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Copy pathProjectile.java
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78 lines (74 loc) · 2.13 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.*;
/**
* Write a description of class Projectile here.
*
* @author Zachary Zhao & unknown
* @version 0.0.2
*/
public class Projectile extends SuperSmoothMover
{
private int damage, speed;
private HurtableEntity e;
private int moveX,moveY;
private double angle;
public Projectile(HurtableEntity e, int d, int s, double a){
damage=d;
speed=s;
this.e=e;
angle =a ;
GreenfootImage img = new GreenfootImage("projectile.png");
setImage(img);
moveX = (int) (speed * Math.cos(Math.toRadians(angle)));
moveY = (int) (speed * Math.sin(Math.toRadians(angle)));
}
public void act()
{
moving();
Tile tile = (Tile)getOneIntersectingObject(Tile.class);
if (!tile.getIsPassable()){
if(getWorld() != null){
if(this!=null){
destroy();
return;
}else{
return;
}
}
}
HurtableEntity victim = (HurtableEntity)getOneIntersectingObject(HurtableEntity.class);
if (victim != null && victim.getWorld() != null && victim!=e) {
victim.takeDamage(damage);
if (getWorld() != null) {
if(this!=null){
destroy();
}else{
return;
}
}
}
}
private void moving(){
setLocation(getX() + moveX, getY() + moveY);
int moveXInput = 0;
int moveYInput = 0;
if(Greenfoot.isKeyDown("a")){
moveXInput = 10;
}
if(Greenfoot.isKeyDown("d")){
moveXInput = -10;
}
if(Greenfoot.isKeyDown("w")){
moveYInput = 10;
}
if(Greenfoot.isKeyDown("s")){
moveYInput = -10;
}
setLocation(getX() + moveXInput, getY() + moveYInput);
}
private void destroy() {
// play an animation before destroying
getWorld().removeObject(this);
return;
}
}