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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>RealismMod</AssemblyName>
<Description></Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<BaseOutputPath></BaseOutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Reflection">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Aki.Common">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="ItemComponent.Types">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="AnimationSystem.Types">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\AnimationSystem.Types.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="ItemTemplate.Types">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\ItemTemplate.Types.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>F:\SinglePlayerTarkov\EscapeFromTarkov_Data\Managed\UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>