diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 2bd06d0..ab7bd49 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -61,7 +61,7 @@ jobs: shell: pwsh run: | . ./scripts/WorkspaceEnv.ps1 - node scripts/verify-public-paths.mjs artifacts/SimplePZMapmaker-0.11.2-win-x64.zip + node scripts/verify-public-paths.mjs artifacts/SimplePZMapmaker-0.12.0-win-x64.zip if ($LASTEXITCODE -ne 0) { throw 'Public package path check failed.' } - name: Verify signed basement example shell: pwsh diff --git a/README.md b/README.md index 5cd9438..d5de62b 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ A local visual map and building editor for **Project Zomboid Build 42**, written in C#/.NET 10 with a browser interface. Create maps without programming, assemble rooms from your installed game's resources, import OpenStreetMap geography, and join adjacent sections into one world. -**Current release: 0.11.2.** The Windows x64 download includes the .NET Runtime. The editor supports 24 original editable building plans, up to 32 above-ground levels and basements **−1 to −32** (64 signed levels, **Z −32…31**), game/mod sprites and static models, shared buildings across section boundaries, measured DEM elevation, and MCP planning with a review before changes enter your project. +**Current release: 0.12.0.** The Windows x64 download includes the .NET Runtime. The editor supports 24 original editable building plans, up to 32 above-ground levels and basements **−1 to −32** (64 signed levels, **Z −32…31**), game/mod sprites and static models, shared buildings across section boundaries, measured DEM elevation, and MCP planning with a review before changes enter your project. [Download releases](https://github.com/DinLemon/SimplePZMapmaker/releases) · [Verification status](docs/STATUS.md) · [Code and data provenance](docs/PROVENANCE.md) @@ -45,6 +45,15 @@ A local visual map and building editor for **Project Zomboid Build 42**, written ![Generation studio with two alternatives and coordinate-based quality findings](docs/screenshots/27-generation-studio.png) +## What's new in 0.12.0 + +- **Build 42 map data:** every native cell gets a biome map (foraging zones), maps get a `thumb.png`, and `spawnpoints.lua` starts players inside houses with all 25 professions and their workplaces. +- **Rooms, zones and parking:** 588 vanilla room names; land use, parking and `pz:zone` tags become game zones, ZombiesType included; parking areas snap to whole 3×5 stalls. +- **TileZed data:** wall sets with real door and window pieces, NW corners and SE pillars; 14 reference fences with gates; furniture against the walls of bedrooms, kitchens, bathrooms and living rooms, the 24 housing templates included; `pz:style=tilezed: