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Spark Development Guidelines

Architecture

Root is a Maven multi-module project:

  • core contains the main Spark desktop app and startup logic.
  • plugins/* are optional runtime extensions that Spark provides by default.
  • emoticons contains the smiles packs (zip artifacts).
  • distribution has the InstallJ installer/distribution packaging configuration.

Main entry point is org.jivesoftware.Spark defined in core/pom.xml manifest.

Internationalization

New localized strings should be added to src/main/resources/i18n/spark_i18n.properties. Use SparkRes class for accessing localized strings and images.

Technology Stack

The project is written for Java 11 as a baseline. Most of the XMPP logic is handled by the Smack library. UI code is Swing-based and styled with FlatLaf. It uses some legacy SwingX components that should be avoided in new code. Do not refactor the UI into a different framework.

Build and Configuration

Environment Requirements

  • JDK: Java 11 or newer.
  • Maven: 3.9.x or newer.

Building and Test

Spark is a multi-module Maven project. To build the entire project from the root:

  • Run a full build from repo root: mvn clean verify
  • Run the main application from core: cd core && mvn exec:java
  • Build and package only the core: cd core && mvn clean verify
  • Run core tests: cd core && mvn test

Testing

This is primarily a GUI project, so many changes may not need heavy unit testing. However, add tests for any non-trivial logic, formatting helpers, data transformations, and bug fixes. Run tests for related code changes and before committing after larger changes.

Running Tests

Tests are primarily located in the core module. To run all tests in the core module:

mvn test -pl core

To run a specific test class:

mvn test -Dtest=JavaVersionTest -pl core

Adding New Tests

  • Place tests in the corresponding package under core/src/test/java.
  • Use JUnit 4 (the project's current testing framework).
  • Example test structure:
package org.jivesoftware.spark.util;

import org.junit.Test;
import static org.junit.Assert.assertTrue;

public class MyNewTest {
    @Test
    public void testSomething() {
        assertTrue(true);
    }
}

Code Style

Use Java 11 language features. Prefer explicit types for public APIs and complex expressions. Preserve existing package structure under org.jivesoftware.spark because it is an API used by plugins. Plugin packages should be prefixed with com.jivesoftware.spark.plugin e.g. package com.jivesoftware.spark.plugin.myplugin;

Code Formatting

The project has a legacy code with obsolete code style and formatting (ident with tabs, boilerplate, big methods, useless comments, use of final for local variables and parameters). When changing an existing code reformat the method that is changed. Then gradually the code becomes easier to read and maintain. If after formatting there was more than 40% of the class changed, then it is worth reformatting the whole class. After that, commit the reformatting so in the commit history it would be easier to determine where it was reformat or refactoring and where it was functional changes. Commit it with commit message ClassName.methodName: reformat or ClassName: refactor . Use modern code formatting conventions but more AI-friendly.

Follow these formatting rules:

  • Indent: 4.
  • Brace style: same line.
  • Reduce vertical noise.
  • Blank lines: minimal. Don't put empty lines before a single line comment //.
  • Avoid wildcard imports.
  • Don't use final for local variables or parameters when they are effectively final. Remove the final when refactoring an existing code.
  • Use consistent naming patterns everywhere. Example:
    find()
    get()
    load()
    create()
    update()
    delete()
    
    Avoid mixing:
    fetch()
    retrieve()
    lookup()
    obtain()
    
  • Prefer composition over inheritance.
  • Prefer early returns over else blocks.
  • Flatten deep nesting.
  • Prefer shorter identifiers (but still semantic).
  • Add AI-friendly summary headers per file.
  • Use predictable architecture patterns.
  • Avoid using var in new code unless it clearly improves readability (long generics, see below).
  • Remove unnecessary generics verbosity. Bad:
    Map<String, List<UserDto>>
    
    Better (inside method):
    var users = new HashMap<String, List<UserDto>>();
    
  • Remove redundant comments (prefer signal over narration). Bad:
    // This method returns the user by id
    public User getUserById(String id)
    
    Good:
    public User findUser(String id)
    
    Don't use the Optional as a return type or a type of parameters:
    public Optional<User> find(String id)
    
  • Don't use Optional. If some library API returns it, then it should be converted immideatelly to a nullable vairable i.e. var name = optionalName.orElse(null).
  • Avoid using streams with a long chain, big logic (try-catch blocks), calling actions that may fail with an exception. Use them only for a basic transform and filtering by properties. Bad
    List<String> avatarUrls = contacts.stream()
        .filter((contact)-> contact.isAvailable())
        .map((contact)-> {
            try {
                return contact.getAvatarURL();
            } catch (Exception e) {
                throw new RuntimeException(e);
            }
        })
        .map(url -> url.toString())
        .collect(Collectors.toList());
    
    Better:
    List<String> avatarUrls = new ArrayList<>(contacts.size());
    for (var contact : contacts) {
        if (!contact.isAvailable()) {
            continue;
        }
        URL url;
        try {
            url = contact.getAvatarURL();
        } catch (Exception e) {
            throw new RuntimeException(e);
        }
        avatarUrls.add(url.toString());
    }
    
  • Keep JavaDocs concise. If a method already has an obvious description, refine it and remove unnecessary @param and @return tags. Before:
    /**
     * Gets the {@link PreferenceManager} instance.
     *
     * @return the PreferenceManager instance.
     */
    public static PreferenceManager getPreferenceManager() {
        return preferenceManager;
    }
    After:
    /**
     * Get the {@link PreferenceManager} instance.
     */
    public static PreferenceManager getPreferenceManager() {
        return preferenceManager;
    }

Use SparkManager when possible

The SparkManager has many useful methods. Use it to get global singletons and managers such as connection and MultiUserChatManager, etc.

Before:

var mucManager = MultiUserChatManager.getInstanceFor(SparkManager.getConnection());

After:

var mucManager = SparkManager.getMucManager();

Logging

Use the org.jivesoftware.spark.util.log.Log class for logging:

Log.error("The operation failed", e);
Log.debug("Debug message");

Optimizations

Try to use more optimized code even if this may reduce readability. If we have in the same method multiple calls to the same method that returns the same value e.g. SparkManager.getSessionManager() then call it only once and save the result to a variable:

Before:

SparkManager.getConnection().addAsyncStanzaListener(packetListener, presenceFilter);
SparkManager.getConnection().removeAsyncStanzaListener(packetListener);

After:

Connection connection = SparkManager.getConnection();
connection.addAsyncStanzaListener(packetListener, presenceFilter);
connection.removeAsyncStanzaListener(packetListener);

Plugin Development

Spark has a robust plugin system. Each plugin is located in the plugins/ directory and contains its own pom.xml and plugin.xml metadata. Refer to the Sparkplug Development Guide for more details.

Plugins should use their own Res class to load resources: translations and icons.