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Copy pathsaveblocks.cpp
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213 lines (176 loc) · 3.32 KB
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// saveblocks.m
#include "doombsp.h"
short datalist[0x10000], *data_p;
float orgx, orgy;
#define BLOCKSIZE 128
float xl, xh, yl, yh;
bool LineContact (worldline_t *wl)
{
NXPoint *p1, *p2, pt1, pt2;
float lxl, lxh, lyl, lyh;
divline_t ld;
int s1,s2;
p1 = &wl->p1;
p2 = &wl->p2;
ld.pt.x = p1->x;
ld.pt.y = p1->y;
ld.dx = p2->x - p1->x;
ld.dy = p2->y - p1->y;
if (p1->x < p2->x)
{
lxl = p1->x;
lxh = p2->x;
}
else
{
lxl = p2->x;
lxh = p1->x;
}
if (p1->y < p2->y)
{
lyl = p1->y;
lyh = p2->y;
}
else
{
lyl = p2->y;
lyh = p1->y;
}
if (lxl >= xh || lxh < xl || lyl >= yh || lyh < yl)
return false; // no bbox intersections
if ( ld.dy / ld.dx > 0)
{ // positive slope
pt1.x = xl;
pt1.y = yh;
pt2.x = xh;
pt2.y = yl;
}
else
{ // negetive slope
pt1.x = xh;
pt1.y = yh;
pt2.x = xl;
pt2.y = yl;
}
s1 = PointOnSide (&pt1, &ld);
s2 = PointOnSide (&pt2, &ld);
return s1 != s2;
}
/*
================
=
= GenerateBlockList
=
================
*/
void GenerateBlockList (int x, int y)
{
NXRect r;
worldline_t *wl;
int count, i;
*data_p++ = 0; // leave space for thing links
xl = orgx + x*BLOCKSIZE;
xh = xl+BLOCKSIZE;
yl = orgy + y*BLOCKSIZE;
yh = yl+BLOCKSIZE;
r.origin.x = xl;
r.origin.y = yl;
r.size.width = r.size.height = BLOCKSIZE;
// MARK: SDL
if (draw)
NXEraseRect(&r);
count = linestore_i->count();
wl = (worldline_t *)linestore_i->elementAt(0);
for (i=0 ; i<count ; i++,wl++)
{
if (wl->p1.x == wl->p2.x)
{ // vertical
if (wl->p1.x < xl || wl->p1.x >= xh)
continue;
if (wl->p1.y < wl->p2.y)
{
if (wl->p1.y >= yh || wl->p2.y < yl)
continue;
}
else
{
if (wl->p2.y >= yh || wl->p1.y < yl)
continue;
}
*data_p++ = SHORT(i);
continue;
}
if (wl->p1.y == wl->p2.y)
{ // horizontal
if (wl->p1.y < yl || wl->p1.y >= yh)
continue;
if (wl->p1.x < wl->p2.x)
{
if (wl->p1.x >= xh || wl->p2.x < xl)
continue;
}
else
{
if (wl->p2.x >= xh || wl->p1.x < xl)
continue;
}
*data_p++ = SHORT(i);
continue;
}
// diagonal
if (LineContact (wl) )
*data_p++ = SHORT(i);
}
*data_p++ = -1; // end of list marker
}
/*
================
=
= SaveBlocks
=
block lump holds:
orgx
orgy
blockwidth
blockheight
listoffset[blockwidth*blockheight]
lists
one short left blank for thing list
linedef numbers
-1 terminator
================
*/
void SaveBlocks (void)
{
int blockwidth, blockheight;
int x,y, len;
short *pointer_p;
blockwidth = (worldbounds.size.width+BLOCKSIZE-1)/BLOCKSIZE;
blockheight = (worldbounds.size.height+BLOCKSIZE-1)/BLOCKSIZE;
orgx = worldbounds.origin.x;
orgy = worldbounds.origin.y;
pointer_p = datalist;
*pointer_p++ = SHORT(orgx);
*pointer_p++ = SHORT(orgy);
*pointer_p++ = SHORT(blockwidth);
*pointer_p++ = SHORT(blockheight);
data_p = pointer_p + blockwidth*blockheight;
for (y=0 ; y<blockheight ; y++)
for (x=0 ; x<blockwidth ; x++)
{
len = data_p - datalist;
*pointer_p++ = SHORT(len);
GenerateBlockList (x,y);
}
len = 2*(data_p-datalist);
printf ("blockmap: (%i, %i) = %i\n",blockwidth, blockheight, len);
#if 0
{
int outhandle;
outhandle = SafeOpenWrite ("blockmap.lmp");
SafeWrite (outhandle, datalist, len);
close (outhandle);
}
#endif
wad_i->addName("blockmap", datalist, len);
}