diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 38808ea..f8aa545 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -66,7 +66,8 @@ jobs: cp dist/glide3x.dll stage/ cp README.md d2dx-defaults.cfg stage/ cp LICENSE.txt toml-LICENSE.txt stage/licenses/ - cp "thirdparty/sgd2freeres/SGD2FreeRes - COPYING" "thirdparty/sgd2freeres/SGD2FreeRes - LICENSE.md" stage/licenses/ + cp "thirdparty/sgd2freeres/SGD2FreeRes - COPYING" "thirdparty/sgd2freeres/SGD2FreeRes - LICENSE.md" "thirdparty/sgd2freeres/rapidjson - license.txt" stage/licenses/ + cp "thirdparty/sgd2freeres/MODIFICATIONS.md" "stage/licenses/SGD2FreeRes - D2DX modifications.md" cp thirdparty/pocketlzma/pocketlzma-LICENSE.txt stage/licenses/ cat > stage/SOURCE.txt < ` to unpack and check the SHA-256 against the source file. The image comes from `tests/linux/run.sh`. Rootless podman writes the outputs as a subuid; `chown -R 0:0` them from inside the container to get your own ownership back.) - New user-facing options: add to `OptionsFlag` (or a typed setter) in `Options.h/.cpp`, document in `d2dx-defaults.cfg`, and mention in `README.md`. - Keep the changelog in `README.md` current for user-visible changes, and bump the version string there. - Add unit tests in `src/d2dxtests` for logic that doesn't need a live game or D3D device (batching, SIMD, metrics, texture cache). New test `.cpp` files must be added to both `d2dxtests.vcxproj` and `tests/linux/CMakeLists.txt`. Run `tests/linux/run.sh` before committing. @@ -111,6 +117,6 @@ This is GPLv3-or-later (`LICENSE.txt`; source headers say "any later version"), - **Credit in the README.** Add contributors whose work we ship to the README "Credits" section, and list any new third-party library there (for example xxHash, BSD-2-Clause) with its licence file kept under `thirdparty//`. - **Mark modifications.** GPLv3 §5(a) asks for a notice that the work was modified, with a date. Keep git history intact, and keep a short changelog or "Changes from upstream" note when a release is cut. - **Copyright notices.** New source files get "Copyright (C) The D2DX contributors" in the GPL header; existing headers (for example "Bolrog") stay as they are, and the DLL's `LegalCopyright` reads "Copyright (C) 2021 Bolrog and contributors". Don't put an individual's name on code a coding agent wrote or on code ported from others: contributors keep their own copyright and the git history records authorship. The maintainer is credited in the README, which is a credit and not a copyright claim. -- **Binaries need source.** Anyone we hand a built DLL must be able to get the corresponding source (§6). Don't ship a pre-built binary from another fork (notably Jarcho's custom `SGD2FreeRes.dll`, AGPLv3) unless its source and licence are confirmed. +- **Binaries need source.** Anyone we hand a built DLL must be able to get the corresponding source (§6). The embedded SGD2FreeRes is the official 3.0.3.1 release from the original repository, (tag `3.0.3.1`, asset `SGD2FreeRes.3.0.3.1.-.Vanilla.zip`, SHA-256 `4469a1f8d5299e9af935d088324504be5eed948f49c26aa568797a77d1c28463`), **with one 23-byte change**: the config file name inside the DLL (`SGD2FreeResolution.json` becomes `d2dx_sgd2freeres.json`) so it reads D2DX's generated config instead of ignoring it and falling back to defaults (the first unpatched attempt crashed in the menus). The source is public at that tag, the change is documented in `thirdparty/sgd2freeres/MODIFICATIONS.md` and reproducible with `tools/patch_sgd2freeres.py`, which satisfies the AGPLv3 source and modification-notice requirements. Don't ship a pre-built binary from any other build or fork (notably Jarcho's custom `SGD2FreeRes.dll`, AGPLv3) unless its source and licence are confirmed. When updating: take the official release DLL, run `tools/patch_sgd2freeres.py` (update its expected hash), repack with `tools/pack_lzma.cpp`, check the config/MPQ file names the new DLL reads against `BuiltinResMod.cpp` (read the binary's strings, not just the changelog), and record the new tag, zip hash and output hash in `MODIFICATIONS.md` and here. An unpatched official DLL is not a drop-in replacement. - **Don't ping other people's threads.** In commit messages, PR descriptions and comments, never write a bare `#N` for an upstream issue/PR (in this fork GitHub resolves it to the upstream repo), nor `owner/repo#N` or a URL to someone else's issue or PR: each one posts a visible "mentioned in" entry on their thread, and it can't be removed afterwards. Write it as plain text instead ("upstream PR 188"). Files like `DEVELOPMENT.md` don't create references, so numbers are fine there. - Only reuse code from forks that carry a licence file. All forks reviewed so far do. diff --git a/README.md b/README.md index 2efec77..aae7ab2 100644 --- a/README.md +++ b/README.md @@ -61,7 +61,8 @@ Many of the default settings of D2DX can be changed. To use a configuration file D2DX was written by bolrog, with patches from Xenthalon. This fork is maintained by Jack Rayner. D2DX embeds and uses the following third-party code: -- SGD2FreeRes (the resolution mod) by Mir Drualga, licensed under Affero GPL v3. +- SGD2FreeRes 3.0.3.1 (the resolution mod) by Mir Drualga, licensed under Affero GPL v3. This is the official release, with one file-name string changed so it reads D2DX's config (see [the modification notice](https://github.com/jackrayner/d2dx/blob/main/thirdparty/sgd2freeres/MODIFICATIONS.md)), from [mir-diablo-ii-tools/SlashGaming-Diablo-II-Free-Resolution](https://github.com/mir-diablo-ii-tools/SlashGaming-Diablo-II-Free-Resolution). +- RapidJSON by THL A29 Limited, a Tencent company, and Milo Yip, used by SGD2FreeRes and licensed under the MIT License (the licence file also covers some third-party components of RapidJSON). - Detours by Microsoft. - FNV1a hash reference implementation, which is in the public domain. - FXAA implementation by Timothy Lottes. (This software contains source code provided by NVIDIA Corporation.) diff --git a/thirdparty/sgd2freeres/MODIFICATIONS.md b/thirdparty/sgd2freeres/MODIFICATIONS.md new file mode 100644 index 0000000..cd1e77e --- /dev/null +++ b/thirdparty/sgd2freeres/MODIFICATIONS.md @@ -0,0 +1,33 @@ +# Modifications to SGD2FreeRes in D2DX + +D2DX embeds **SlashGaming Diablo II Free Resolution (SGD2FreeRes) 3.0.3.1** by Mir Drualga +(licensed under the GNU Affero General Public License v3 or later; see `SGD2FreeRes - LICENSE.md` +and `SGD2FreeRes - COPYING`). The embedded DLL is **modified**: one file-name string is changed. +Its complete corresponding source is the official source at tag `3.0.3.1` of +, plus the change +described here. `SGD2FreeRes.mpq` is the official file, unmodified. + +## The change (made 2026-10-24) + +The official DLL reads its settings from a file named `SGD2FreeResolution.json` in the game folder. +D2DX writes its own copies of the SGD2FreeRes files (`d2dx_sgd2freeres.json`, `.dll`, `.mpq`) at +startup, so that it never overwrites an SGD2FreeRes installation a player already has. The one +change is in the DLL's read-only data: the string `SGD2FreeResolution.json` (23 bytes) becomes +`d2dx_sgd2freeres.json` (21 bytes) followed by two NUL bytes, at file offset `0x307cc`. Nothing else +differs (23 bytes in total), and no offsets move. + +The 3.0.2.0 DLL that D2DX embedded before was the official 3.0.2.0 DLL with the same change (checked +byte for byte: the only difference was the same 23 bytes, at `0x2f964`). + +## Reproducing it + +1. Download the official release asset `SGD2FreeRes.3.0.3.1.-.Vanilla.zip` (SHA-256 + `4469a1f8d5299e9af935d088324504be5eed948f49c26aa568797a77d1c28463`) from the release page of the + repository above, and extract `SGD2FreeRes.dll` (SHA-256 + `ad59e227dfe1a4a1d26ce5f6b717a0ae27858656d14bf31ca8efb63becc50d39`). +2. `python3 tools/patch_sgd2freeres.py SGD2FreeRes.dll patched.dll` (it checks that hash first and + that the string occurs exactly once). The output has SHA-256 + `408b1b5e0fd53295273a0c3af1745f4cac2554d73cf2e44f57337527c1c8bfa7`, which is the + `SGD2FreeRes.dll` in this folder. +3. `python3 tools/patch_sgd2freeres.py --verify SGD2FreeRes.dll ` confirms it. +4. `SGD2FreeRes.dll.lzma` is that DLL compressed with `tools/pack_lzma.cpp` (see `AGENTS.md`). diff --git a/thirdparty/sgd2freeres/SGD2FreeRes - CHANGELOG.md b/thirdparty/sgd2freeres/SGD2FreeRes - CHANGELOG.md new file mode 100644 index 0000000..af4921e --- /dev/null +++ b/thirdparty/sgd2freeres/SGD2FreeRes - CHANGELOG.md @@ -0,0 +1,203 @@ +# SGD2FreeRes Changelog + +## SGD2FreeRes 3.1.0.0 (Not yet available) +- Refactor and compile on Visual C++ 6.0. + - Improve compatability with every Windows system that can play + Diablo II. + - Remove requirement to install C/C++ runtime files, as they are + included with every Windows since Windows 95 OSR 2. + +## SGD2FreeRes 3.0.3.1 (October 27, 2022) +- Extended the tile culling even more, to lessen the tile culling + problem in D2DX with motion prediction enabled. +- Fix issue preventing Windows 7 from loading the library. +- Add Diablo2Online server to the supported server list. + +## SGD2FreeRes 3.0.3.0 (October 17, 2022) +- Add support for 1.10 and 1.12A. Credits to Jarcho for the ports. +- Fix a New Stats and New Skill button 800x600 alignment issue in + 1.09D after using a waypoint. +- Extend the tile culling limit, so that tiles stay rendered with + extended field of vision and perspective mode enabled. Credits to + Szumigajowy for the starting point to fix this issue. + - Note that this does not fix room rendering boundary issues. Rooms + beyond the current adjacent rooms remain unrendered. +- Fix a Glide-only window resize issue when 800x600 isn't the second + resolution in the resolution list. +- Fix a crash caused by switching resolutions when 640x480 is the only + resolution in the resolution list. + +## SGD2FreeRes 3.0.2.6d (September 18, 2022) +- Add Vahsify's "The Fury Within 1.02" server to the supported server + list. + +## SGD2FreeRes 3.0.2.6c (August 15, 2022) +- Add Casual Nostalgia server to the supported server list. + +## SGD2FreeRes 3.0.2.6b (August 3, 2022) +- Update Diablo09's event server in the supported server list. + +## SGD2FreeRes 3.0.2.6 (June 26, 2022) +- Fix black rectangle being drawn when the Scroll of Inifuss screen is + open. + +## SGD2FreeRes 3.0.2.5c (April 3, 2022) +- Updated timer's server in the supported server list. + +## SGD2FreeRes 3.0.2.5b (February 5, 2022) +- Add Diablo 09's public test realm. + +## SGD2FreeRes 3.0.2.5 (January 12, 2022) +- Fix crash in closed online games due to incorrectly-sized buffer for + storing the server's IP's SHA-1 hash. + +## SGD2FreeRes 3.0.2.4d (January 10, 2022) +- Updated timer's server in the supported server list. + +## SGD2FreeRes 3.0.2.4c (December 2, 2021) +- Add timer's server to the supported server list. + +## SGD2FreeRes 3.0.2.4b (November 29, 2021) +- Add 1.09 DiabloFans to the supported server list. + +## SGD2FreeRes 3.0.2.4 (November 05, 2021) +- Fix gateway IPv4 hash verification crash with code NTE_BAD_KEYSET. + +## SGD2FreeRes 3.0.2.3b (November 05, 2021) +- Add Diablo II Evolution to the supported server list. + +## SGD2FreeRes 3.0.2.3 (October 17, 2021) +- Add ZombiesRUs and D2 Rebirth to the supported server list. +- Fix D2Resurgence server not being properly detected. The IP address + entry has been updated. + +Developer notes: +- MDC uses commit 30bda2723b8a18d1ddc3dca8e12f94c7aa2517c9. +- SGD2MAPI uses commit 7586477cd25d2bfd6a95e62199d885a2ac3543f2. + +## SGD2FreeRes 3.0.2.2 (August 12, 2021) +- Fix interface bar background position cut off one pixel at the + bottom. + +SGD2MAPI: +- Fix potential crash associated with game library paths. + +Developer notes: +- MDC uses commit d86ca4fed14f08743c511d6d9fde323d5c66c5c3. +- SGD2MAPI uses commit 7586477cd25d2bfd6a95e62199d885a2ac3543f2. + +## SGD2FreeRes 3.0.2.1 (June 9, 2021) +- Fix resolution reverting to 640x480 on gateway play, caused + by the number of config resolution being less than that on the + gateway. +- Fix a possible cause of D2SE version detection failing due to + improper string zero-termination. + +1.09D Only: +- Fix crash after Act transition cutscene. + +Developer notes: +- MDC uses commit e090165d9ce21534641104915bd0c75efad3dc2e. +- SGD2MAPI uses commit 8616bc941548fdf3541969694788e25c48dd2739. + +## SGD2FreeRes 3.0.2.0 (May 1, 2021) +- Restore support for 1.13D. +- Add support for 1.14C and 1.14D. +- Add support for D2DX Glide wrapper. Special thanks to bolrog for + providing the extended API in D2DX. +- Add 856x480 resolution to all existing gateways. +- Add 1068x600 resolution to D2LOD.NET. +- Fix potential incorrect display of DirectDraw video mode. +- Fix config wiping when JSON is not valid. + - Display a warning and exit if the config is not valid JSON. + +## SGD2FreeRes 3.0.1.1B (March 27, 2021) +- Add D2LOD.NET support. The custom resolution is 1024x768. + +## SGD2FreeRes 3.0.1.1 (March 23, 2021) +- Add ProjectDiablo 2 support. +- Fix version detection bug that prevented D2SE from launching even + with valid values. +- Fix incorrect inventory positions caused by some resolution + configurations. +- Fix transfer of inventory arrangement positions between SP and MP. + +## SGD2FreeRes 3.0.1.0 (March 13, 2021) +- Restore support for 1.13C. +- Support D2SE. Must be loaded using the PlugY.ini config. +- Fix video mode detection always incorrectly detecting DirectDraw + when game video mode is not controlled by command line options. +- Fix default assets mismatch for the right screen's border. +- Fix potential bug that may result in the New Skill button not + appearing correctly. + +1.13C Only: +- Fix the aspect ratio window scaling when the maximize button is + pressed. Previously, the maximize button only scaled for 4:3 aspect + ratio even when the resolution's aspect ratio was different. +- Fix the restore down functionality when the maximize button is + pressed. Previously, the button would prevent re-maximizing the + game window when pressed. + +Known issues: +- In 1.09D, Glide mode will sometimes crash from failed ingame + assertion "nIndex != INVALID_HARDWARE". It is currently unknown how + to consistently replicate the error. +- Glide mode displays incorrectly when the maximize button is pressed. + +## SGD2FreeRes 3.0.0.1 (Feb 26, 2021) +- Support usage of CnC-DDraw as the DDraw wrapper. +- Reduce file size through optimization and the removal of code bloat. +- Fix incompatibility with PlugY. +- Fix improper resolution selection when largest resolution is set, + and 640x480 is excluded in resolution definitions. + +Known issues (since last patch): +- In 1.09D, Glide mode will sometimes crash from failed ingame + assertion "nIndex != INVALID_HARDWARE". It is currently unknown how + to consistently replicate the error. + +## SGD2FreeRes 3.0.0.0 (Dec 12, 2020) +- Rename the project to SGD2FreeRes, as the project can provide more + than just HD. Also sorts out confusion from folks who conflate HD + with higher quality graphics. +- Rewrite from the ground up, replacing D2Template with SGD2MAPI as + its core. +- Supports 1.09D, support for the other version need to be + ported back in at a later time. +- Use JSON format for config file. +- Uncap single player resolution. Resolutions can be added in the + config file. +- Cap multiplayer resolution is depending on the gateway. +- Support usage of nGlide as the Glide wrapper. +- Fix video option selection crash that would occur when Lighting + Quality is selected under certain circumstances. +- Fix Windows 10 error on game exit, when Sven's Glide Wrapper is + present, but the video mode was not Glide. + +## D2HD 2.0.1.1 (Approx. Mar 2018 - Nov 2018) +- Add support for 1.12. +- Fix window resize issue upon game exit. +- Fix crash when using a non-standard resolution in DirectDraw or + Direct3D video mode. + +## D2HD 2.0.1.0 (Approx. Mar 2018 - Nov 2018) +- Set resolution to 1068x600, as Slash wants to maintain consistency + with Resurgence. + +## D2HD 2.0.1.0 Internal Release Candidate (Approx. Mar 2018 - Nov 2018) +- Set resolution to 1344x700, in case Slash wants to go with the + higher resolution. + +## D2HD 2.0.0.1 (Approx. Dec 2017 - Mar 2018) +- Fix resolution reload on first game created. Would lag the game, + especially in Chaos Sanctuary. + +## D2HD 2.0 (Approx. June - July 2017) +- Restore 640x480 resolution. New resolutions are added on top of + existing resolutions. +- (Possibly) added support for 1.13D. + +## D2HD 1.0 (Approx. May 2017) +- Replace 640x480 with 1068x600. +- Only supports 1.13C. diff --git a/thirdparty/sgd2freeres/SGD2FreeRes - COPYING b/thirdparty/sgd2freeres/SGD2FreeRes - COPYING index dbbe355..80a61fa 100644 --- a/thirdparty/sgd2freeres/SGD2FreeRes - COPYING +++ b/thirdparty/sgd2freeres/SGD2FreeRes - COPYING @@ -1,661 +1,661 @@ - GNU AFFERO GENERAL PUBLIC LICENSE - Version 3, 19 November 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU Affero General Public License is a free, copyleft license for -software and other kinds of works, specifically designed to ensure -cooperation with the community in the case of network server software. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If your software can interact with users remotely through a computer +network, you should also make sure that it provides a way for users to +get its source. For example, if your program is a web application, its +interface could display a "Source" link that leads users to an archive +of the code. There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/thirdparty/sgd2freeres/SGD2FreeRes - Changelog.txt b/thirdparty/sgd2freeres/SGD2FreeRes - Changelog.txt deleted file mode 100644 index 893a117..0000000 --- a/thirdparty/sgd2freeres/SGD2FreeRes - Changelog.txt +++ /dev/null @@ -1,101 +0,0 @@ -[SGD2FreeRes 3.0.2.0 (May 1, 2021)] -- Restore support for 1.13D. -- Add support for 1.14C and 1.14D. -- Add support for D2DX Glide wrapper. Special thanks to bolrog for - providing the extended API in D2DX. -- Add 856x480 resolution to all existing gateways. -- Add 1068x600 resolution to D2LOD.NET. -- Fix potential incorrect display of DirectDraw video mode. -- Fix config wiping when JSON is not valid. - - Display a warning and exit if the config is not valid JSON. - -[SGD2FreeRes 3.0.1.1B (March 27, 2021)] -- Add D2LOD.NET support. The custom resolution is 1024x768. - -[SGD2FreeRes 3.0.1.1 (March 23, 2021)] -- Add ProjectDiablo 2 support. -- Fix version detection bug that prevented D2SE from launching even - with valid values. -- Fix incorrect inventory positions caused by some resolution - configurations. -- Fix transfer of inventory arrangement positions between SP and MP. - -[SGD2FreeRes 3.0.1.0 (March 13, 2021)] -- Restore support for 1.13C. -- Support D2SE. Must be loaded using the PlugY.ini config. -- Fix video mode detection always incorrectly detecting DirectDraw - when game video mode is not controlled by command line options. -- Fix default assets mismatch for the right screen's border. -- Fix potential bug that may result in the New Skill button not - appearing correctly. - -1.13C Only: -- Fix the aspect ratio window scaling when the maximize button is - pressed. Previously, the maximize button only scaled for 4:3 aspect - ratio even when the resolution's aspect ratio was different. -- Fix the restore down functionality when the maximize button is - pressed. Previously, the button would prevent re-maximizing the - game window when pressed. - -Known issues: -- In 1.09D, Glide mode will sometimes crash from failed ingame - assertion "nIndex != INVALID_HARDWARE". It is currently unknown how - to consistently replicate the error. -- Glide mode displays incorrectly when the maximize button is pressed. - -[SGD2FreeRes 3.0.0.1 (Feb 26, 2021)] -- Support usage of CnC-DDraw as the DDraw wrapper. -- Reduce file size through optimization and the removal of code bloat. -- Fix incompatibility with PlugY. -- Fix improper resolution selection when largest resolution is set, - and 640x480 is excluded in resolution definitions. - -Known issues (since last patch): -- In 1.09D, Glide mode will sometimes crash from failed ingame - assertion "nIndex != INVALID_HARDWARE". It is currently unknown how - to consistently replicate the error. - -[SGD2FreeRes 3.0.0.0 (Dec 12, 2020)] -- Rename the project to SGD2FreeRes, as the project can provide more - than just HD. Also sorts out confusion from folks who conflate HD - with higher quality graphics. -- Rewrite from the ground up, replacing D2Template with SGD2MAPI as - its core. -- Supports 1.09D, support for the other version need to be - ported back in at a later time. -- Use JSON format for config file. -- Uncap single player resolution. Resolutions can be added in the - config file. -- Cap multiplayer resolution is depending on the gateway. -- Support usage of nGlide as the Glide wrapper. -- Fix video option selection crash that would occur when Lighting - Quality is selected under certain circumstances. -- Fix Windows 10 error on game exit, when Sven's Glide Wrapper is - present, but the video mode was not Glide. - -[D2HD 2.0.1.1 (Approx. Mar 2018 - Nov 2018)] -- Add support for 1.12. -- Fix window resize issue upon game exit. -- Fix crash when using a non-standard resolution in DirectDraw or - Direct3D video mode. - -[D2HD 2.0.1.0 (Approx. Mar 2018 - Nov 2018)] -- Set resolution to 1068x600, as Slash wants to maintain consistency - with Resurgence. - -[D2HD 2.0.1.0 Internal Release Candidate (Approx. Mar 2018 - Nov 2018)] -- Set resolution to 1344x700, in case Slash wants to go with the - higher resolution. - -[D2HD 2.0.0.1 (Approx. Dec 2017 - Mar 2018)] -- Fix resolution reload on first game created. Would lag the game, - especially in Chaos Sanctuary. - -[D2HD 2.0 (Approx. June - July 2017] -- Restore 640x480 resolution. New resolutions are added on top of - existing resolutions. -- (Possibly) added support for 1.13D. - -[D2HD 1.0 (Approx. May 2017)] -- Replace 640x480 with 1068x600. -- Only supports 1.13C. diff --git a/thirdparty/sgd2freeres/SGD2FreeRes - LICENSE.md b/thirdparty/sgd2freeres/SGD2FreeRes - LICENSE.md index eacf6be..b6b9c7f 100644 --- a/thirdparty/sgd2freeres/SGD2FreeRes - LICENSE.md +++ b/thirdparty/sgd2freeres/SGD2FreeRes - LICENSE.md @@ -1,201 +1,217 @@ -# SlashGaming Diablo II Free Resolution -Copyright (C) 2019-2021 Mir Drualga - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with this program. If not, see . - -Additional permissions under GNU Affero General Public License version 3 -section 7 - -If you modify this Program, or any covered work, by linking or combining -it with Diablo II (or a modified version of that game and its -libraries), containing parts covered by the terms of Blizzard End User -License Agreement, the licensors of this Program grant you additional -permission to convey the resulting work. This additional permission is -also extended to any combination of expansions, mods, and remasters of -the game. - -If you modify this Program, or any covered work, by linking or combining -it with any Graphics Device Interface (GDI), DirectDraw, Direct3D, -Glide, OpenGL, or Rave wrapper (or modified versions of those -libraries), containing parts not covered by a compatible license, the -licensors of this Program grant you additional permission to convey the -resulting work. - -If you modify this Program, or any covered work, by linking or combining -it with any library (or a modified version of that library) that links -to Diablo II (or a modified version of that game and its libraries), -containing parts not covered by a compatible license, the licensors of -this Program grant you additional permission to convey the resulting -work. - -# SlashGaming Diablo II Modding API -Copyright (C) 2018-2021 Mir Drualga - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with this program. If not, see . - -Additional permissions under GNU Affero General Public License version 3 -section 7 - -If you modify this Program, or any covered work, by linking or combining -it with Diablo II (or a modified version of that game and its -libraries), containing parts covered by the terms of Blizzard End User -License Agreement, the licensors of this Program grant you additional -permission to convey the resulting work. This additional permission is -also extended to any combination of expansions, mods, and remasters of -the game. - -If you modify this Program, or any covered work, by linking or combining -it with any Graphics Device Interface (GDI), DirectDraw, Direct3D, -Glide, OpenGL, or Rave wrapper (or modified versions of those -libraries), containing parts not covered by a compatible license, the -licensors of this Program grant you additional permission to convey the -resulting work. - -If you modify this Program, or any covered work, by linking or combining -it with any library (or a modified version of that library) that links -to Diablo II (or a modified version of that game and its libraries), -containing parts not covered by a compatible license, the licensors of -this Program grant you additional permission to convey the resulting -work. - -# Mir Drualga Common For C -Copyright (C) 2020-2021 Mir Drualga - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with this program. If not, see . - -Additional permissions under GNU Affero General Public License version 3 -section 7 - -If you modify this Program, or any covered work, by linking or combining -it with any program (or a modified version of that program and its -libraries), containing parts covered by the terms of an incompatible -license, the licensors of this Program grant you additional permission -to convey the resulting work. - -# Mir Drualga Common For C++98 -Copyright (C) 2021 Mir Drualga - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with this program. If not, see . - -Additional permissions under GNU Affero General Public License version 3 -section 7 - -If you modify this Program, or any covered work, by linking or combining -it with any program (or a modified version of that program and its -libraries), containing parts covered by the terms of an incompatible -license, the licensors of this Program grant you additional permission -to convey the resulting work. - -# Multi JSON Interface -Copyright 2019 Mir Drualga - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -# RapidJSON -Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. -All rights reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -This software also contains the msinttypes r29 from Alexander Chemeris -which is licensed under the BSD License. - -## The msinttypes r29 -Copyright (c) 2006-2013 Alexander Chemeris -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are -met: - -* Redistributions of source code must retain the above copyright -notice, this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -* Neither the name of copyright holder nor the names of its -contributors may be used to endorse or promote products derived from -this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND -ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR -PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS -BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR -BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# SlashGaming Diablo II Free Resolution +Copyright (C) 2019-2022 Mir Drualga + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with this program. If not, see . + +Additional permissions under GNU Affero General Public License version 3 +section 7 + +If you modify this Program, or any covered work, by linking or combining +it with Diablo II (or a modified version of that game and its +libraries), containing parts covered by the terms of Blizzard End User +License Agreement, the licensors of this Program grant you additional +permission to convey the resulting work. This additional permission is +also extended to any combination of expansions, mods, and remasters of +the game. + +If you modify this Program, or any covered work, by linking or combining +it with any Graphics Device Interface (GDI), DirectDraw, Direct3D, +Glide, OpenGL, or Rave wrapper (or modified versions of those +libraries), containing parts not covered by a compatible license, the +licensors of this Program grant you additional permission to convey the +resulting work. + +If you modify this Program, or any covered work, by linking or combining +it with any library (or a modified version of that library) that links +to Diablo II (or a modified version of that game and its libraries), +containing parts not covered by a compatible license, the licensors of +this Program grant you additional permission to convey the resulting +work. + +# SlashGaming Diablo II Modding API +Copyright (C) 2018-2022 Mir Drualga + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with this program. If not, see . + +Additional permissions under GNU Affero General Public License version 3 +section 7 + +If you modify this Program, or any covered work, by linking or combining +it with Diablo II (or a modified version of that game and its +libraries), containing parts covered by the terms of Blizzard End User +License Agreement, the licensors of this Program grant you additional +permission to convey the resulting work. This additional permission is +also extended to any combination of expansions, mods, and remasters of +the game. + +If you modify this Program, or any covered work, by linking or combining +it with any Graphics Device Interface (GDI), DirectDraw, Direct3D, +Glide, OpenGL, or Rave wrapper (or modified versions of those +libraries), containing parts not covered by a compatible license, the +licensors of this Program grant you additional permission to convey the +resulting work. + +If you modify this Program, or any covered work, by linking or combining +it with any library (or a modified version of that library) that links +to Diablo II (or a modified version of that game and its libraries), +containing parts not covered by a compatible license, the licensors of +this Program grant you additional permission to convey the resulting +work. + +# Mir Drualga Common For C +Copyright (C) 2020-2022 Mir Drualga + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with this program. If not, see . + +Additional permissions under GNU Affero General Public License version 3 +section 7 + +If you modify this Program, or any covered work, by linking or combining +it with any program (or a modified version of that program and its +libraries), containing parts covered by the terms of an incompatible +license, the licensors of this Program grant you additional permission +to convey the resulting work. + +# Mir Drualga Common For C++98 +Copyright (C) 2021-2022 Mir Drualga + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with this program. If not, see . + +Additional permissions under GNU Affero General Public License version 3 +section 7 + +If you modify this Program, or any covered work, by linking or combining +it with any program (or a modified version of that program and its +libraries), containing parts covered by the terms of an incompatible +license, the licensors of this Program grant you additional permission +to convey the resulting work. + +# Multi JSON Interface +Copyright 2019 Mir Drualga + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +# RapidJSON +Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +This software also contains the msinttypes r29 from Alexander Chemeris +which is licensed under the BSD License. + +## The msinttypes r29 +Copyright (c) 2006-2013 Alexander Chemeris +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + +* Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright +notice, this list of conditions and the following disclaimer in the +documentation and/or other materials provided with the distribution. +* Neither the name of copyright holder nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS +BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR +BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +# D2DX +Copyright (C) 2021 Bolrog + +D2DX is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +D2DX is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with D2DX. If not, see . diff --git a/thirdparty/sgd2freeres/SGD2FreeRes - README.md b/thirdparty/sgd2freeres/SGD2FreeRes - README.md index f6824b8..b7e118c 100644 --- a/thirdparty/sgd2freeres/SGD2FreeRes - README.md +++ b/thirdparty/sgd2freeres/SGD2FreeRes - README.md @@ -1,50 +1,52 @@ -# SlashGaming Diablo II Free Resolution (SGD2FreeRes) -This is a project aimed at modding Diablo II to support any resolution. - -## Features -- Enables selecting user-specified resolutions from the Video Options menu. -- Automatically adjusts the positions of inventory and UI elements, using 800x600 as a base for positions. -- Allows limited customization of the UI. - -## Compatibility -- Supports 1.09D, 1.13C, 1.13D, 1.14C, and 1.14D. -- Supports multiple video modes. - - Supports standard GDI mode. Resolutions are unrestricted. - - Supports standard DirectDraw and Direct3D modes, restricted to "standard" resolutions. - - Supports CnC-DDraw wrapper. Resolutions are unrestricted. - - Supports [Sven's Glide wrapper](http://www.svenswrapper.de/english/), [nGlide](https://www.zeus-software.com/), and [D2DX](https://github.com/bolrog/d2dx) Glide wrapper. Resolutions are unrestricted. -- Compatibility with select modsystems. - - [PlugY](http://plugy.free.fr/en/index.html) - - [D2SE](https://snej.org/forum/index2.php?topic=18954.msg459574#msg459574) - -## Usage -The DLL does nothing on its own and must be loaded into the game via external tools. Once loaded, the game will need to be run in order to generate the config file for the first time. Singleplayer resolutions, along with other configuration options can be configured to the preferences of the user. - -## Multiplayer Use -Multiplayer use is restricted to certain gateways. This cannot be changed easily and prevents unintentional abuse where it is not allowed (i.e. Battle.net). If used in unpermitted environments, the resolution is hardcoded to run with only 640x480 or 800x600. It is also still possible to be detected by anti-cheat systems and be banned for unauthorized modification of the game client, even if the functionality is ineffective. Where it is permitted, the resolutions are preset for the server. - -Any server owner that wishes to authorize the usage of SGD2FreeRes on their server should contact Mir Drualga on the SlashDiablo Discord. - -Servers that permit SGD2FreeRes: -- [Diablo 09](https://www.diablo09.com/): 640x480, 800x600, 856x480, 1068x600 -- [SlashDiablo](https://slashdiablo.net/): 640x480, 800x600, 856x480, 1068x600 -- [Resurgence](https://resurgence.slashgaming.net/): 640x480, 800x600, 856x480, 1068x600 -- [Project Diablo 2](https://www.projectdiablo2.com/): 640x480, 800x600, 856x480, 1068x600 -- [D2LOD.NET](http://d2lod.net/): 640x480, 800x600, 856x480, 1024x768, 1068x600 - -## Contribution -SGD2FreeRes is coded in C++20. It currently is intended to compile with Visual Studio 2019. - -The linker needs to be configured to link the DLL to version.lib, MDCc.lib, MDCcpp98.lib and SGD2MAPI.lib. - -When you submit a pull request, you certify that the code in the pull request is AGPLv3+ compatible. You also certify that you have authorization to submit the pull request with the code changes. You certify that the merging of the pull request with those changes is authorized under the license terms of the AGPLv3+. Finally, you certify that the contribution is licensed under the AGPLv3+. - -## Thanks -- [/r/SlashDiablo](https://www.reddit.com/r/slashdiablo/): The community that got me started. The whole reason the project took off. -- [PhrozenKeep](https://d2mods.info/): Community with plenty of information on Diablo II, modding, and resources. -- [balrog](https://github.com/bolrog): For providing an extended API to enable interfacing with the D2DX Glide wrapper. - -## Legal -The project is licensed under the terms of the Affero General Public License, version 3 or higher, with exceptions. Components may be licensed under other terms, so check LICENSE for more details. If you wish to apply for a proprietary license exception, please contact Mir Drualga on the SlashDiablo Discord channel. - -Diablo II and Diablo II: Lord of Destruction are registered trademarks of Blizzard Entertainment. This project is not affiliated with Blizzard Entertainment in any way. +# SlashGaming Diablo II Free Resolution (SGD2FreeRes) +This is a project aimed at modding Diablo II to support any resolution. + +## Features +- Enables selecting user-specified resolutions from the Video Options menu. +- Automatically adjusts the positions of inventory and UI elements, using 800x600 as a base for positions. +- Allows limited customization of the UI. + +## Compatibility +- Supports 1.09D, 1.10, 1.12A, 1.13C, 1.13D, 1.14C, and 1.14D. +- Supports multiple video modes. + - Supports standard GDI mode. Resolutions are unrestricted. + - Supports standard DirectDraw and Direct3D modes, restricted to "standard" resolutions. + - Supports CnC-DDraw wrapper. Resolutions are unrestricted. + - Supports [Sven's Glide wrapper](http://www.svenswrapper.de/english/), [nGlide](https://www.zeus-software.com/), and [D2DX](https://github.com/bolrog/d2dx) Glide wrapper. Resolutions are unrestricted. +- Compatibility with select modsystems. + - [PlugY](http://plugy.free.fr/en/index.html) + - [D2SE](https://snej.org/forum/index2.php?topic=18954.msg459574#msg459574) + +## Usage +The DLL does nothing on its own and must be loaded into the game via external tools. Once loaded, the game will need to be run in order to generate the config file for the first time. Singleplayer resolutions, along with other configuration options can be configured to the preferences of the user. + +## Multiplayer Use +Multiplayer use is restricted to certain gateways. This cannot be changed easily and prevents unintentional abuse where it is not allowed (i.e. Battle.net). If used in unpermitted environments, the resolution is hardcoded to run with only 640x480 or 800x600. It is also still possible to be detected by anti-cheat systems and be banned for unauthorized modification of the game client, even if the functionality is ineffective. Where it is permitted, the resolutions are preset for the server. + +Any server owner that wishes to authorize the usage of SGD2FreeRes on their server should contact Mir Drualga on the SlashDiablo Discord. + +Servers that permit SGD2FreeRes: +- [Diablo 09](https://www.diablo09.com/): 640x480, 800x600, 856x480, 1068x600 +- [SlashDiablo](https://slashdiablo.net/): 640x480, 800x600, 856x480, 1068x600 +- [Resurgence](https://resurgence.slashgaming.net/): 640x480, 800x600, 856x480, 1068x600 +- [Project Diablo 2](https://www.projectdiablo2.com/): 640x480, 800x600, 856x480, 1068x600 +- [D2LOD.NET](http://d2lod.net/): 640x480, 800x600, 856x480, 1024x768, 1068x600 +- And more... + +## Contribution +SGD2FreeRes is coded in C++20. It currently is intended to compile with Visual Studio 2019. + +When you submit a pull request, you certify that the code in the pull request is AGPLv3+ compatible. You also certify that you have authorization to submit the pull request with the code changes. You certify that the merging of the pull request with those changes is authorized under the license terms of the AGPLv3+. Finally, you certify that the contribution is licensed under the AGPLv3+. + +## Thanks +- [/r/SlashDiablo](https://www.reddit.com/r/slashdiablo/): The community that got me started. The whole reason the project took off. +- [PhrozenKeep](https://d2mods.info/): Community with plenty of information on Diablo II, modding, and resources. +- [bolrog](https://github.com/bolrog): For providing an extended API to enable interfacing with the D2DX Glide wrapper. +- [Jarcho](https://github.com/Jarcho): For adding support for 1.10 and 1.12A. +- Szumigajowy: For supplying the starting point for the tile culling boundary patch. +- Necrolis: All-round code editing genius. Provides good advice. + +## Legal +The project is licensed under the terms of the Affero General Public License, version 3 or higher, with exceptions. Components may be licensed under other terms, so check LICENSE for more details. If you wish to apply for a proprietary license exception, please contact Mir Drualga on the SlashDiablo Discord channel. + +Diablo II and Diablo II: Lord of Destruction are registered trademarks of Blizzard Entertainment. This project is not affiliated with Blizzard Entertainment in any way. diff --git a/thirdparty/sgd2freeres/SGD2FreeRes.dll b/thirdparty/sgd2freeres/SGD2FreeRes.dll index 2fdd607..eec1544 100644 Binary files a/thirdparty/sgd2freeres/SGD2FreeRes.dll and b/thirdparty/sgd2freeres/SGD2FreeRes.dll differ diff --git a/thirdparty/sgd2freeres/SGD2FreeRes.dll.lzma b/thirdparty/sgd2freeres/SGD2FreeRes.dll.lzma index e9fd604..eac5ed2 100644 Binary files a/thirdparty/sgd2freeres/SGD2FreeRes.dll.lzma and b/thirdparty/sgd2freeres/SGD2FreeRes.dll.lzma differ diff --git a/thirdparty/sgd2freeres/SGD2FreeRes.pdb b/thirdparty/sgd2freeres/SGD2FreeRes.pdb deleted file mode 100644 index 32d40d1..0000000 Binary files a/thirdparty/sgd2freeres/SGD2FreeRes.pdb and /dev/null differ diff --git a/thirdparty/sgd2freeres/rapidjson - license.txt b/thirdparty/sgd2freeres/rapidjson - license.txt new file mode 100644 index 0000000..03e66d6 --- /dev/null +++ b/thirdparty/sgd2freeres/rapidjson - license.txt @@ -0,0 +1,57 @@ +Tencent is pleased to support the open source community by making RapidJSON available. + +Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. + +If you have downloaded a copy of the RapidJSON binary from Tencent, please note that the RapidJSON binary is licensed under the MIT License. +If you have downloaded a copy of the RapidJSON source code from Tencent, please note that RapidJSON source code is licensed under the MIT License, except for the third-party components listed below which are subject to different license terms. Your integration of RapidJSON into your own projects may require compliance with the MIT License, as well as the other licenses applicable to the third-party components included within RapidJSON. To avoid the problematic JSON license in your own projects, it's sufficient to exclude the bin/jsonchecker/ directory, as it's the only code under the JSON license. +A copy of the MIT License is included in this file. + +Other dependencies and licenses: + +Open Source Software Licensed Under the BSD License: +-------------------------------------------------------------------- + +The msinttypes r29 +Copyright (c) 2006-2013 Alexander Chemeris +All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. +* Neither the name of copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +Open Source Software Licensed Under the JSON License: +-------------------------------------------------------------------- + +json.org +Copyright (c) 2002 JSON.org +All Rights Reserved. + +JSON_checker +Copyright (c) 2002 JSON.org +All Rights Reserved. + + +Terms of the JSON License: +--------------------------------------------------- + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +The Software shall be used for Good, not Evil. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Terms of the MIT License: +-------------------------------------------------------------------- + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/tools/pack_lzma.cpp b/tools/pack_lzma.cpp new file mode 100644 index 0000000..bbe8194 --- /dev/null +++ b/tools/pack_lzma.cpp @@ -0,0 +1,104 @@ +/* + This file is part of D2DX. + + Copyright (C) 2026 The D2DX contributors + + D2DX is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + D2DX is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with D2DX. If not, see . +*/ + +// Packs and unpacks the .lzma files that d2dx.rc embeds (the SGD2FreeRes DLL +// and MPQ), using the same PocketLzma library that d2dx uses to unpack them. +// +// pack_lzma compress into +// pack_lzma -d decompress into +// +// Uses the BestCompression preset, which reproduces the original packing of +// the existing .lzma files byte for byte. +// +// Build as 32-bit and unoptimised (see AGENTS.md for the container commands): +// clang++ -m32 -O0 -std=c++17 tools/pack_lzma.cpp -o build/pack_lzma +// PocketLzma shifts a 32-bit value by up to 56 bits when it reads and writes +// the size header, which is undefined behaviour. The existing files were packed +// by a 32-bit build, which writes the size twice; a 64-bit or optimised build +// reads that header wrongly and crashes when unpacking them. + +#include +#include +#include +#include +#include +#include + +#define POCKETLZMA_LZMA_C_DEFINE +#include "../thirdparty/pocketlzma/pocketlzma.hpp" + +static bool ReadWholeFile(const char* path, std::vector& data) +{ + std::ifstream f(path, std::ios::binary); + if (!f) + { + return false; + } + data.assign(std::istreambuf_iterator(f), std::istreambuf_iterator()); + return !f.bad(); +} + +static bool WriteWholeFile(const char* path, const std::vector& data) +{ + std::ofstream f(path, std::ios::binary | std::ios::trunc); + if (!f) + { + return false; + } + f.write(reinterpret_cast(data.data()), static_cast(data.size())); + f.flush(); + return static_cast(f); +} + +int main(int argc, char** argv) +{ + bool decompress = argc == 4 && std::strcmp(argv[1], "-d") == 0; + if (argc != 3 && !decompress) + { + std::fprintf(stderr, "usage: pack_lzma \n pack_lzma -d \n"); + return 2; + } + + const char* inPath = argv[decompress ? 2 : 1]; + const char* outPath = argv[decompress ? 3 : 2]; + + std::vector input; + if (!ReadWholeFile(inPath, input) || input.empty()) + { + std::fprintf(stderr, "error: cannot read (or empty) input file: %s\n", inPath); + return 1; + } + + std::vector output; + plz::PocketLzma p(plz::Preset::BestCompression); + plz::StatusCode status = decompress ? p.decompress(input, output) : p.compress(input, output); + if (status != plz::StatusCode::Ok) + { + std::fprintf(stderr, "error: %s failed with status %d\n", decompress ? "decompress" : "compress", static_cast(status)); + return 1; + } + + if (!WriteWholeFile(outPath, output)) + { + std::fprintf(stderr, "error: cannot write output file: %s\n", outPath); + return 1; + } + + return 0; +} diff --git a/tools/patch_sgd2freeres.py b/tools/patch_sgd2freeres.py new file mode 100755 index 0000000..947eadd --- /dev/null +++ b/tools/patch_sgd2freeres.py @@ -0,0 +1,78 @@ +#!/usr/bin/env python3 +# This file is part of D2DX. +# +# Copyright (C) 2026 The D2DX contributors +# +# D2DX is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. +# +# D2DX is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with D2DX. If not, see . + +"""Make the official SGD2FreeRes 3.0.3.1 DLL read D2DX's config file. + +D2DX writes its own SGD2FreeRes files (d2dx_sgd2freeres.json/.dll/.mpq) so it never +overwrites an SGD2FreeRes installation the player already has. The official DLL hard-codes +the config file name "SGD2FreeResolution.json", so it would ignore D2DX's config. The one +change made here replaces that file name, in place, with "d2dx_sgd2freeres.json" (shorter, +padded with NULs, so no offsets move). This is the same change as in the 3.0.2.0 build D2DX +shipped before: that DLL equals the official 3.0.2.0 DLL except for these 23 bytes. + +Usage: + patch_sgd2freeres.py + patch_sgd2freeres.py --verify + +The input must be the DLL from the official 3.0.3.1 release; its SHA-256 is checked. +See thirdparty/sgd2freeres/MODIFICATIONS.md. +""" + +import hashlib +import sys + +OFFICIAL_SHA256 = "ad59e227dfe1a4a1d26ce5f6b717a0ae27858656d14bf31ca8efb63becc50d39" +OLD_NAME = b"SGD2FreeResolution.json" +NEW_NAME = b"d2dx_sgd2freeres.json" + + +def patch(data): + if hashlib.sha256(data).hexdigest() != OFFICIAL_SHA256: + raise SystemExit("input is not the official SGD2FreeRes 3.0.3.1 DLL (SHA-256 mismatch)") + if data.count(OLD_NAME) != 1: + raise SystemExit("expected exactly one occurrence of %r, found %d" % (OLD_NAME, data.count(OLD_NAME))) + assert len(NEW_NAME) <= len(OLD_NAME) + offset = data.index(OLD_NAME) + replacement = NEW_NAME + b"\x00" * (len(OLD_NAME) - len(NEW_NAME)) + out = data[:offset] + replacement + data[offset + len(OLD_NAME):] + assert len(out) == len(data) + return out, offset + + +def main(argv): + verify = len(argv) == 4 and argv[1] == "--verify" + if not verify and len(argv) != 3: + sys.stderr.write(__doc__) + return 2 + official = open(argv[-2], "rb").read() + expected, offset = patch(official) + if verify: + actual = open(argv[-1], "rb").read() + if actual != expected: + sys.stderr.write("MISMATCH: %s is not the official DLL plus the one-string patch\n" % argv[-1]) + return 1 + print("OK: %s is the official 3.0.3.1 DLL with only the file name at 0x%x changed" % (argv[-1], offset)) + else: + open(argv[-1], "wb").write(expected) + print("patched %r -> %r at 0x%x; output SHA-256 %s" % ( + OLD_NAME.decode(), NEW_NAME.decode(), offset, hashlib.sha256(expected).hexdigest())) + return 0 + + +if __name__ == "__main__": + sys.exit(main(sys.argv))