost.cs:641)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Reproduction steps
Recompile.
Unity version
6000.2.15f1
MCP for Unity package version
9.7.2-beta.8
Python server version
No response
MCP client
Claude Desktop
Transport
stdio
OS
Windows
Relevant logs / console output
Checks
What happened?
Please fix this issue. I am attaching the logs. This mostly happens after the domain reload or compilation
Reproduction steps
Recompile.
Unity version
6000.2.15f1
MCP for Unity package version
9.7.2-beta.8
Python server version
No response
MCP client
Claude Desktop
Transport
stdio
OS
Windows
Relevant logs / console output
Checks