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AI_LookAtNpc is rotating head awkwardly for Troll #351

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@JaXt0r

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GUZ.Core.Domain.Npc.Actions.AnimationActions.LookAtNpc.Start() --> GUZ.Core.Animations.NpcHeadAnimationHandler.LateUpdate() has two issues:

  1. It seems, that we don't stop the look at, even when a monster is already rotating towards us --> Maybe it's a normal AnimationAction which should always stop when returning "true" for stopping?
  2. The rotation is wrong for some monsters. Look at this troll:
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