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Copy pathRendererSwitcher.cs
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43 lines (38 loc) · 1.11 KB
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using UnityEngine;
using UnityEngine.Rendering.Universal;
public class RendererSwitcher : MonoBehaviour
{
[Tooltip("Index of the renderer in the URP Pipeline Asset Renderer List")]
public int forwardRendererIndex = 0;
public int deferredRendererIndex = 1;
private UniversalAdditionalCameraData camData;
void Start()
{
// Get the main camera's UniversalAdditionalCameraData
Camera cam = Camera.main;
if (cam != null)
{
camData = cam.GetComponent<UniversalAdditionalCameraData>();
if (camData == null)
{
camData = cam.gameObject.AddComponent<UniversalAdditionalCameraData>();
}
}
}
public void SwitchToForward()
{
if (camData != null)
{
camData.SetRenderer(forwardRendererIndex);
Debug.Log("Switched to Forward Renderer");
}
}
public void SwitchToDeferred()
{
if (camData != null)
{
camData.SetRenderer(deferredRendererIndex);
Debug.Log("Switched to Deferred Renderer");
}
}
}