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0x1D World map nodes, instead of 0x1C. #4

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@Benst1996

There are 0x1D world map nodes, 0x0 through 0x1C.

This would explain the unaccounted for four byte-gap in WMDataStruct,

DOC/WMSave.txt

Line 15 in de69d18

+A4 | byte[0x20] | enabled paths

And would mean there's not one byte, but 6/8th=3/4ths byte or six bits unused,

DOC/WMSave.txt

Line 40 in de69d18

Since there's room for 0x1C nodes, this means 0x38 bits = 7 bytes are used (one unused?)

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