From 89842e542dd9862085d892a008289a3c18baf9cf Mon Sep 17 00:00:00 2001 From: Henrik Kurelid Date: Fri, 30 Oct 2026 16:19:32 +0100 Subject: [PATCH] docs(nr-1wbx): mockup Co-Authored-By: Claude Opus 5.5 Claude-Session: https://claude.ai/code/session_01WCDKf1bXsPGwpjMKj2h8uY --- docs/ui/nr-1wbx-relay.html | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 docs/ui/nr-1wbx-relay.html diff --git a/docs/ui/nr-1wbx-relay.html b/docs/ui/nr-1wbx-relay.html new file mode 100644 index 000000000..dc5fbee56 --- /dev/null +++ b/docs/ui/nr-1wbx-relay.html @@ -0,0 +1,31 @@ +Playing through the relay +

Playing together through the relay — agreed

When two players' networks can't connect directly, the game goes through NESER's relay in Sweden. Players see this in the Connected view and on the chip. Everything not shown is unchanged from the room-code, internet-play and Play together drawings.
First window — the address line now mentions the relay (always shown; wraps on a phone)

Play together

✕
Host this gameShare Super Mario Bros. 3 with another player. You are player 1.
Join a gameConnect to a game someone else is hosting. You are player 2 — you don't need the game file.

ⓘ Playing together connects your computer to the other player's — directly, or through NESER's relay when it has to — so each of you can see the other's internet address.

Close

Play together

✕
Host this gameShare Super Mario Bros. 3 with another player. You are player 1.
Join a gameConnect to a game someone else is hosting. You are player 2 — you don't need the game file.

ⓘ Playing together connects your computer to the other player's — directly, or through NESER's relay when it has to — so each of you can see the other's internet address.

Close

Connected through the relay

Host and joiner — the relay line sits under the response time, for as long as the game is relayed

Host this game

✕
1. Share the code2. Connected

Connected to the other player.

Response time 84 ms · Great

↪ Connected through NESER's relay in Sweden, because your networks don't allow a direct connection. This can add a little delay.

Disconnect

Join a game

✕
1. Type the host's code2. Connected

Connected to the host.

Response time 84 ms · Great

↪ Connected through NESER's relay in Sweden, because your networks don't allow a direct connection. This can add a little delay.

The host will send the game next.

Disconnect
Relayed and Playable

Host this game

✕
1. Share the code2. Connected

Connected to the other player.

Response time 110 ms · Playable

↪ Connected through NESER's relay in Sweden, because your networks don't allow a direct connection. This can add a little delay.

Disconnect
Direct — unchanged, no relay line

Host this game

✕
1. Share the code2. Connected

Connected to the other player.

Response time 18 ms · Great

Disconnect

The top-bar chip

Relayed — Great / Playable / Too slow keep their colours
⏸⚙Connected · Relayed · 84 ms
[ game ]
⏸⚙Connected · Relayed · 110 ms
[ game ]
Relayed, phone-sized window
⏸⚙↪ 84 ms
[ game ]
Direct — unchanged
⏸⚙Connected · 18 ms
[ game ]
⏸⚙18 ms
[ game ]
Waiting / Disconnected — unchanged, no Relayed
⏸⚙Waiting…
[ game ]
⏸⚙Disconnected
[ game ]

Too slow while relayed — relay advice

Relayed, too slow when connecting (refused)

Host this game

✕
1. Share the code2. Connected
Too slow to play
The connection through NESER's relay is too slow for the game to keep up. A direct connection is usually faster — try again with both of you on a home network, ideally wired.
CloseTry again
Relayed, became too slow while playing

Playing together

✕

Response time 160 ms · Too slow

↪ Connected through NESER's relay in Sweden, because your networks don't allow a direct connection. This can add a little delay.

The connection through NESER's relay has become too slow to play. It may recover by itself — if not, try again with both of you on a home network, ideally wired.
Disconnect
Chip while relayed and too slow
⏸⚙Connected · Relayed · 160 ms
[ game ]
⏸⚙↪ 160 ms
[ game ]

A direct game keeps the agreed too-slow words.

Couldn't connect — now only when even the relay can't help

No relay available right now — both players

Host this game

✕
1. Share the code2. Connected
Couldn't connect your two computers. Your networks don't allow a direct connection, and NESER's relay can't be reached right now. Try again in a while, or with both of you on a home network.
CloseStart again

Join a game

✕
1. Type the host's code2. Connected

Type the code the host tells you.

K7Q-M4X

Codes never use I, O, 0 or 1.

Couldn't connect your two computers. Your networks don't allow a direct connection, and NESER's relay can't be reached right now. Try again in a while, or with both of you on a home network.
CloseStart again
The relay was tried and still couldn't connect them — both players

Host this game

✕
1. Share the code2. Connected
Couldn't connect your two computers. Your networks blocked every way of connecting them, even through NESER's relay. This can happen on strict work or school networks — try again from another network.
CloseStart again

Join a game

✕
1. Type the host's code2. Connected

Type the code the host tells you.

K7Q-M4X

Codes never use I, O, 0 or 1.

Couldn't connect your two computers. Your networks blocked every way of connecting them, even through NESER's relay. This can happen on strict work or school networks — try again from another network.
CloseStart again

These replace the earlier “Couldn't connect your two computers. Your networks don't allow a direct connection between them…”. While trying, the waiting lines and the roughly 10-second limit are unchanged.

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