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384 lines (322 loc) · 11.9 KB
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#include "RudpSession.h"
#include "Packet.h"
#include "MetricManager.h"
#include "SessionManager.h"
#include "TimerWheel.h"
#include <algorithm>
#include <cmath>
RudpSession::RudpSession(): m_socket(INVALID_SOCKET), m_sessionId(0), m_state(SessionState::Free),
m_recvBuffer(8192), m_isRecvPending(false), m_uSequenceNumber(1), m_isSendPending(false),
m_sendingPacket(nullptr), m_fSrtt(0.0f), m_fRttVar(0.0f), m_uRto(500),
m_highestRecvSeq(0), m_recvBitmap(0)
{
ZeroMemory(&m_sendContext.overlapped, sizeof(WSAOVERLAPPED));
ZeroMemory(&m_remoteAddr, sizeof(m_remoteAddr));
}
RudpSession::~RudpSession()
{
DisConnect();
}
void RudpSession::Init(SOCKET socket, uint64_t sessionId, const SOCKADDR_IN& remoteAddr)
{
m_socket = socket;
m_sessionId = sessionId;
m_remoteAddr = remoteAddr;
m_state.store(SessionState::Connecting, std::memory_order_release);
ZeroMemory(&m_sendContext.overlapped, sizeof(WSAOVERLAPPED));
m_recvBuffer.Clear();
m_isSendPending.store(false, std::memory_order_release);
m_sendingPacket.reset();
m_uSequenceNumber.store(1, std::memory_order_release);
m_fSrtt.store(0.0f, std::memory_order_release);
m_fRttVar.store(0.0f, std::memory_order_release);
m_uRto.store(500, std::memory_order_release);
m_highestRecvSeq.store(0, std::memory_order_release);
m_recvBitmap.store(0, std::memory_order_release);
{
std::lock_guard<std::mutex> lock(m_sessionLock);
std::queue<PacketPtr> emptyQueue;
std::swap(m_sendQueue, emptyQueue);
m_unackedPackets.clear();
}
}
void RudpSession::DisConnect()
{
SessionState expected = m_state.load(std::memory_order_acquire);
do
{
if (expected == SessionState::Closed || expected == SessionState::Free)
return;
}
while (!m_state.compare_exchange_weak(expected, SessionState::Closed,
std::memory_order_acq_rel, std::memory_order_acquire));
m_isSendPending.store(false, std::memory_order_release);
m_sendingPacket.reset();
m_recvBuffer.Clear();
{
std::lock_guard<std::mutex> lock(m_sessionLock);
std::queue<PacketPtr> emptyQueue;
std::swap(m_sendQueue, emptyQueue);
m_unackedPackets.clear();
}
}
bool RudpSession::SetState(SessionState expectedState, SessionState newState)
{
return m_state.compare_exchange_strong(
expectedState,
newState,
std::memory_order_acq_rel,
std::memory_order_acquire
);
}
void RudpSession::PostSend()
{
SessionState state = GetState();
if (state == SessionState::Closed || state == SessionState::Free)
return;
bool expected = false;
if (!m_isSendPending.compare_exchange_strong(expected, true, std::memory_order_acq_rel))
return;
PacketPtr packet;
{
std::lock_guard<std::mutex> lock(m_sessionLock);
if (m_sendQueue.empty())
{
m_isSendPending.store(false, std::memory_order_release);
return;
}
packet = m_sendQueue.front();
}
m_sendingPacket = packet;
ZeroMemory(&m_sendContext.overlapped, sizeof(WSAOVERLAPPED));
m_sendContext.type = IocpOpType::Send;
m_sendContext.sessionId = m_sessionId;
WSABUF wsaBuf;
wsaBuf.buf = packet->GetBuffer();
wsaBuf.len = static_cast<ULONG>(packet->GetTotalSize());
DWORD bytesSent = 0;
// WSASendTo 사용 (클라이언트의 정확한 주소로 응답)
if (WSASendTo(m_socket, &wsaBuf, 1, &bytesSent, 0, (SOCKADDR*)&m_remoteAddr, sizeof(m_remoteAddr), &m_sendContext.overlapped, nullptr) == SOCKET_ERROR)
{
int error = WSAGetLastError();
if (error != WSA_IO_PENDING)
{
m_isSendPending.store(false, std::memory_order_release);
m_sendingPacket.reset();
DisConnect();
}
}
}
void RudpSession::SendPacket(PacketPtr packet)
{
if (!packet)
return;
{
std::lock_guard<std::mutex> lock(m_sessionLock);
SessionState state = GetState();
if (state == SessionState::Closed || state == SessionState::Free)
return;
if (packet->GetHeader()->sequence == 0 && packet->GetOpcode() != PacketOpcode::RUDP_ACK)
{
uint32_t seq = m_uSequenceNumber.fetch_add(1, std::memory_order_relaxed);
packet->GetHeader()->sequence = seq;
UnackedInfo info;
info.packet = packet;
info.sendTime = std::chrono::steady_clock::now();
info.retransmitCount = 0;
m_unackedPackets[seq] = info;
// TimerWheel을 이용한 재전송 스케줄링 처리 (타임아웃 시 재전송)
uint32_t delayTicks = (std::max)(1u, m_uRto.load(std::memory_order_relaxed) / 16);
auto self = shared_from_this();
if (SessionManager::GetInstance().GetTimerWheel()) {
SessionManager::GetInstance().GetTimerWheel()->AddTimer(delayTicks, [self, seq]() {
self->ResendPacket(seq);
});
}
}
m_sendQueue.push(packet);
}
PostSend();
}
void RudpSession::OnSendCompleted(size_t bytesTransferred)
{
m_isSendPending.store(false, std::memory_order_release);
m_sendingPacket.reset();
SessionState state = GetState();
if (state == SessionState::Closed || state == SessionState::Free)
return;
if (bytesTransferred == 0)
{
DisConnect();
return;
}
{
std::lock_guard<std::mutex> lock(m_sessionLock);
if (!m_sendQueue.empty())
{
m_sendQueue.pop();
}
}
PostSend();
}
void RudpSession::ProcessAck(uint32_t ackNumber, uint32_t ackBitmap)
{
std::lock_guard<std::mutex> lock(m_sessionLock);
for (auto it = m_unackedPackets.begin(); it != m_unackedPackets.end();)
{
uint32_t seq = it->first;
if (ackNumber - seq < 0x80000000)
{
if (seq == ackNumber) {
auto now = std::chrono::steady_clock::now();
float sampleRtt = static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(now - it->second.sendTime).count());
float srtt = m_fSrtt.load(std::memory_order_relaxed);
float rttVar = m_fRttVar.load(std::memory_order_relaxed);
if (srtt == 0.0f) {
srtt = sampleRtt;
rttVar = sampleRtt / 2.0f;
} else {
const float alpha = 0.125f;
const float beta = 0.25f;
rttVar = (1.0f - beta) * rttVar + beta * std::abs(srtt - sampleRtt);
srtt = (1.0f - alpha) * srtt + alpha * sampleRtt;
}
m_fSrtt.store(srtt, std::memory_order_relaxed);
m_fRttVar.store(rttVar, std::memory_order_relaxed);
uint32_t newRto = static_cast<uint32_t>(srtt + (std::max)(10.0f, 4.0f * rttVar));
newRto = (std::max)(100u, (std::min)(newRto, 5000u)); // Clamp [100ms, 5000ms]
m_uRto.store(newRto, std::memory_order_relaxed);
}
it = m_unackedPackets.erase(it);
}
else
{
++it;
}
}
if (ackBitmap != 0)
{
for (int i = 0; i < 32; ++i)
{
if ((ackBitmap & (1 << i)) != 0)
{
uint32_t seq = ackNumber - 1 - i;
m_unackedPackets.erase(seq);
}
}
}
}
void RudpSession::ResendPacket(uint32_t sequence)
{
{
std::lock_guard<std::mutex> lock(m_sessionLock);
auto it = m_unackedPackets.find(sequence);
if (it == m_unackedPackets.end())
return; // 이미 ACK 됨
SessionState state = GetState();
if (state == SessionState::Closed || state == SessionState::Free)
return;
// 재전송 로직
it->second.retransmitCount++;
MetricManager::GetInstance().RecordRetransmit();
// 지수 백오프
uint32_t currentRto = m_uRto.load(std::memory_order_relaxed);
currentRto = (std::min)(currentRto * 2, 5000u);
m_uRto.store(currentRto, std::memory_order_relaxed);
// 다시 SendQueue에 넣기
m_sendQueue.push(it->second.packet);
// 다음 타이머 등록
uint32_t delayTicks = (std::max)(1u, currentRto / 16);
auto self = shared_from_this();
if (SessionManager::GetInstance().GetTimerWheel()) {
SessionManager::GetInstance().GetTimerWheel()->AddTimer(delayTicks, [self, sequence]() {
self->ResendPacket(sequence);
});
}
}
PostSend();
}
void RudpSession::OnRecvData(char* data, size_t bytesTransferred)
{
if (GetState() == SessionState::Closed || GetState() == SessionState::Free)
return;
if (bytesTransferred == 0)
{
DisConnect();
return;
}
if (!m_recvBuffer.Write(data, bytesTransferred))
{
DisConnect();
return;
}
while (true)
{
PacketHeader header{};
if (!m_recvBuffer.Peek(reinterpret_cast<char*>(&header), sizeof(PacketHeader)))
break;
if (header.size < sizeof(PacketHeader) || header.size > MAX_PACKET_SIZE)
{
DisConnect();
return;
}
if (m_recvBuffer.GetUseSize() < header.size)
break;
std::array<char, MAX_PACKET_SIZE> onePacket{};
if (!m_recvBuffer.Peek(onePacket.data(), header.size))
{
DisConnect();
return;
}
if (!m_recvBuffer.Consume(header.size))
{
DisConnect();
return;
}
// 수신된 패킷 파싱 및 패킷 디스패처로 전달 (Object Pool 적용)
PacketPtr receivedPacket = SessionManager::GetInstance().AllocPacket();
std::memcpy(receivedPacket->GetBuffer(), onePacket.data(), header.size);
// RUDP 수신 시퀀스 갱신 및 비트맵 기록
uint32_t seq = header.sequence;
if (seq > 0 && header.opcode != static_cast<uint16_t>(PacketOpcode::RUDP_ACK))
{
uint32_t highest = m_highestRecvSeq.load(std::memory_order_relaxed);
uint32_t bitmap = m_recvBitmap.load(std::memory_order_relaxed);
if (seq > highest)
{
uint32_t diff = seq - highest;
if (diff >= 32)
{
bitmap = 0;
}
else
{
bitmap = (bitmap << diff) | (1 << (diff - 1));
}
m_highestRecvSeq.store(seq, std::memory_order_relaxed);
m_recvBitmap.store(bitmap, std::memory_order_relaxed);
highest = seq;
}
else if (highest - seq <= 32 && seq < highest)
{
uint32_t diff = highest - seq;
bitmap |= (1 << (diff - 1));
m_recvBitmap.store(bitmap, std::memory_order_relaxed);
}
// RUDP_ACK 송신 (풀을 통해 할당)
PacketPtr ackPacket = SessionManager::GetInstance().AllocPacket();
ackPacket->Init(PacketOpcode::RUDP_ACK, 0);
RudpAckBody ackBody;
ackBody.ackNumber = highest;
ackBody.ackBitmap = bitmap;
ackPacket->Write(ackBody);
SendPacket(ackPacket);
}
SessionManager::GetInstance().GetPacketDispatcher()->Dispatch(shared_from_this(), receivedPacket);
// 메트릭 기록
MetricManager::GetInstance().RecordPacket();
// 가상의 지연시간 측정 (예시: 1ms ~ 15ms)
float dummyLatency = static_cast<float>(rand() % 15 + 1);
MetricManager::GetInstance().SetLatency(dummyLatency);
}
}