From eba8775f70af401ee90fce36304f61e2ae5cd2bc Mon Sep 17 00:00:00 2001 From: NoixDeXydre Date: Fri, 3 Jul 2026 15:56:32 +0200 Subject: [PATCH] Remove tight optimization for texture import --- .../Editor/Loaders/Tileset/TilesetAssetResolverTexture.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SuperTiled2Unity/Packages/com.seanba.super-tiled2unity/Editor/Loaders/Tileset/TilesetAssetResolverTexture.cs b/SuperTiled2Unity/Packages/com.seanba.super-tiled2unity/Editor/Loaders/Tileset/TilesetAssetResolverTexture.cs index a29b40c6..f659f28c 100644 --- a/SuperTiled2Unity/Packages/com.seanba.super-tiled2unity/Editor/Loaders/Tileset/TilesetAssetResolverTexture.cs +++ b/SuperTiled2Unity/Packages/com.seanba.super-tiled2unity/Editor/Loaders/Tileset/TilesetAssetResolverTexture.cs @@ -55,7 +55,7 @@ public override bool AddSpritesAndTile(int tileId, int srcx, int srcy, int tileW // If the sprite is still null then we don't have secondary textures for it if (spriteToAdd == null) { - spriteToAdd = Sprite.Create(m_Texture, rect, Vector2.zero, SuperTileset.m_PixelsPerUnit); + spriteToAdd = Sprite.Create(m_Texture, rect, Vector2.zero, SuperTileset.m_PixelsPerUnit, 0, SpriteMeshType.FullRect); spriteToAdd.name = spriteName; }