diff --git a/region/brinstar/red/Red Brinstar Fireflea Room.json b/region/brinstar/red/Red Brinstar Fireflea Room.json index 2ff19cbfa..48ed6439a 100644 --- a/region/brinstar/red/Red Brinstar Fireflea Room.json +++ b/region/brinstar/red/Red Brinstar Fireflea Room.json @@ -416,6 +416,52 @@ "blueSuitChecked": true, "devNote": "FIXME: Could be doable tankless if the shinecharge happened in the previous room and then Samus ran out with more speed." }, + { + "link": [1, 2], + "name": "Low Energy Spark to Block (Come In Shinecharged)", + "entranceCondition": { + "comeInShinecharged": {} + }, + "requires": [ + {"notable": "Low Energy Spark to Block"}, + {"shineChargeFrames": 42}, + "canHorizontalMidairShinespark", + {"resourceAtMost": [{"type": "RegularEnergy", "count": 99}]}, + {"shinespark": {"frames": 70, "excessFrames": 0}} + ], + "flashSuitChecked": true, + "blueSuitChecked": true, + "note": [ + "With 99 energy, jump right off the end of the platform, then mid-air shinespark to the block.", + "Start the shinespark 3 tiles past the end of the platform to leave Samus directly over the block.", + "The horizontal position is extremely lenient as long as the spark starts close to the ceiling.", + "Jump shortly after landing to dodge the Yapping Maw attack, then use the Wavers for iframes to progress." + ] + }, + { + "link": [1, 2], + "name": "Low Energy Spark to Block (Come In Shinecharging)", + "entranceCondition": { + "comeInShinecharging": { + "length": 6, + "openEnd": 1 + } + }, + "requires": [ + {"notable": "Low Energy Spark to Block"}, + "canHorizontalMidairShinespark", + {"resourceAtMost": [{"type": "RegularEnergy", "count": 99}]}, + {"shinespark": {"frames": 70, "excessFrames": 0}} + ], + "flashSuitChecked": true, + "blueSuitChecked": true, + "note": [ + "With 99 energy, jump right off the end of the platform, then mid-air shinespark to the block.", + "Start the shinespark 3 tiles past the end of the platform to leave Samus directly over the block.", + "The horizontal position is extremely lenient as long as the spark starts close to the ceiling.", + "Jump shortly after landing to dodge the Yapping Maw attack, then use the Wavers for iframes to progress." + ] + }, { "id": 11, "link": [1, 2], @@ -2205,8 +2251,18 @@ "Setup run speed atop the spike stair by holding forward to be pushed backward.", "The safe stair jump is much harder, but can be made without every pixel of runway." ] + }, + { + "id": 7, + "name": "Low Energy Spark to Block", + "note": [ + "With 99 energy, jump right off the end of the platform, then mid-air shinespark to the block.", + "Start the shinespark 3 tiles past the end of the platform to leave Samus directly over the block.", + "The horizontal position is extremely lenient as long as the spark starts close to the ceiling.", + "Jump shortly after landing to dodge the Yapping Maw attack, then use the Wavers for iframes to progress." + ] } ], "nextStratId": 110, - "nextNotableId": 7 + "nextNotableId": 8 } \ No newline at end of file