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Shifting agents get killed before wall collision #65

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@tommy33790

At the end of the last CPWE, we encountered the issue that agents die when they hit a wall while shifting (using tonic).

Instead they should end their action before colliding with a wall (Agent.isCollisionDetected).
If they end up in a wall anyways (i.e. go out of bounds), they should still get killed. This prevents a regression on the shifting out of bounds issue in #60

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