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1503 lines (1395 loc) · 78 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Aki.Common.Http;
using BepInEx;
using Comfort.Common;
using EFT;
using EFT.Interactive;
using EFT.InventoryLogic;
using EFT.Quests;
using EFT.UI;
using EFT.UI.DragAndDrop;
using HarmonyLib;
using Newtonsoft.Json.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
// We want to get access to the list of availabe loot item actions when we look at loose loot so we can change color of "Take" action
// GClass1766 has static method GetAvailableActions(GamePlayerOwner owner, [CanBeNull] GInterface85 interactive) to get list of actions available for the interactive
// This calls GClass1766.smethod_3 if the interactive is a LootItem
// This returns an instance of GClass2645 which has a list field "Actions" containing all available actions of type GClass2644
// GClass2644.Name will be directly used as the string that will be displayed in the list, so we set it to a TMPro string with correct color and bold
using InteractionController = GClass1766;
using InteractionInstance = GClass2645;
using Action = GClass2644;
namespace MoreCheckmarks
{
public struct NeededStruct
{
public bool foundNeeded;
public bool foundFulfilled;
public int possessedCount;
public int requiredCount;
}
[BepInPlugin(pluginGuid, pluginName, pluginVersion)]
public class MoreCheckmarksMod : BaseUnityPlugin
{
// BepinEx
public const string pluginGuid = "VIP.TommySoucy.MoreCheckmarks";
public const string pluginName = "MoreCheckmarks";
public const string pluginVersion = "1.5.1";
// Config settings
public static bool fulfilledAnyCanBeUpgraded = false;
public static int questPriority = 0;
public static int hideoutPriority = 1;
public static int wishlistPriority = 2;
public static int barterPriority = 3;
public static bool showLockedModules = true;
public static bool showFutureModulesLevels = false;
public static bool showBarter = true;
public static Color needMoreColor = new Color(1, 0.37255f, 0.37255f);
public static Color fulfilledColor = new Color(0.30588f, 1, 0.27843f);
public static Color wishlistColor = new Color(0.23137f, 0.93725f, 1);
public static Color barterColor = new Color(1, 0, 1);
public static bool includeFutureQuests = true;
// Assets
public static JObject config;
public static Sprite whiteCheckmark;
private static TMP_FontAsset benderBold;
public static string modPath;
// Live
public static MoreCheckmarksMod modInstance;
// Quest IDs and Names by items in their requirements
public static Dictionary<string, QuestPair> questDataStartByItemTemplateID = new Dictionary<string, QuestPair>();
public static Dictionary<string, Dictionary<string, int>> neededStartItemsByQuest = new Dictionary<string, Dictionary<string, int>>();
public static Dictionary<string, QuestPair> questDataCompleteByItemTemplateID = new Dictionary<string, QuestPair>();
public static Dictionary<string, Dictionary<string, int>> neededCompleteItemsByQuest = new Dictionary<string, Dictionary<string, int>>();
public class QuestPair
{
public Dictionary<string, string> questData = new Dictionary<string, string>();
public int count = 0;
}
public static JObject itemData;
public static JObject locales;
// Barter item name and amount of price by items in price
public static Dictionary<string, List<KeyValuePair<string, int>>>[] bartersByItemByTrader = new Dictionary<string, List<KeyValuePair<string, int>>>[9];
public static string[] traders = new string[] { "Прапором", "Терапевтом", "Скупщиком", "Лыжником", "Миротворцем", "Механиком", "Барахольщиком", "Егерем", "Смотрителем" };
public static int[] priorities = new int[] { 0, 1, 2, 3 };
public static bool[] neededFor = new bool[4];
public static Color[] colors = new Color[] { Color.yellow, needMoreColor, wishlistColor, barterColor };
private void Start()
{
Logger.LogInfo("MoreCheckmarks Started");
modInstance = this;
Init();
}
private void Init()
{
modPath = Path.GetDirectoryName(Assembly.GetAssembly(typeof(MoreCheckmarksMod)).Location);
modPath.Replace('\\', '/');
LoadConfig();
LoadAssets();
LoadData();
DoPatching();
}
public static (RawQuestClass, ConditionItem) GetQuestCondition(Profile profile, Item item)
{
RawQuestClass rawQuestClass = null;
ConditionItem conditionItem = null;
foreach (QuestDataClass questDataClass in profile.QuestsData)
{
if (questDataClass.Status == EQuestStatus.Started && questDataClass.Template != null)
{
foreach (KeyValuePair<EQuestStatus, GClass2917> kvp in questDataClass.Template.Conditions)
{
kvp.Deconstruct(out EQuestStatus equestStatus, out GClass2917 gclass);
foreach (Condition condition in gclass)
{
ConditionItem conditionItem2;
if (!questDataClass.CompletedConditions.Contains(condition.id) && (conditionItem2 = (condition as ConditionItem)) != null && conditionItem2.target.Contains(item.TemplateId))
{
rawQuestClass = questDataClass.Template;
conditionItem = conditionItem2;
break;
}
}
}
}
}
return (rawQuestClass, conditionItem);
}
public void LoadData()
{
LogInfo("Loading data");
LogInfo("\tQuests");
JArray questData = JArray.Parse(RequestHandler.GetJson("/MoreCheckmarksRoutes/quests", false));
questDataStartByItemTemplateID.Clear();
neededStartItemsByQuest.Clear();
questDataCompleteByItemTemplateID.Clear();
neededCompleteItemsByQuest.Clear();
for (int i = 0; i < questData.Count; ++i)
{
JArray availableForFinishConditions = questData[i]["conditions"]["AvailableForFinish"] as JArray;
for (int j = 0; j < availableForFinishConditions.Count; ++j)
{
if (availableForFinishConditions[j]["_parent"].ToString().Equals("HandoverItem"))
{
JArray targets = availableForFinishConditions[j]["_props"]["target"] as JArray;
for (int k = 0; k < targets.Count; ++k)
{
if (questDataCompleteByItemTemplateID.TryGetValue(targets[k].ToString(), out QuestPair quests))
{
if (!quests.questData.ContainsKey(questData[i]["_id"].ToString()))
{
quests.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
}
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
quests.count += parsedValue;
}
else
{
QuestPair newPair = new QuestPair();
newPair.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newPair.count = parsedValue;
questDataCompleteByItemTemplateID.Add(targets[k].ToString(), newPair);
}
if (neededCompleteItemsByQuest.TryGetValue(questData[i]["_id"].ToString(), out Dictionary<string, int> items))
{
if (!items.ContainsKey(targets[k].ToString()))
{
items.Add(targets[k].ToString(), 0);
}
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
items[targets[k].ToString()] += parsedValue;
}
else
{
Dictionary<string, int> newDict = new Dictionary<string, int>();
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newDict.Add(targets[k].ToString(), parsedValue);
neededCompleteItemsByQuest.Add(questData[i]["_id"].ToString(), newDict);
}
}
}
if (availableForFinishConditions[j]["_parent"].ToString().Equals("FindItem"))
{
JArray targets = availableForFinishConditions[j]["_props"]["target"] as JArray;
for (int k = 0; k < targets.Count; ++k)
{
// Check if there is a hand in item condition for the same item and at least the same count
// If so skip this, we will count the hand in instead
bool foundInHandin = false;
for (int l = 0; l < availableForFinishConditions.Count; ++l)
{
if (availableForFinishConditions[l]["_parent"].ToString().Equals("HandoverItem"))
{
if (availableForFinishConditions[l]["_props"]["target"] is JArray handInTargets && StringJArrayContainsString(handInTargets, targets[k].ToString()) && (!int.TryParse(availableForFinishConditions[l]["_props"]["value"].ToString(), out int parsedValue) || !int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int currentParsedValue) || parsedValue == currentParsedValue))
{
foundInHandin = true;
break;
}
}
}
if (foundInHandin)
{
continue;
}
if (questDataCompleteByItemTemplateID.TryGetValue(targets[k].ToString(), out QuestPair quests))
{
if (!quests.questData.ContainsKey(questData[i]["_id"].ToString()))
{
quests.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
}
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
quests.count += parsedValue;
}
else
{
QuestPair newPair = new QuestPair();
newPair.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newPair.count = parsedValue;
questDataCompleteByItemTemplateID.Add(targets[k].ToString(), newPair);
}
if (neededCompleteItemsByQuest.TryGetValue(questData[i]["_id"].ToString(), out Dictionary<string, int> items))
{
if (!items.ContainsKey(targets[k].ToString()))
{
items.Add(targets[k].ToString(), 0);
}
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
items[targets[k].ToString()] += parsedValue;
}
else
{
Dictionary<string, int> newDict = new Dictionary<string, int>();
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newDict.Add(targets[k].ToString(), parsedValue);
neededCompleteItemsByQuest.Add(questData[i]["_id"].ToString(), newDict);
}
}
}
if (availableForFinishConditions[j]["_parent"].ToString().Equals("LeaveItemAtLocation"))
{
JArray targets = availableForFinishConditions[j]["_props"]["target"] as JArray;
for (int k = 0; k < targets.Count; ++k)
{
if (questDataCompleteByItemTemplateID.TryGetValue(targets[k].ToString(), out QuestPair quests))
{
if (!quests.questData.ContainsKey(questData[i]["_id"].ToString()))
{
quests.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
}
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
quests.count += parsedValue;
}
else
{
QuestPair newPair = new QuestPair();
newPair.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newPair.count = parsedValue;
questDataCompleteByItemTemplateID.Add(targets[k].ToString(), newPair);
}
if (neededCompleteItemsByQuest.TryGetValue(questData[i]["_id"].ToString(), out Dictionary<string, int> items))
{
if (!items.ContainsKey(targets[k].ToString()))
{
items.Add(targets[k].ToString(), 0);
}
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
items[targets[k].ToString()] += parsedValue;
}
else
{
Dictionary<string, int> newDict = new Dictionary<string, int>();
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newDict.Add(targets[k].ToString(), parsedValue);
neededCompleteItemsByQuest.Add(questData[i]["_id"].ToString(), newDict);
}
}
}
if (availableForFinishConditions[j]["_parent"].ToString().Equals("PlaceBeacon"))
{
JArray targets = availableForFinishConditions[j]["_props"]["target"] as JArray;
for (int k = 0; k < targets.Count; ++k)
{
if (questDataCompleteByItemTemplateID.TryGetValue(targets[k].ToString(), out QuestPair quests))
{
if (!quests.questData.ContainsKey(questData[i]["_id"].ToString()))
{
quests.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
}
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
quests.count += parsedValue;
}
else
{
QuestPair newPair = new QuestPair();
newPair.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newPair.count = parsedValue;
questDataCompleteByItemTemplateID.Add(targets[k].ToString(), newPair);
}
if (neededCompleteItemsByQuest.TryGetValue(questData[i]["_id"].ToString(), out Dictionary<string, int> items))
{
if (!items.ContainsKey(targets[k].ToString()))
{
items.Add(targets[k].ToString(), 0);
}
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
items[targets[k].ToString()] += parsedValue;
}
else
{
Dictionary<string, int> newDict = new Dictionary<string, int>();
int.TryParse(availableForFinishConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newDict.Add(targets[k].ToString(), parsedValue);
neededCompleteItemsByQuest.Add(questData[i]["_id"].ToString(), newDict);
}
}
}
}
JArray availableForStartConditions = questData[i]["conditions"]["AvailableForStart"] as JArray;
for (int j = 0; j < availableForStartConditions.Count; ++j)
{
if (availableForStartConditions[j]["_parent"].ToString().Equals("HandoverItem"))
{
JArray targets = availableForStartConditions[j]["_props"]["target"] as JArray;
for (int k = 0; k < targets.Count; ++k)
{
if (questDataStartByItemTemplateID.TryGetValue(targets[k].ToString(), out QuestPair quests))
{
if (!quests.questData.ContainsKey(questData[i]["_id"].ToString()))
{
quests.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
}
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
quests.count += parsedValue;
}
else
{
QuestPair newPair = new QuestPair();
newPair.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newPair.count = parsedValue;
questDataStartByItemTemplateID.Add(targets[k].ToString(), newPair);
}
if (neededStartItemsByQuest.TryGetValue(questData[i]["_id"].ToString(), out Dictionary<string, int> items))
{
if (!items.ContainsKey(targets[k].ToString()))
{
items.Add(targets[k].ToString(), 0);
}
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
items[targets[k].ToString()] += parsedValue;
}
else
{
Dictionary<string, int> newDict = new Dictionary<string, int>();
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newDict.Add(targets[k].ToString(), parsedValue);
neededStartItemsByQuest.Add(questData[i]["_id"].ToString(), newDict);
}
}
}
if (availableForStartConditions[j]["_parent"].ToString().Equals("FindItem"))
{
JArray targets = availableForStartConditions[j]["_props"]["target"] as JArray;
for (int k = 0; k < targets.Count; ++k)
{
// Check if there is a hand in item condition for the same item and at least the same count
// If so skip this, we will count the hand in instead
bool foundInHandin = false;
for (int l = 0; l < availableForStartConditions.Count; ++l)
{
if (availableForStartConditions[l]["_parent"].ToString().Equals("HandoverItem"))
{
if (availableForStartConditions[l]["_props"]["target"] is JArray handInTargets && StringJArrayContainsString(handInTargets, targets[k].ToString()) && (!int.TryParse(availableForStartConditions[l]["_props"]["value"].ToString(), out int parsedValue) || !int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int currentParsedValue) || parsedValue == currentParsedValue))
{
foundInHandin = true;
break;
}
}
}
if (foundInHandin)
{
continue;
}
if (questDataStartByItemTemplateID.TryGetValue(targets[k].ToString(), out QuestPair quests))
{
if (!quests.questData.ContainsKey(questData[i]["_id"].ToString()))
{
quests.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
}
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
quests.count += parsedValue;
}
else
{
QuestPair newPair = new QuestPair();
newPair.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newPair.count = parsedValue;
questDataStartByItemTemplateID.Add(targets[k].ToString(), newPair);
}
if (neededStartItemsByQuest.TryGetValue(questData[i]["_id"].ToString(), out Dictionary<string, int> items))
{
if (!items.ContainsKey(targets[k].ToString()))
{
items.Add(targets[k].ToString(), 0);
}
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
items[targets[k].ToString()] += parsedValue;
}
else
{
Dictionary<string, int> newDict = new Dictionary<string, int>();
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newDict.Add(targets[k].ToString(), parsedValue);
neededStartItemsByQuest.Add(questData[i]["_id"].ToString(), newDict);
}
}
}
if (availableForStartConditions[j]["_parent"].ToString().Equals("LeaveItemAtLocation"))
{
JArray targets = availableForStartConditions[j]["_props"]["target"] as JArray;
for (int k = 0; k < targets.Count; ++k)
{
if (questDataStartByItemTemplateID.TryGetValue(targets[k].ToString(), out QuestPair quests))
{
if (!quests.questData.ContainsKey(questData[i]["_id"].ToString()))
{
quests.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
}
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
quests.count += parsedValue;
}
else
{
QuestPair newPair = new QuestPair();
newPair.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newPair.count = parsedValue;
questDataStartByItemTemplateID.Add(targets[k].ToString(), newPair);
}
if (neededStartItemsByQuest.TryGetValue(questData[i]["_id"].ToString(), out Dictionary<string, int> items))
{
if (!items.ContainsKey(targets[k].ToString()))
{
items.Add(targets[k].ToString(), 0);
}
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
items[targets[k].ToString()] += parsedValue;
}
else
{
Dictionary<string, int> newDict = new Dictionary<string, int>();
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newDict.Add(targets[k].ToString(), parsedValue);
neededStartItemsByQuest.Add(questData[i]["_id"].ToString(), newDict);
}
}
}
if (availableForStartConditions[j]["_parent"].ToString().Equals("PlaceBeacon"))
{
JArray targets = availableForStartConditions[j]["_props"]["target"] as JArray;
for (int k = 0; k < targets.Count; ++k)
{
if (questDataStartByItemTemplateID.TryGetValue(targets[k].ToString(), out QuestPair quests))
{
if (!quests.questData.ContainsKey(questData[i]["_id"].ToString()))
{
quests.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
}
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
quests.count += parsedValue;
}
else
{
QuestPair newPair = new QuestPair();
newPair.questData.Add(questData[i]["_id"].ToString(), questData[i]["QuestName"].ToString());
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newPair.count = parsedValue;
questDataStartByItemTemplateID.Add(targets[k].ToString(), newPair);
}
if (neededStartItemsByQuest.TryGetValue(questData[i]["_id"].ToString(), out Dictionary<string, int> items))
{
if (!items.ContainsKey(targets[k].ToString()))
{
items.Add(targets[k].ToString(), 0);
}
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
items[targets[k].ToString()] += parsedValue;
}
else
{
Dictionary<string, int> newDict = new Dictionary<string, int>();
int.TryParse(availableForStartConditions[j]["_props"]["value"].ToString(), out int parsedValue);
newDict.Add(targets[k].ToString(), parsedValue);
neededStartItemsByQuest.Add(questData[i]["_id"].ToString(), newDict);
}
}
}
}
}
LogInfo("\tAssorts");
string euro = "569668774bdc2da2298b4568";
string rouble = "5449016a4bdc2d6f028b456f";
string dollar = "5696686a4bdc2da3298b456a";
if (itemData == null)
{
itemData = JObject.Parse(RequestHandler.GetJson("/MoreCheckmarksRoutes/items", false));
}
JArray assortData = JArray.Parse(RequestHandler.GetJson("/MoreCheckmarksRoutes/assorts", false));
for (int i = 0; i < assortData.Count; ++i)
{
string currentTrader = traders[i];
bartersByItemByTrader[i] = new Dictionary<string, List<KeyValuePair<string, int>>>();
JArray items = assortData[i]["items"] as JArray;
for (int j = 0; j < items.Count; ++j)
{
if (items[j]["parentId"].ToString().Equals("hideout"))
{
JArray barters = assortData[i]["barter_scheme"][items[j]["_id"].ToString()] as JArray;
for (int k = 0; k < barters.Count; ++k)
{
JArray barter = barters[k] as JArray;
for (int l = 0; l < barter.Count; ++l)
{
string priceTPL = barter[l]["_tpl"].ToString();
if (!priceTPL.Equals(euro) && !priceTPL.Equals(rouble) && !priceTPL.Equals(dollar))
{
if (bartersByItemByTrader[i].TryGetValue(priceTPL, out List<KeyValuePair<string, int>> barterList))
{
barterList.Add(new KeyValuePair<string, int>(items[j]["_tpl"].ToString(), (int)(barter[l]["count"])));
}
else
{
bartersByItemByTrader[i].Add(priceTPL, new List<KeyValuePair<string, int>>() { new KeyValuePair<string, int>(items[j]["_tpl"].ToString(), (int)(barter[l]["count"])) });
}
}
}
}
}
}
}
}
private bool StringJArrayContainsString(JArray arr, string s)
{
for (int i = 0; i < arr.Count; ++i)
{
if (arr[i].ToString().Equals(s))
{
return true;
}
}
return false;
}
private void LoadConfig()
{
try
{
config = JObject.Parse(File.ReadAllText(modPath + "/Config.json"));
if (config["fulfilledAnyCanBeUpgraded"] != null)
{
fulfilledAnyCanBeUpgraded = (bool)config["fulfilledAnyCanBeUpgraded"];
}
if (config["questPriority"] != null)
{
questPriority = (int)config["questPriority"];
priorities[0] = questPriority;
}
if (config["hideoutPriority"] != null)
{
hideoutPriority = (int)config["hideoutPriority"];
priorities[1] = hideoutPriority;
}
if (config["wishlistPriority"] != null)
{
wishlistPriority = (int)config["wishlistPriority"];
priorities[2] = wishlistPriority;
}
if (config["barterPriority"] != null)
{
barterPriority = (int)config["barterPriority"];
priorities[3] = barterPriority;
}
if (config["showLockedModules"] != null)
{
showLockedModules = (bool)config["showLockedModules"];
}
if (config["showFutureModulesLevels"] != null)
{
showFutureModulesLevels = (bool)config["showFutureModulesLevels"];
}
if (config["showBarter"] != null)
{
showBarter = (bool)config["showBarter"];
}
if (config["needMoreColor"] != null)
{
needMoreColor = new Color((float)config["needMoreColor"][0], (float)config["needMoreColor"][1], (float)config["needMoreColor"][2]);
}
if (config["fulfilledColor"] != null)
{
fulfilledColor = new Color((float)config["fulfilledColor"][0], (float)config["fulfilledColor"][1], (float)config["fulfilledColor"][2]);
}
if (config["wishlistColor"] != null)
{
wishlistColor = new Color((float)config["wishlistColor"][0], (float)config["wishlistColor"][1], (float)config["wishlistColor"][2]);
colors[2] = wishlistColor;
}
if (config["barterColor"] != null)
{
barterColor = new Color((float)config["barterColor"][0], (float)config["barterColor"][1], (float)config["barterColor"][2]);
colors[3] = barterColor;
}
if (config["includeFutureQuests"] != null)
{
includeFutureQuests = (bool)config["includeFutureQuests"];
}
Logger.LogInfo("Configs loaded");
}
catch (FileNotFoundException) { /* In case of file not found, we don't want to do anything, user prob deleted it for a reason */ }
catch (Exception ex) { LogError("Couldn't read MoreCheckmarksConfig.txt, using default settings instead. Error: " + ex.Message); }
}
private void LoadAssets()
{
AssetBundle assetBundle = AssetBundle.LoadFromFile(modPath + "/MoreCheckmarksAssets");
if (assetBundle == null)
{
LogError("Failed to load assets, inspect window checkmark may be miscolored");
}
else
{
whiteCheckmark = assetBundle.LoadAsset<Sprite>("WhiteCheckmark");
benderBold = assetBundle.LoadAsset<TMP_FontAsset>("BenderBold");
TMP_Text.OnFontAssetRequest += TMP_Text_onFontAssetRequest;
LogInfo("Assets loaded");
}
}
public static TMP_FontAsset TMP_Text_onFontAssetRequest(int hash, string name)
{
if (name.Equals("BENDERBOLD"))
{
return benderBold;
}
else
{
return null;
}
}
public static void DoPatching()
{
// Get assemblies
Type ProfileSelector = null;
Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
for (int i = 0; i < assemblies.Length; ++i)
{
if (assemblies[i].GetName().Name.Equals("Assembly-CSharp"))
{
ProfileSelector = assemblies[i].GetType("Class225").GetNestedType("Class1218", BindingFlags.NonPublic);
}
}
var harmony = new Harmony("VIP.TommySoucy.MoreCheckmarks");
// Auto patch
harmony.PatchAll();
// Manual patch
MethodInfo profileSelectorOriginal = ProfileSelector.GetMethod("method_0", BindingFlags.NonPublic | BindingFlags.Instance);
MethodInfo profileSelectorPostfix = typeof(ProfileSelectionPatch).GetMethod("Postfix", BindingFlags.NonPublic | BindingFlags.Static);
harmony.Patch(profileSelectorOriginal, null, new HarmonyMethod(profileSelectorPostfix));
}
public static NeededStruct GetNeeded(string itemTemplateID, ref List<string> areaNames)
{
NeededStruct neededStruct = new NeededStruct
{
possessedCount = 0,
requiredCount = 0
};
try
{
HideoutClass hideoutInstance = Singleton<HideoutClass>.Instance;
foreach (EFT.Hideout.AreaData ad in hideoutInstance.AreaDatas)
{
if (ad == null || ad.Template == null || ad.Template.Name == null || ad.NextStage == null)
{
continue;
}
if (ad.Template.Name.Equals("Place of fame"))
{
continue;
}
// If the area has no future upgrade, skip
if (ad.Status == EFT.Hideout.EAreaStatus.NoFutureUpgrades)
{
continue;
}
// If we don't want to get requirement of locked to construct areas, skip if it is locked to construct
if (!showLockedModules && ad.Status == EFT.Hideout.EAreaStatus.LockedToConstruct)
{
continue;
}
List<EFT.Hideout.Stage> futureStages = new List<EFT.Hideout.Stage>();
EFT.Hideout.Stage lastStage = ad.CurrentStage;
bool first = true;
while ((lastStage = ad.StageAt(lastStage.Level + 1)) != null && lastStage.Level != 0)
{
if (first && (ad.Status == EFT.Hideout.EAreaStatus.Constructing || ad.Status == EFT.Hideout.EAreaStatus.Upgrading))
{
first = false;
continue;
}
futureStages.Add(lastStage);
if (!showFutureModulesLevels)
{
break;
}
}
if (futureStages.Count == 0)
{
continue;
}
foreach (EFT.Hideout.Stage stage in futureStages)
{
EFT.Hideout.RelatedRequirements requirements = stage.Requirements;
try
{
foreach (var requirement in requirements)
{
if (requirement != null)
{
if (requirement is EFT.Hideout.ItemRequirement itemRequirement)
{
string requirementTemplate = itemRequirement.TemplateId;
if (itemTemplateID == requirementTemplate)
{
// Sum up the total amount of this item required in entire hideout and update possessed amount
neededStruct.requiredCount += itemRequirement.IntCount;
neededStruct.possessedCount = itemRequirement.UserItemsCount;
// A requirement but already have the amount we need
if (requirement.Fulfilled)
{
// Even if we have enough of this item to fulfill a requirement in one area
// we might still need it, and if thats the case we want to show that color, not fulfilled color, so you know you still need more of it
// So only set color to fulfilled if not needed
if (!neededStruct.foundNeeded && !neededStruct.foundFulfilled)
{
neededStruct.foundFulfilled = true;
}
if (areaNames != null)
{
areaNames.Add("<color=#" + ColorUtility.ToHtmlStringRGB(fulfilledColor) + ">" + ad.Template.Name + " ур." + stage.Level + "</color>");
}
}
else
{
if (!neededStruct.foundNeeded)
{
neededStruct.foundNeeded = true;
}
if (areaNames != null)
{
areaNames.Add("<color=#" + ColorUtility.ToHtmlStringRGB(needMoreColor) + ">" + ad.Template.Name + " ур." + stage.Level + "</color>");
}
}
}
}
}
}
}
catch (Exception)
{
LogError("Failed to get whether item " + itemTemplateID + " was needed for hideout area: " + ad.Template.Name);
}
}
}
}
catch (Exception)
{
LogError("Failed to get whether item " + itemTemplateID + " was needed for hideout upgrades.");
}
return neededStruct;
}
public static bool IsQuestItem(IEnumerable<QuestDataClass> quests, string templateID)
{
//QuestControllerClass.GetItemsForCondition
try
{
if (includeFutureQuests)
{
return questDataCompleteByItemTemplateID.TryGetValue(templateID, out QuestPair questPair) && questPair.questData.Count > 0;
}
else
{
foreach (QuestDataClass quest in quests)
{
if (quest != null && quest.Status == EQuestStatus.Started && quest.Template != null && quest.Template.Conditions != null && quest.Template.Conditions.ContainsKey(EQuestStatus.AvailableForFinish))
{
IEnumerable<ConditionItem> conditions = quest.Template.GetConditions<ConditionItem>(EQuestStatus.AvailableForFinish);
if (conditions != null)
{
foreach (ConditionItem condition in conditions)
{
if (condition != null && condition.target != null && condition.target.Contains(templateID))
{
return true;
}
}
}
}
}
}
}
catch (Exception ex)
{
LogError("Failed to get whether item " + templateID + " is quest item: " + ex.Message + "\n" + ex.StackTrace);
}
return false;
}
public static List<KeyValuePair<string, int>>[] GetBarters(string ID)
{
List<KeyValuePair<string, int>>[] bartersByTrader = new List<KeyValuePair<string, int>>[9];
if (showBarter)
{
for (int i = 0; i < 9; ++i)
{
bartersByItemByTrader[i]?.TryGetValue(ID, out bartersByTrader[i]);
}
}
return bartersByTrader;
}
public static void LogInfo(string msg)
{
modInstance.Logger.LogInfo(msg);
}
public static void LogError(string msg)
{
modInstance.Logger.LogError(msg);
}
}
[HarmonyPatch]
internal class QuestItemViewPanelShowPatch
{
// Replaces the original QuestItemViewPanel.Show() to use custom checkmark colors and tooltips
[HarmonyPatch(typeof(QuestItemViewPanel), nameof(QuestItemViewPanel.Show))]
private static bool Prefix(Profile profile, Item item, SimpleTooltip tooltip, QuestItemViewPanel __instance, ref Image ____questIconImage, ref Sprite ____foundInRaidSprite, ref string ___string_5, ref SimpleTooltip ___simpleTooltip_0, TextMeshProUGUI ____questItemLabel)
{
try
{
// Hide by default
__instance.HideGameObject();
int possessedCount = 0;
int possessedQuestCount = 0;
if (profile != null)
{
IEnumerable<Item> inventoryItems = Singleton<HideoutClass>.Instance.AllStashItems.Where(x => x.TemplateId == item.TemplateId);
if (inventoryItems != null)
{
foreach (Item currentItem in inventoryItems)
{
if (currentItem.MarkedAsSpawnedInSession)
{
possessedQuestCount += currentItem.StackObjectsCount;
}
possessedCount += currentItem.StackObjectsCount;
}
}
}
else
{
MoreCheckmarksMod.LogError("Profile null for item " + item.Template.Name);
}
// Get requirements
List<string> areaNames = new List<string>();
NeededStruct neededStruct = MoreCheckmarksMod.GetNeeded(item.TemplateId, ref areaNames);
MoreCheckmarksMod.questDataStartByItemTemplateID.TryGetValue(item.TemplateId, out MoreCheckmarksMod.QuestPair startQuests);
MoreCheckmarksMod.questDataCompleteByItemTemplateID.TryGetValue(item.TemplateId, out MoreCheckmarksMod.QuestPair completeQuests);
bool questItem = item.MarkedAsSpawnedInSession && (item.QuestItem || MoreCheckmarksMod.includeFutureQuests ? (startQuests != null && startQuests.questData.Count > 0) || (completeQuests != null && completeQuests.questData.Count > 0) : (___string_5 != null && ___string_5.Contains("quest")));
bool wishlist = ItemUiContext.Instance.IsInWishList(item.TemplateId);
List<KeyValuePair<string, int>>[] bartersByTrader = MoreCheckmarksMod.GetBarters(item.TemplateId);
bool gotBarters = false;
if (bartersByTrader != null)
{
for (int i = 0; i < 9; ++i)
{
if (bartersByTrader[i] != null && bartersByTrader[i].Count > 0)
{
gotBarters = true;
break;
}
}
}
if (!MoreCheckmarksMod.includeFutureQuests && item.MarkedAsSpawnedInSession && !questItem)
{
(RawQuestClass? rawQuestClass, ConditionItem? conditionItem) = MoreCheckmarksMod.GetQuestCondition(profile, item);
questItem = rawQuestClass != null;
}
// Setup label for inspect view
if (____questItemLabel != null)
{
// Since being quest item could be set by future quests, need to make sure we have "QUEST ITEM" label
if (questItem)
{
____questItemLabel.text = "ПРЕДМЕТ ДЛЯ ЗАДАНИЯ";
}
____questItemLabel.gameObject.SetActive(questItem);
}
MoreCheckmarksMod.neededFor[0] = questItem;
MoreCheckmarksMod.neededFor[1] = neededStruct.foundNeeded || neededStruct.foundFulfilled;
MoreCheckmarksMod.neededFor[2] = wishlist;
MoreCheckmarksMod.neededFor[3] = gotBarters;
// Find needed with highest priority
int currentNeeded = -1;
int currentHighest = -1;
for (int i = 0; i < 4; ++i)
{
if (MoreCheckmarksMod.neededFor[i] && MoreCheckmarksMod.priorities[i] > currentHighest)
{
currentNeeded = i;
currentHighest = MoreCheckmarksMod.priorities[i];
}
}
// Set checkmark if necessary
if (currentNeeded > -1)
{
// Handle special case of areas