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Packs opened from skip tags at BLIND_SELECT misbehave over RPC in three ways.
All three are fine in the vanilla UI; all three were reproduced with a
differential harness replaying identical traces on a vanilla-faithful simulator.
Silent no-op pick.pack returned success for a pick from a skip-opened
Celestial pack, but nothing happened on live: the pack still had all its
cards, the planet was unused, no hand was leveled (seed LS5HXL62, step 28).
No dealt hand for Arcana/Spectral tag packs. Vanilla deals a targeting
hand when these packs open; over RPC at blind select, both sides sit in SMODS_BOOSTER_OPENED but live's hand stays empty with an untouched deck
(seeds LSMWZ3M4 step 21, LSDTVEW6 step 27). In our census across ~400
organic games, every skip-opened tag pack either diverged or had to be
truncated — the flow is a complete dead zone.
Hang with lasting damage. Stacked tag packs (Double Tag + a pack tag)
hang the pack endpoint — related to but distinct from the triggers in fix!(lua.endpoints): buy hangs packs with thin decks #198
and fix!(lua.endpoints): buy/pack hang when Celestial pack contains Black Hole #199. Worse, after the hang the game's event processing stays broken for
the remainder of the run even though gamestate still reads consistent
(probed directly: a round-end mechanic that reliably fired in a fresh session
stopped firing after the hang, with all RNG streams still matching).
Suspected root cause: the SMODS booster flow at blind select diverges from the
shop pack flow the endpoints were built around (cf. #202, which covers use/sell
during SMODS_BOOSTER_OPENED).
Impact
Skipping a blind for a pack tag is one of the stronger lines in the game.
Over RPC it currently either loses the pack contents silently (worst case for a
bot: the pick "succeeds") or kills the session. Our harness had to veto all
pack-tag skips to keep runs alive, which removes a real strategy from any bot
that wants to be faithful.
Suggested Fix
pack should verify the pick actually applied (pack card count / target area
changed) before reporting success, and return an error otherwise.
Deal the targeting hand for Arcana/Spectral tag packs the way the shop flow
does, or reject the open with a clear error instead of hanging.
Description
Packs opened from skip tags at
BLIND_SELECTmisbehave over RPC in three ways.All three are fine in the vanilla UI; all three were reproduced with a
differential harness replaying identical traces on a vanilla-faithful simulator.
packreturned success for a pick from a skip-openedCelestial pack, but nothing happened on live: the pack still had all its
cards, the planet was unused, no hand was leveled (seed
LS5HXL62, step 28).hand when these packs open; over RPC at blind select, both sides sit in
SMODS_BOOSTER_OPENEDbut live's hand stays empty with an untouched deck(seeds
LSMWZ3M4step 21,LSDTVEW6step 27). In our census across ~400organic games, every skip-opened tag pack either diverged or had to be
truncated — the flow is a complete dead zone.
hang the
packendpoint — related to but distinct from the triggers in fix!(lua.endpoints): buy hangs packs with thin decks #198and fix!(lua.endpoints): buy/pack hang when Celestial pack contains Black Hole #199. Worse, after the hang the game's event processing stays broken for
the remainder of the run even though
gamestatestill reads consistent(probed directly: a round-end mechanic that reliably fired in a fresh session
stopped firing after the hang, with all RNG streams still matching).
Suspected root cause: the SMODS booster flow at blind select diverges from the
shop pack flow the endpoints were built around (cf. #202, which covers use/sell
during
SMODS_BOOSTER_OPENED).Impact
Skipping a blind for a pack tag is one of the stronger lines in the game.
Over RPC it currently either loses the pack contents silently (worst case for a
bot: the pick "succeeds") or kills the session. Our harness had to veto all
pack-tag skips to keep runs alive, which removes a real strategy from any bot
that wants to be faithful.
Suggested Fix
packshould verify the pick actually applied (pack card count / target areachanged) before reporting success, and return an error otherwise.
does, or reject the open with a clear error instead of hanging.
Repro bundles available for all seeds cited.