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Copy pathMethods.xml
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821 lines (699 loc) · 50.8 KB
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<Methods>
<!--
AutoDoc rules
=============
For each documentation entry that needs to be generated, Atomineer executes an appropriate
section of the rules in this AutoDoc section (e.g. for a parameter, the <Parameters> section
is executed). Execution stops when a match is found and a documentation result is returned.
Full documentation can be found in the Atomineer user manual.
-->
<!-- Rules for auto-documentation of method/property/indexer names
Full documentation can be found in the Atomineer user manual.
Note that you can delete all the examples, and as long as this section does not
end with a <Set> command, Atomineer will "fall through" your custom rules and
use its defaults if your rules do not supply any documentation text.
Additional values that can be used for filtering/documenting include:
name The name of the method
methodName The name of the method
sName The name of the method, converted to sentence (space separated words) format, with abbreviated words expanded
rawMethodName The name of the method, including generic type parameters (e.g. name<A,B>)
methodType The type of the method (one of: method, property, indexer, delegate, eventhandler)
specialType Extra info on the method: normal, static, inline, abstract, virtual, override
access For .net languages and Java, the access (private, protected, internal, public)
retType The return type for this method (const int*)
retTypeBase The core return type for this method, without modifiers (int)
numWordsInName The number of words detected in 'name'
numArgs The number of arguments for this method
argTypeX Argument type, where X is the 1-based index of the argument (e.g. argType1, argType2)
argTypeBaseX Core argument type (without modifiers), where X is the 1-based index of the argument (e.g. argType1, argType2)
argNameX Argument name, where X is the 1-based index of the argument (e.g. argName1, argName2)
signature The argument signature of the method in a cref-compatible form, e.g. 'int,List{string},double'
classType If known, one of "class", "struct" or "interface" indicating the type of the code element containing this method
baseClass "unknown", or where possible for an override method/property, the fully qualified name of the base
class/interface being overridden
baseClassRef baseClass, in a form suitable for use in a cref (generic <> are replaced with {})
lang If known, then language the code is in: "c", "c#", "java", "typescript", "vb", "php", "sql", "python"
(note that C/C++/UnrealScript are all "c", and JavaScript/JScript/Typescript are all "typescript")
attr-XXXX For each attribute assigned to the method, a variable is added containing the attribute's
parameters as its value. Test if an attribute is defined with <If defined="attr-XXXX"...
getSet (For methodType="property" or "indexer") the appropriate "Gets", "Sets", or "Gets or sets" text for this property/indexer
eventSender (For methodType="eventhandler" only) the sender of the event
eventType (For methodType="eventhandler" only) the type of the event
-->
<!-- Don't generate documentation for Machine Generated Code -->
<If defined="attr-GeneratedCode" abortComment="y" />
<!-- If this is an overide and the special 'docOverridesWithSee' flag is set, we don't use
the standard documentation generation approach, but instead substitute a <see> reference.
Note that you also need to disable duplication of base documentation in the preferences to
allow this rule to be applied for overrides.
-->
<If specialType="override" docOverridesWithSee="true">
<IfNot baseClass="unknown">
<If methodType="property" desc="See <see cref="%baseClass%.%methodName%"/>" />
<If numArgs="0" desc="See <see cref="%baseClass%.%methodName%()"/>" />
<Set desc="See <see cref="%baseClass%.%methodName%(%signature%)"/>" />
</IfNot>
</If>
<If methodType="def">
<Set desc="A macro that defines %sname%" />
</If>
<!-- Add descriptions or description prefixes for any attributes applied to the method -->
<If defined="attr-description" desc="%attr-description%" />
<If defined="attr-webdescription" desc="%attr-webdescription%" />
<If defined="attr-settingsdescription" desc="%attr-settingsdescription%" />
<If docUseAttributes="true">
<If defined="attr-obsolete" continue="y" desc="(This %methodType% is obsolete) " />
<If defined="attr-conditional" continue="y" desc="(Only available in %attr-conditional% builds) " />
<If defined="attr-test" continue="y" desc="(Unit Test Method) " />
<If defined="attr-testmethod" continue="y" desc="(Unit Test Method) " />
<If defined="attr-securitycritical" continue="y" desc="(Security-critical) " />
<If defined="attr-comvisible">
<If attr-comvisible="false" continue="y" desc="(Not COM visible) " />
<Set continue="y" desc="(COM visible) " />
</If>
<If defined="attr-webmethod" continue="y" desc="(A Web method) " />
<If defined="attr-httpget" continue="y" desc="(An Action that handles HTTP GET requests) " />
<If defined="attr-httppost" continue="y" desc="(An Action that handles HTTP POST requests) " />
<If defined="attr-authorize">
<If defined="attr-allowanonymous" continue="y" desc="(Restricted to Anonymous and %attr-authorize%) " />
<IfNot defined="attr-allowanonymous" continue="y" desc="(Restricted to %attr-authorize%) " />
</If>
<If defined="attr-actionname" continue="y" desc="(Defines the %attr-actionname% Action) " />
<If defined="attr-outputcache" continue="y" desc="(Cached) " />
</If>
<If defined="attr-ContractInvariantMethod" desc="A Code Contracts Invariant method, which expresses the conditions under which this %object% is considered to be correct" />
<!-- Rules for various types of constructors -->
<If methodType="constructor">
<If stylecop="true">
<If specialType="static" desc="Initializes static members of the %containingclass% %classType%" />
<If numArgs="0" access="private" desc="Prevents a default instance of the %containingclass% %classType% from being created" />
<Set desc="%initialise%s a new instance of the %containingclass% %classType%" />
</If>
<If specialType="static" desc="Static constructor" />
<If numArgs="0">
<If access="private" desc="Constructor that prevents a default instance of this %classType% from being created" />
<If access="protected" desc="Specialised default constructor for use only by derived %classType:Plural%" />
<Set desc="Default constructor" />
</If>
<If numArgs="1">
<If argType1="%containingclass%,%containingclass% #,# %containingclass%,# %containingclass% #,%containingclass%*,%containingclass%*#,# %containingclass%*#,%containingclass%&,%containingclass%&#,# %containingclass%&,# %containingclass%&#">
<If argType1="#&&" desc="Move constructor" />
<Set desc="Copy constructor" />
</If>
</If>
<If access="protected" desc="Specialised constructor for use only by derived %classType:Plural%" />
<Set desc="Constructor" />
</If>
<If methodType="destructor">
<If stylecop="true" desc="Finalizes an instance of the %containingclass% %classType%" />
<Set desc="Destructor" />
</If>
<If methodType="finaliser">
<If stylecop="true" desc="Finalizes an instance of the %containingclass% %classType%" />
<Set desc="Finaliser" />
</If>
<If methodType="indexer">
<Set desc="Indexer to %getSet% items within this collection using array index syntax" />
</If>
<If methodType="property" desc="%getSet% ">
<If retType="bool,boolean,system.boolean" desc="a value indicating whether ">
<If sname="is # valid,is # invalid,is # registered,is # active,is # inactive,is # enabled,is # disabled,is # empty,is # open,is # closed,is # available,is # online,is # offline" desc="the %match:LCase% is %name:lastWord:LCase%" />
<If sname="is #,has #,contains #,use #,uses #" desc="this %object% %sname:LCase%" />
<If sname="are #,can #,should #,allow #,allows #" desc="we %sname:LCase%" />
<If sname="show,shown" desc="this %object% is shown" />
<If sname="visible" desc="this %object% is visible" />
<If sname="show #" desc="the %match:Sentence:LCase% is shown" />
<If sname="perform #" desc="the %match:Sentence:LCase% is performed" />
<If sname="# visible" desc="the %match:Sentence:LCase% is visible" />
<If sname="hide,hidden" desc="this %object% is hidden" />
<If sname="hide #,# hidden" desc="the %match:Sentence:LCase% is hidden" />
<If sname="enable,enabled" desc="this %object% is enabled" />
<If sname="enable #,# enabled" desc="the %match:Sentence:LCase% is enabled" />
<If sname="disable,disabled" desc="this %object% is disabled" />
<If sname="disable #,# disabled" desc="the %match:Sentence:LCase% is disabled" />
<If sname="lock,locked" desc="this %object% is locked" />
<If sname="# lock,lock #,# locked" desc="the %match:Sentence:LCase% is locked" />
<If sname="unlock,unlocked" desc="this %object% is unlocked" />
<If sname="unlock #,# unlocked" desc="the %match:Sentence:LCase% is unlocked" />
<If sname="allow #,# allowed" desc="%match:Sentence:LCase% is allowed" />
<If sname="grant #,# granted" desc="%match:Sentence:LCase% is granted" />
<If sname="deny #,# denied" desc="%match:Sentence:LCase% is denied" />
<If sname="overwrite" desc="this %object% will overwrite" />
<If sname="overwrite all #,overwrite #" desc="the %match:Sentence:LCase% will be overwritten" />
<If sname="delete all #,delete #,destroy all #destroy #" desc="the %match:Sentence:LCase% wil be deleted" />
<If sname="recurse,recursive,recurse #,recursive #,# recursively" desc="processing will act recursively" />
<If sname="saved,written,changed,modified,updated,clean,dirty" desc="this %object% is %sName:LCase%" />
<If sname="# loaded,# saved,# written,# read,# changed,# modified,# updated" desc="the %match:sentence:LCase% was %name:LastWord:LCase%" />
<If sname="load #,save #,import #,export #,refresh #,render #,attach #,flush #,clear #,open #,connect #" desc="the %match:sentence:LCase% should be %namenp:FirstWord:LCase%ed" />
<If sname="include #,calculate #,recalculate #" desc="the %match:sentence:LCase% should be %namenp:FirstWord:LCase%d" />
<If sname="force #,compute #,close #,change #" desc="the %match:sentence:LCase% should be %namenp:FirstWord:LCase%d" />
<If sname="redraw #,draw #" desc="the %match:sentence:LCase% should be %namenp:FirstWord:LCase%n" />
<If sname="read #,set #" desc="the %match:sentence:LCase% should be %namenp:FirstWord:LCase%" />
<If sname="modify #" desc="the %match:sentence:LCase% should be modified" />
<If sname="write #" desc="the %match:sentence:LCase% should be written" />
<If sname="get #,update #,validate #" desc="or not to %namenp:FirstWord:LCase% the %match:sentence:LCase%" />
<If name="#able,#ible"> <!-- catch names like "editable" -->
<IfNot sName="# table" desc="this %object% is %sName:LCase%" />
</If>
<Set desc="the %sname:LCase%" />
</If>
<If sName="default #" desc="the default %match:Sentence:LCase%" />
<If sName="number of #,number #,# count" desc="the number of %match:Sentence:LCase:Plural%" />
<If sName="Total Of #,Total #,Count Of #,Count #" desc="the total number of %match:Sentence:LCase%" />
<If sName="size of #,# size" desc="the size of the %match:Sentence:LCase%" />
<If sName="type of #,# type" desc="the type of the %match:Sentence:LCase%" />
<If sName="filename,file name" desc="the filename of the file" />
<If sName="# filename,# file name" desc="the filename of the %match:Sentence:LCase% file" />
<If sName="leafname,leaf name" desc="the leafname of the file" />
<If sName="# leafname,# leaf name" desc="the leafname of the %match:Sentence:LCase% file" />
<If sName="directory name,directory,dir name,dirname,dir path,dirpath" desc="the pathname of the directory" />
<If sName="folder name,foldername,folder" desc="the pathname of the folder" />
<If sName="# folder name,# folder" desc="the pathname of the %match:Sentence:LCase% folder" />
<If sName="# directory name,# directory,# dir name,# dirname" desc="the pathname of the %match:Sentence:LCase% directory" />
<If sName="path,pathname,path name,file path, filepath" desc="the full pathname of the file" />
<If sName="# pathname,# path name,#file path,# path" desc="the full pathname of the %match:Sentence:LCase% file" />
<If sName="# uri,# url" desc="%name:LastWord:UCase% of the %match:Sentence:LCase%" />
<If sName="uri,url" desc="%namenp:UCase% of the document" />
<If sName="# owner,owner #" desc="the %match:Sentence:LCase% that owns this item" />
<If sName="# manager" desc="the manager for %match:Sentence:LCase%" />
<If sName="# information,# description,# data" desc="information describing the %match:Sentence:LCase%" />
<If sName="# manifest" desc="a list of %match:Sentence:LCase:Plural%" />
<If sName="# message" desc="a message describing the %match:Sentence:LCase%" />
<If sName="# context" desc="a context for the %match:Sentence:LCase%" />
<If sName="# count" desc="the number of %match:Sentence:LCase:Plural%" />
<If sName="number,count,total,sum" desc="the number of " />
<If sName="# by">
<If rettype="string" desc="who %match:Sentence:LCase% this %object%" />
<Set desc="the amount to %match:Sentence:LCase% by" />
</If>
<If sName="step,increment,by" desc="the amount to increment by" />
<If sName="# options,# parameters,# preferences, settings" desc="options for controlling the %match:Sentence:LCase%" />
<If sName="options,parameters,preferences,settings" desc="options for controlling the operation" />
<If sName="unique identifier" desc="a unique identifier" />
<If sName="# unique identifier" desc="a unique identifier of the %match:Sentence:LCase%" />
<If sName="current #,active #,selected #" desc="The %sname:LCase%" />
<If sName="first name,last name,surname,mid name,middle name,nee,maiden name,christian name" desc="The person's %sName:LCase%" />
<If sName="date of #,# date,time of #,# time" desc="the %sName:LCase%" />
<If sName="# identifier,# length,# width,# height,# depth,# size,# extent,# extents,# name,# type,# color,# colour,# duration,# state" desc="the %sname:LastWord:LCase% of the %match:Sentence:LCase%" />
<If sName="# identifiers,# lengths,# widths,# heights,# depths,# sizes,# names,# types,# colors,# colours,# dates,# times,# durations,# states" desc="a list of %sname:LastWord:LCase% of the %match:Sentence:LCase:Plural%" />
<If sName="# category,# group,# set,# categories,# groups,# sets" desc="the %sname:LastWord:LCase% the %match:Sentence:LCase% belongs to" />
<If sName="length of #,width of #,height of #,depth of #,size of #,extent of #,extents of #,name of #,type of #,color of #,colour of #" desc="the %sname:FirstWord:LCase% of the %match:Sentence:LCase%" />
<If sName="# buffer" desc="the %sname:LastWord:LCase% for %match:Sentence:LCase% data" />
<If sName="# list,# queue,# stack,# collection,# array,# dictionary" desc="a %sname:LastWord:LCase% of %match:Sentence:LCase:Plural%" />
<If retType="XmlElement">
<If sName="element" desc="an element describing the " />
<If sName="# element" desc="an element describing the %match:Sentence:LCase%" />
<Set desc="an element describing the %sName:LCase%" />
</If>
<If sName="# Date" desc="the %sName:LCase%" />
<If retType="DateTime,DateTime?" desc="the Date/Time of the %sName:LCase%" />
<If retType="#Exception" desc="details of the exception" />
<!-- Look for common lowercase prefixes -->
<If sName="# index" desc="the zero-based index of the %match:Sentence:LCase%" />
<If sName="index" desc="the zero-based index of this %object%" />
<If sName="# handle" desc="the handle of the %match:Sentence:LCase%" />
<If sName="source #,destination #,target #" desc="%sname:LCase%" />
<If sName="source,from" desc="the source for the" />
<If sName="destination,target" desc="the %sName:SCase% for the" />
<If sName="format" desc="the format to use" />
<If sName="message,# message,text,# text,string,# string,question,# question,label,# label,title,# title" desc="the %sname:LCase%" />
<If type="button,checkbox,checkedlistbox,# combo,# combobox,# combo box,datetimepicker,label,linklabel,listbox,listview,maskedtextbox,monthcalendar,notifyicon,numericupdown,picturebox,progressbar,radiobutton,richtextbox,textbox,tooltip,treeview,webbrowser">
<If sName="# button,# check box,# checkbox,# checkedlistbox,# checked list box,# combo,# combobox,# combo box,# datetimepicker,# date time picker,# linklabel,# link label,# listbox,# list box,# list view,# listview,# maskedtextbox,# masked text box,# monthcalendar,# month calendar,# notifyicon,# notify icon,# numericupdown,# numeric up down,# picturebox,# picture box,# progressbar,# progress bar,# radiobutton,# radio button,# richtextbox,# rich text box,# rich text,# textbox,# text box,# tooltip,# tool tip,# treeview,# tree view,# webbrowser,# web browser" desc="the %match:LCase% control" />
<Set desc="the %sname:LCase% control" />
</If>
<Set desc="the %sname:LCase%" />
</If> <!-- Properties -->
<If methodType="operator">
<If specialType="explicit" continue="y" desc="Explicit " />
<If specialType="implicit" continue="y" desc="Implicit " />
<If name="operator+=,+=" desc="Addition assignment operator" />
<If name="operator-=,-=" desc="Subtraction assignment operator" />
<If name="operator*=,*=" desc="Multiplication assignment operator" />
<If name="operator/=,/=" desc="Division assignment operator" />
<If name="operator%%=,%%=" desc="Modulus assignment operator" />
<If name="operator~=,~=" desc="Bitwise 'ones complement' assignment operator" />
<If name="operator^=,^=" desc="Bitwise 'exclusive or' assignment operator" />
<If name="operator&=,&=" desc="Bitwise 'and' assignment operator" />
<If name="operator|=,|=" desc="Bitwise 'or' assignment operator" />
<If name="operator<<=,<<=" desc="Bitwise left shift assignment operator" />
<If name="operator>>=,>>=" desc="Bitwise right shift assignment operator" />
<If numArgs="0">
<If name="operator->,->" desc="Member dereference operator" />
<If name="operator->*,->*" desc="Indirect member dereference operator" />
<If name="operator&,&" desc="Reference operator" />
<If name="operator*,*" desc="Indirection operator" />
<If name="operator#*,#*" desc="%name% casting operator" />
<If name="operator.,." desc="Member access operator" />
</If>
<If name="operator++,++" desc="Increment operator" />
<If name="operator+,+" desc="Addition operator" />
<If name="operator--,--" desc="Decrement operator" />
<If name="operator*,*" desc="Multiplication operator" />
<If name="operator/,/" desc="Division operator" />
<If name="operator%,%" desc="Modulus operator" />
<!-- static (C#) operators require one more parameter than non-static (C++) ones -->
<If specialType="static">
<If name="operator-,-" numArgs="1" desc="Negation operator" />
<If name="operator-,-" desc="Subtraction operator" />
</If>
<If name="operator-,-" numArgs="0" desc="Negation operator" />
<If name="operator-,-" desc="Subtraction operator" />
<If name="operator~,~" desc="Bitwise 'ones complement' operator" />
<If name="operator^,^" desc="Bitwise 'exclusive or' operator" />
<If name="operator&,&" desc="Bitwise 'and' operator" />
<If name="operator|,|" desc="Bitwise 'or' operator" />
<If name="operator<<,<<">
<If rettype="#stream#" desc="Stream insertion operator" />
<Set desc="Bitwise left shift operator" />
</If>
<If name="operator>>,>>">
<If rettype="#stream#" desc="Stream extraction operator" />
<Set desc="Bitwise right shift operator" />
</If>
<If name="operator!,!" desc="Logical negation operator" />
<If name="operator&&,&&" desc="Logical 'and' operator" />
<If name="operator||,||" desc="Logical 'or' operator" />
<If name="true" desc="Boolean '%true%' operator" />
<If name="false" desc="Boolean '%false%' operator" />
<If sname="operator true" desc="Boolean '%true%' operator" />
<If sname="operator false" desc="Boolean '%false%' operator" />
<If name="operator==,==" desc="Equality operator" />
<If name="operator!=,!=" desc="Inequality operator" />
<If name="operator<,<" desc="Less-than comparison operator" />
<If name="operator<=,<=" desc="Less-than-or-equal comparison operator" />
<If name="operator>,>" desc="Greater-than comparison operator" />
<If name="operator>=,>=" desc="Greater-than-or-equal comparison operator" />
<If name="operator=,=">
<If argType1="#&&" desc="Move assignment operator" />
<Set desc="Assignment operator" />
</If>
<If name="operator[],[]" desc="Array indexer operator" />
<If name="operator(),()" desc="Function call operator" />
<If name="operator," desc="Comma operator" />
<If name="," desc="Comma operator" />
<If name="operator new,new" desc="Object allocation operator" />
<If name="operator delete,delete" desc="Object de-allocation operator" />
<If name="operator new[],operator new [],new[],new []" desc="Array allocation operator" />
<If name="operator delete[],operator delete [],delete[],delete []" desc="Array de-allocation operator" />
<If name="operator#" desc="Cast that converts the given %argType1% to a %match%" />
<Set desc="Cast that converts the given %argType1% to a %name%" />
</If>
<If lang="python">
<If name="__new__" desc="Class constructor" />
<If name="__init__" desc="Class %initialise%r" />
<If name="__del__" desc="Class destructor" />
<If name="__cmp__" desc="Compares this object with another to determine their relative ordering" />
<If name="__eq__" desc="Equality operator" />
<If name="__ne__" desc="Inequality operator" />
<If name="__lt__" desc="Less-than operator" />
<If name="__gt__" desc="Greater-than operator" />
<If name="__le__" desc="Less-than-or-equal-to operator" />
<If name="__ge__" desc="Greater-than-or-equal-to operator" />
<If name="__pos__" desc="Unary positive operator" />
<If name="__neg__" desc="Unary negation operator" />
<If name="__abs__" desc="Absolute value operator" />
<If name="__invert__" desc="Inversion (~) operator" />
<If name="__round__" desc="Rounding operator" />
<If name="__floor__" desc="Rounding down operator" />
<If name="__ceil__" desc="Rounding up operator" />
<If name="__trunc__" desc="Truncate to an integral value operator" />
<If name="__add__,__radd__" desc="Addition operator" />
<If name="__sub__,__rsub__" desc="Subtraction operator" />
<If name="__mul__,__rmul__" desc="Multiplication operator" />
<If name="__floordiv__,__rfloordiv__" desc="Integer Division operator" />
<If name="__div__,__rdiv__" desc="Division operator" />
<If name="__truediv__,__rtruediv__" desc="True Division operator" />
<If name="__mod__,__rmod__" desc="Modulus operator" />
<If name="__divmod__,__rdivmod__" desc="Long Division operator" />
<If name="__pow__,__rpow__" desc="Power operator" />
<If name="__lshift__,__rlshift__" desc="Bitwise left-shift operator" />
<If name="__rshift__,__rrshift__" desc="Bitwise right-shift operator" />
<If name="__and__,__rand__" desc="Bitwise And operator" />
<If name="__or__,__ror__" desc="Bitwise Or operator" />
<If name="__xor__,__rxor__" desc="Bitwise Exclusive-or operator" />
<If name="__iadd__" desc="Addition with assignment operator" />
<If name="__isub__" desc="Subtraction with assignment operator" />
<If name="__imul__" desc="Multiplication with assignment operator" />
<If name="__ifloordiv__" desc="Integer Division with assignment operator" />
<If name="__idiv__" desc="Division with assignment operator" />
<If name="__itruediv__" desc="True Division with assignment operator" />
<If name="__imod__" desc="Modulus with assignment operator" />
<If name="__ipow__" desc="Power with assignment operator" />
<If name="__ilshift__" desc="Bitwise left-shift with assignment operator" />
<If name="__irshift__" desc="Bitwise right-shift with assignment operator" />
<If name="__iand__" desc="Bitwise And with assignment operator" />
<If name="__ior__" desc="Bitwise Or with assignment operator" />
<If name="__ixor__" desc="Bitwise Exclusive-or with assignment operator" />
<If name="__int__" desc="Integer conversion operator" />
<If name="__long__" desc="Long conversion operator" />
<If name="__float__" desc="Float conversion operator" />
<If name="__complex__" desc="Complex conversion operator" />
<If name="__oct__" desc="Octal conversion operator" />
<If name="__hex__" desc="Hexadecimal conversion operator" />
<If name="__index__" desc="Implements type conversion to an int when the object is used in a slice expression" />
<If name="__trunc__" desc="truncates this value to a long" />
<If name="__coerce__" desc="Coerces this object to another type" />
<If name="__str__" desc="Converts this %object% to a human-readable string representation" />
<If name="__repr__" desc="Converts this %object% to a machine-readable string representation" />
<If name="__unicode__" desc="Converts this %object% to a human-readable unicode string representation" />
<If name="__format__" desc="Converts this %object% to a string representation defined by a given formatting template" />
<If name="__hash__" desc="Computes a hash code for this %object%" />
<If name="__bool__,__nonzero__" desc="Converts this %object% to a boolean true or false value" />
<If name="__dir__" desc="Returns a list of attributes describing this %object%" />
<If name="__sizeof__" desc="Computes the size of this %object%, in bytes" />
<If name="__getattr__,__getattribute__" desc="Gets a dynamic attribute of this %object%" />
<If name="__setattr__" desc="Sets a dynamic attribute of this %object%" />
<If name="__delattr__" desc="Deletes a dynamic attribute of this %object%" />
<If name="__len__" desc="Determines the number of items in this container" />
<If name="__getitem__" desc="Gets an item from this container, given its key" />
<If name="__setitem__" desc="Sets an item in this container, given its key" />
<If name="__delitem__" desc="Deletes an item in this container, given its key" />
<If name="__iter__" desc="Creates an iterator for this container" />
<If name="__reversed__" desc="Returns a reversed sequence of the items in this container" />
<If name="__contains__" desc="Determines if an item is present in this collection, given its key" />
<If name="__missing__" desc="Defines the behaviour that occurs if an item is not present in this collection, given its key" />
<If name="__instancecheck__" desc="Checks if this %object% is an instance of a given class" />
<If name="__subclasscheck__" desc="Checks if a class is a subclass of a given class" />
<If name="__call__" desc="Allows this %object% to be called as if it were a function" />
<If name="__enter__" desc="Defines what the context manager should do at the beginning of the block created by the 'with' statement" />
<If name="__exit__" desc="Defines what the context manager should do after its block has been executed (or terminates)" />
<If name="__get__" desc="Get the descriptor's value" />
<If name="__set__" desc="Set the descriptor's value" />
<If name="__delete__" desc="Deletes the descriptor's value" />
<If name="__copy__" desc="Returns a shallow copy of this %object%" />
<If name="__deepcopy__" desc="Returns a deep copy of this %object% and the data it contains" />
<If name="__getinitargs__" desc="Defines arguments for __init__ when pickling this %object%" />
<If name="__getnewargs__" desc="Defines arguments for __new__ when unpickling this %object%" />
<If name="__getstate__" desc="Gets custom state to be stored when this %object% is pickled" />
<If name="__setstate__" desc="Sets custom state when this %object% is unpickled" />
<If name="__reduce__" desc="Defines an extension type for use in pickling" />
<If name="__reduce_ex__" desc="Defines an extension type for use in pickling" />
<If name="____" desc="" />
<If name="____" desc="" />
<If name="____" desc="" />
<If name="____" desc="" />
<If name="____" desc="" />
</If>
<If name="main,tmain,_main,_tmain" desc="Main entry-point for this application" />
<If retType="IEnumerable#">
<If sname="Get By #,Get #,Fetch #,List #,Enumerate #,Scan #,Traverse #,Find By #,Find On #,Find #,Search By #,Search On #,Search For #,Search #">
<If sname="# All" desc="%namenp:FirstWord:Plural:SCase% all items in this collection" />
<If sname="# All #" desc="%namenp:FirstWord:Plural:SCase% all %match2:StripGen:Sentence:Plural:LCase% in this collection" />
<Set desc="%namenp:FirstWord:Plural:SCase% the %match:StripGen:Sentence:Plural:LCase% in this collection" />
</If>
<If sname="Get,Fetch,List,Enumerate,Scan,Traverse,Find,Search" desc="Enumerates the items in this collection that meet given criteria" />
<Set desc="Enumerates %sname:StripGen:LCase% in this collection" />
</If>
<If methodType="eventHandler" desc="Event handler. Called by %eventSender% for %eventType:Sentence:LCase% events" />
<If methodType="delegate" name="#EventHandler" desc="Delegate for handling %match% events" />
<!-- Qt support -->
<If retType="void">
<If sname="signal #">
<If numArgs="0" desc="Raises a %match:Sentence:SCase% signal" />
<If numArgs="1" desc="Raises a %match:Sentence:SCase% signal" />
</If>
<If name="on_#">
<If numArgs="0" desc="Handles %match:Sentence:LCase% signals" />
<If numArgs="1" desc="Handles %match:Sentence:LCase% signals" />
</If>
</If>
<If sName="first name,last name,surname,mid name,middle name,nee,maiden name,christian name" desc="The person's %sName:LCase%" />
<If sName="# surname,# nee" desc="%match:SCase% the %sName:LastWord:LCase%" />
<If sName="# first name,# last name,# mid name,# middle name,# maiden name,# christian name" desc="%match:SCase% the %sName:StripLastWord:LastWord:LCase% name" />
<If argType1="this #" continue="y" desc="A %match% extension method that " />
<If numArgs="0">
<If sName="Add #" desc="Adds %match:Sentence:LCase%" />
<If sName="Minimum,Maximum,Average,Median,Mean" desc="Determines the %sname:LCase% value" />
</If>
<If numArgs="1">
<!-- ReadSizeOf(Buffer DataBuffer) = "Read size of the data buffer" -->
<If sName="# Of" desc="%sName:SCase% the given %argName1:Sentence:LCase%" />
<If sName="Authentication" desc="Authenticates the given %argName1:Sentence:LCase%" />
<If name="Get" desc="Gets a %retType:Sentence:LCase% using the given %argName1:Sentence:LCase%" />
<If argType1="IAsyncResult" desc="Async callback, called on completion of %sName%" />
</If>
<If rettype="bool,boolean,system.boolean">
<If sname="check if #,test if #,query if #" desc="Determine if %match:Sentence:LCase%" />
<If sname="are #,can #,should #,allow #" desc="Determine if we %sname:LCase%" />
<If name="try#" desc="Attempts to %match:Sentence:LCase% from the given data" />
</If>
<If numArgs="1,2,3">
<If rettype="bool,boolean,system.boolean">
<If sname="is # valid,is # invalid,is # registered,is # active,is # inactive,is # enabled,is # disabled,is # empty,is # open,is # closed,is # available,is # online,is # offline" desc="Queries if a %match:LCase% is %name:lastWord:LCase%" />
<If name="exists" desc="Determine if '%argName1%' exists" />
<If name="Are#" desc="Query if %match:Sentence:LCase% in '%argName1%'" />
<If name="Should#,Can#" desc="Queries if we %sName:LCase% '%argName1%'" />
<If name="Is#,Contains#,Has#,Includes#,Does#" desc="Query if '%argName1%' %sName:LCase%" />
</If>
<If sname="Add #">
<If sname="Add To #" desc="Adds to the %match:Sentence:LCase%" />
<If sname="Add #" numArgs="1" desc="Adds a %match:Sentence:LCase%" />
<If sname="Add #" numArgs="2" desc="Adds a %match:Sentence:LCase% to '%argName2%'" />
</If>
<If sName="Clamp" desc="%sName:SCase% the given %argName1:Sentence:LCase%" />
<If sName="Minimum,Maximum,Average,Median,Mean" desc="Determines the %sname:LCase% of the given parameters" />
<If sName="Recalculate #,Calculate #,Get #">
<If sName="# Minimum,# Maximum,# Average,# Median,# Mean,# Range,# Standard deviation" desc="Finds the %namenp:StripFirstWord:LCase% of the given arguments" />
</If>
</If>
<If retType="bool,boolean,system.boolean">
<If sname="is # registered,is # active,is # inactive,is # enabled,is # disabled,is # empty,is # open,is # closed,is # available,is # online,is # offline" desc="Queries if the %match:LCase% is %name:lastWord:LCase%" />
<If name="Are#" desc="Query if %match:Sentence:LCase%" />
<If name="Should#,Can#" desc="Queries if we %sName:LCase%" />
<If name="Is#,Contains#,Has#,Includes#" desc="Query if this %object% %sName:LCase%" />
<If sname="Overlaps,Intersects,Covers,Hides,Collides#,Contains,Owns,Controls" desc="Query if this %object% %namenp:Sentence:LCase% the given %argName1%" />
</If>
<If name="GetHashCode">
<If stylecop="true" desc="Returns a hash code for this %object%." />
<Set desc="Calculates a hash code for this %object%" />
</If>
<!-- MVC support -->
<If name="ExecuteResult" desc="Executes this action result using the specified controller context" />
<If argType1="RequestContext" name="BeginExecute,BeginExecuteCore" desc="Begins asynchronous execution of the specified request context" />
<If name="EndExecute,EndExecuteCore" desc="Ends execution of an asynchronous action" />
<If name="Content" retType="ContentResult" desc="Creates a content result" />
<If retType="#Result">
<If retType="FileContentResult,FileStreamResult,FilePathResult,ContentResult" desc="Creates a %retType% with the given content" />
<If retType="HttpNotFoundResult" desc="Creates an 'HTTP Not Found' result with the given status description as its content" />
<If retType="JavaScriptResult" desc="Creates a JavaScript result with the given script as its content" />
<If retType="JsonResult" desc="Creates a JSON result with the given data as its content" />
<If retType="ViewResult" desc="Creates a result that renders a view to the response" />
<If retType="PartialViewResult" desc="Creates a result that renders a partial view to the response" />
<If retType="RedirectResult" desc="Creates a result that redirects to the given URL" />
<If retType="RedirectToRouteResult" desc="Creates a result that redirects to the given route" />
</If>
<!-- MVC support -->
<If sname="On #">
<If sName="On Update #" desc="Updates the user interface for the %match:Sentence:LCase% action" />
<If name="OnCreate" argType1="LPCREATESTRUCT" desc="Called when this window is created" />
<If name="OnCommand" argType1="WPARAM" desc="Handles windows WM_COMMAND messages" />
<If name="OnNotify" argType1="WPARAM" desc="Handles windows WM_NOTIFY messages" />
<If name="OnPaint" desc="Paints this window" />
<If name="OnInitDialog" desc="%initialise%s this dialog and the controls within it" />
<If argtype1="EventArgs,#EventArgs" desc="Raises the %match:Sentence:LCase% event" />
<If argtype2="EventArgs,#EventArgs" desc="Raises the %match:Sentence:LCase% event" />
<If sName="On #" desc="Executes the %match:Sentence:LCase% action" />
</If>
<If name="Create,CreateEx" argType1="CWnd*" desc="Creates the Window instance that will be represented by this %object%" />
<If name="DoDataExchange" desc="Exchanges data to/from the controls in this dialog" />
<If name="PreTranslate#" desc="Translates all %match:Sentence:LCase:Plural% before they are processed by the main message loop" />
<If sName="Calculate Number #,Compute Number #" desc="Calculates the number of %match:Sentence:LCase%" />
<If sName="Recalculate #,Calculate #,Compute #" desc="Calculates the %match:Sentence:LCase%" />
<If sName="Generate #" desc="Generates a %match:Sentence:LCase%" />
<If sName="Execute #,Run #">
<If sName="Execute action,Run action,Execute operation,Run operation" desc="Executes the %sname:LastWord:LCase%" />
<If sName="Execute calculation,Run calculation" desc="Executes the calculation" />
<If sName="Execute test, Run test" desc="Executes the test" />
<If sName="Execute tests,Run tests" desc="Executes the tests" />
<If sName="Execute # test,Run # tests" desc="Executes the %match:Sentence:LCase% %sname:LastWord:LCase%" />
<If sName="Execute # action,Run # action" desc="Executes the %match:Sentence:LCase% action" />
<If sName="Execute #,Run #" desc="Executes the %match:Sentence:LCase% operation" />
</If>
<If sName="Do #,Launch #, Fork #" desc="Executes the %match:Sentence:LCase% operation" />
<If sName="Perform #">
<If sName="perform action,perform calculation,perform test,perform tests" desc="Performs the %sname:LastWord:LCase%" />
<If sName="perform # action" desc="Performs the %match:Sentence:LCase% action" />
<If sName="perform #" desc="Performs the %match:Sentence:LCase% action" />
</If>
<If sName="Ensure #" desc="Ensures that %match:Sentence:LCase%" />
<If sName="# Helper" desc="Helper method that %match:Sentence:LCase%" />
<If numArgs="1" argType1="#EventArgs,EventArgs">
<If sName="On#Event,Raise#Event,Fire#Event,Signal#Event" desc="Raises the %match:Sentence:LCase% event" />
<If sName="On #,Raise #,Fire #,Signal #" desc="Raises the %match:Sentence:LCase% event" />
</If>
<If sName="On#Event,Raise#Event,Fire#Event,Signal#Event" desc="Raises the %match:Sentence:LCase% event" />
<If sName="Raise #,Signal #" desc="Raises the %match:Sentence:LCase% event" />
<If sName="Thread Pool Raise #" desc="Raises the %match:Sentence:LCase% event on a thread-pool thread" />
<If sName="Invoke" desc="Executes the given operation on a different thread, and waits for the result" />
<If sName="Invoke #" desc="Executes the %match:Sentence:LCase% on a different thread, and waits for the result" />
<If sName="Begin Invoke" desc="Executes the given operation on a different thread, asynchronously" />
<If sName="Begin Invoke #" desc="Executes the %match:Sentence:LCase% on a different thread, asynchronously" />
<If name="Equals">
<If numArgs="1" desc="Tests if this %argType1% is considered equal to another" />
<If numArgs="2" desc="Tests if two %argType1% objects are considered equal" />
<Set desc="Tests if objects are considered equal" />
</If>
<If sName="Compare,Compare To,Difference">
<If numArgs="1" desc="Compares this %argType1% object to another to determine their relative ordering" />
<If numArgs="2" desc="Compares two %argType1% objects to determine their relative ordering" />
<Set desc="Compares objects" />
</If>
<If sName="Enqueue,En Queue,Add To Queue" desc="Adds an object onto the end of this queue" />
<If sName="Dequeue,De Queue,Get head" desc="Removes the head object from this queue" />
<If sName="Get #,Find #,Read #,Write #,Load #,Save #,Serialise #,Serialize #">
<If sName="# Parent" desc="%match:FirstWord:SCase:Plural% the parent of this item" />
<If sName="# Owner" desc="%match:FirstWord:SCase:Plural% the owner of this item" />
<If sName="# Previous" desc="%match:FirstWord:SCase:Plural% the previous item" />
<If sName="# Next" desc="%match:FirstWord:SCase:Plural% the next item" />
<If sName="# First Child" desc="%match:FirstWord:SCase:Plural% the first child of this item" />
<If sName="# Last Child" desc="%match:FirstWord:SCase:Plural% the last child of this item" />
<If sName="# Child" desc="%match:FirstWord:SCase:Plural% a child of this item" />
<If sName="# Children,# Subtree,# Sub Tree" desc="%match:FirstWord:SCase:Plural% the children of this item" />
<If sName="Get Parent #" desc="Gets the parent %match:LCase%" />
<If sName="Get Owner #" desc="Gets the owner %match:LCase%" />
<If sName="Get Previous #" desc="Gets the previous %match:LCase%" />
<If sName="Get Next #" desc="Gets the next %match:LCase%" />
<If sName="Get Child #" desc="Gets a child %match:LCase%" />
<If sName="Get First #" desc="Gets the first %match:LCase%" />
<If sName="Get Last #" desc="Gets the last %match:LCase%" />
</If>
<If name="next" desc="Move to the next item in the collection" />
<If name="prev,previous" desc="Move to the previous item in the collection" />
<If sName="Add Range" desc="Adds a collection of objects to the end of this collection" />
<If name="StartUp" desc="Prepares this %object% for use" />
<If name="ShutDown" desc="Shuts down this %object% and frees any resources it is using" />
<If name="Serialise,Serialize,Deserialise,Deserialize" desc="%name% this %object% to the given stream" />
<If sName="Register for #" desc="Registers this %object% for %match:LCase%" />
<If sName="Deregister for #,Unregister for #" desc="Deregisters this %object% for %match:LCase%" />
<If sName="To #">
<If name="ToString" desc="Convert this %object% into a string representation" />
<If name="ToArray" desc="Convert this %object% into an array representation" />
<If name="ToBinary" desc="Convert this %object% into a binary representation" />
</If>
<If sName="To #,As #,Convert to #,Cast to #">
<If numArgs="1" desc="Converts a %argName1% to a %match:Sentence:LCase%" />
<Set desc="Converts this %object% to a %match:Sentence:LCase%" />
</If>
<If numArgs="1" sName="From #,Convert from #,Cast from #,Initialise From #,Initialize From #,Copy From #" desc="%initialise%s this %object% from the given %sName:LCase%" />
<If sName="Delete #,Destroy #,Clear #,Reset #,Remove #,Unlink #,Delink #,Disconnect #,Pull #,Pop #,Extract #,Decompress #,Download #,Install #,Flush #,Apply #,Activate #,Update #,Validate #,Copy #,Synchronize #,Synchronise #,Render #,Process #,Acquire #,Release #,Register #,Deregister #,Unregister #,Handle #,Paint #,Render #,Paste #,Pick #">
<If numArgs="1" desc="%sName:FirstWord:SCase:Plural% the %sName:StripFirstWord:LCase% described by %argName1%" />
<Set desc="%sName:FirstWord:SCase:Plural% the %sName:StripFirstWord:Sentence:LCase%" />
</If>
<If sName="Display #,Insert #">
<If numArgs="1" desc="%sName:FirstWord:SCase%s a %sName:StripFirstWord:LCase% described by %argName1%" />
<Set desc="%sName:FirstWord:SCase%s a %sName:StripFirstWord:Sentence:LCase%" />
</If>
<If sName="Prepend #,Append #,Add #,Push #,Upload #,Link #,Connect #,Write #,Save #,Dump #,Inform #,Notify #,Broadcast #,Send #,Post #">
<If numArgs="0" desc="%sName:FirstWord:SCase:Plural% the %sName:StripFirstWord:Sentence:LCase%" />
<Set desc="%sName:FirstWord:SCase:Plural% a %sName:StripFirstWord:Sentence:LCase%" />
</If>
<If sName="Find,Search,Index Of">
<If numArgs="1">
<If argType1="int,Int32,unsigned int,UInt32,short,Int16,long,long long,Int64,guid,Guid" desc="Searches for the first match for the given %argName1:Sentence:LCase%" />
<Set desc="Searches for the first match for the given %argType1:Sentence:LCase%" />
</If>
<Set desc="Searches for the first match" />
</If>
<If sName="Find All #,Index Of All #" desc="Searches for all %match:Sentence:LCase%" />
<If sName="Find Any,Index Of Any" desc="Searches for any matches from the given list" />
<If sName="Find Any #,Index Of Any #" desc="Searches for any %match:Sentence:LCase%" />
<If sName="Find First #,Index Of First #" desc="Searches for the first %match:Sentence:LCase%" />
<If sName="Find Next #,Index Of Next #" desc="Searches for the next %match:Sentence:LCase%" />
<If sName="Find Previous #,Index Of Previous #" desc="Searches for the next %match:Sentence:LCase%" />
<If sName="Find Last #,Index Of Last #" desc="Searches for the last %match:Sentence:LCase%" />
<If sName="Find Nearest #,Find Closest #" desc="Searches for the nearest %match:Sentence:LCase%" />
<If sName="Find Furthest #,Find Farthest #" desc="Searches for the furthest %match:Sentence:LCase%" />
<If sName="Find Newest #" desc="Searches for the newest %match:Sentence:LCase%" />
<If sName="Find Oldest #" desc="Searches for the oldest %match:Sentence:LCase%" />
<If sName="Find Largest #,Find Biggest #" desc="Searches for the largest %match:Sentence:LCase%" />
<If sName="Find Smallest #" desc="Searches for the smallest %match:Sentence:LCase%" />
<If sName="Find On #,Find By #,Find #,Search For #,Search By #,Search On #,Search #,Index Of #" desc="Searches for the first %match:Sentence:LCase%" />
<If sName="Reverse Find,Reverse Search,Last Index Of">
<If numArgs="1" desc="Searches for the last match for the given %argType1:Sentence:LCase%" />
<Set desc="Searches for the last match" />
</If>
<If sName="Reverse Find By #,Reverse Find #,Reverse Search On #,Reverse Search #,Last Index Of #" desc="Searches for the last %match:Sentence:LCase%" />
<If sName="Lookup,Look Up" desc="Looks up a given key to find its associated value" />
<If sName="Lookup #,Look Up #" desc="Looks up a given key to find its associated %match:Sentence:LCase%" />
<If sName="For,For Each,For All" desc="Applies an operation to all items in this collection" />
<If sName="Initialise #,Initialize #" desc="%sName:FirstWord:SCase:Plural% the %namenp:StripFirstWord:Sentence:LCase%" />
<If sName="Set up #,Setup #" desc="Sets up the %match:Sentence:LCase%" />
<If sName="Reinitialise #,Reinitialize #" desc="%namenp:FirstWord:SCase:Plural% the %namenp:StripFirstWord:Sentence:LCase%" />
<If sName="Declare #" desc="Declares the %match:Sentence:LCase%" />
<If sName="Connect to #,Connect #" desc="Connect to the %match:Sentence:LCase%" />
<If sName="Disconnect from#,Disconnect#" desc="Disconnect from the %match:Sentence:LCase%" />
<If name="#Callback,#Upcall,#Handler" desc="%name:LastWord:SCase%, called when the %match:Sentence:LCase%" />
<If sName="Test if #" desc="Tests if the %match:Sentence:LCase%" />
<If sName="Hit Test" desc="Determines which item (if any) has been hit" />
<If sName="# Test,Test #" desc="Tests %match:Sentence:LCase%" />
<If sName="Ready to #" desc="Query if we are ready to %match:Sentence:LCase%" />
<If sName="Log#">
<If sName="Log in,Log on,Log off,Log out,Login,Logon,Logoff,Logout" desc="%sName:SCase%" />
</If>
<If sName="Get#">
<If sName="Get X #,Get Y #,Get Z #" desc="%sName:SCase%" />
</If>
<If numArgs="0" sName="Build #,Create #,Make #,Open #,Close #,Write #,Save #,Read #,Load #,Dump #,Scan #,Report #,Log #,Get #,Put #,Set #,Fetch #,Store #,Return #,Retrieve #,Locate #,Query #,Download #,# Down Load,Upload #">
<If numwordsinname="2" desc="%namenp:FirstWord:SCase:Plural% the %match:Sentence:LCase%" />
<Set desc="%namenp:FirstWord:SCase:Plural% %match:Sentence:LCase%" />
</If>
<If sName="Rollback #,Roll Back #" desc="Rolls back a %match:Sentence:LCase%" />
<If sName="Build #,Create #,Make #,Open #,Close #,Write #,Save #,Read #,Load #,Dump #,Scan #,Report #,Log #,Get #,Put #,Set #,Fetch #,Store #,Return #,Retrieve #,Locate #,Query #,Commit #,Download #,# Down Load,Upload #,Start #,Stop #,End #,Begin #,Finish #,Split #">
<If numwordsinname="2" desc="%namenp:FirstWord:SCase:Plural% a %match:Sentence:LCase%" />
<Set desc="%namenp:FirstWord:SCase:Plural% %match:Sentence:LCase%" />
</If>
<If sName="New #" desc="Creates a %sName:LCase%" />
<If sName="show #,hide #,enable #,disable #,lock #,unlock #,promote #,demote #" desc="%namenp:FirstWord:Plural:SCase% the %match:Sentence:LCase%" />
<If sName="grant #,deny #" desc="%namenp:FirstWord:Plural:SCase% %match:Sentence:LCase%" />
<If sName="# exists,# is writable,# is readable,# open" desc="Queries if a given %sName:LCase%" />
<If numWordsInName="1">
<If name="Deinitialise,Deinitialize" desc="De-%initialise%s this %object% and frees any resources it is using" />
<If name="Register" desc="Registers this %object%" />
<If name="Deregister,Unregister" desc="Deregisters this %object%" />
<If sName="Add" desc="Adds %argName1%" />
<If sName="Prepend,Append">
<If numArgs="0" desc="%namenp:SCase:Plural%" />
<Set desc="%namenp:SCase:Plural% a %argName1%" />
</If>
<If sName="Clear" desc="Clears this %object% to its blank/initial state" />
<If sName="Clone,Duplicate" desc="Makes a deep copy of this %object%" />
<If sName="Contains" desc="Determines if this collection contains a given object" />
<If sName="Dispose">
<If numArgs="0" desc="Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources" />
<Set desc="Releases the unmanaged resources used by the %containingClass% and optionally releases the managed resources." />
</If>
<If sName="Peek" desc="Returns the top-of-stack object without removing it" />
<If sName="Pop" desc="Removes and returns the top-of-stack object" />
<If sName="Push" desc="Pushes an object onto this stack" />
<If sName="Initialise,Initialize" desc="%sName:FirstWord:SCase:Plural% this %object%" />
<If sName="Create">
<If retType="void" desc="Creates this %object%" />
<Set desc="Creates a new %retType%" />
</If>
<If sName="Delete,Destroy,Clear,Reset,Remove,Unlink,Delink,Disconnect,Pull,Pop,Extract,Decompress,Download,Install,Flush,Apply,Activate,Update,Copy,Synchronize,Synchronise,Render,Process">
<If numArgs="1" desc="%sName:SCase:Plural% the given %argName1%" />
<Set desc="%sName:SCase:Plural% this %object%" />
</If>
<If sName="Send,Post" desc="%namenp:SCase% this message" />
<If sName="Display">
<If numArgs="1" desc="%sName:SCase%s the given %argName1%" />
<Set desc="%sName:SCase%s this %object%" />
</If>
<If numArgs="0">
<If retType="bool,boolean,system.boolean" desc="%namenp:Plural:Sentence:SCase% this %object%" />
<IfNot retType="void,unknown" desc="Gets the %SName:LCase%" />
<Set desc="%namenp:Plural:Sentence:SCase% this %object%" />
</If>
<If argName1="file,fname,path,file#,path#" desc="%sName:Plural:SCase% the given file" />
<If argName1="uri,url" desc="%sName:Plural:SCase% the given document" />
<If numArgs="1">
<If argType1="bool,boolean,int,float,double,string,#Exception" desc="%namenp:Plural:Sentence:SCase%" />
<Set desc="%sName:Plural:SCase% the given %argName1:Sentence:LCase%" />
</If>
<Set desc="%namenp:Plural:Sentence:SCase%" />
</If>
<If numArgs="0">
<If retType="bool,boolean,system.boolean" desc="Determines if we can %namenp:Sentence:LCase%" />
</If>
<Set desc="%sName:SCase%" />
</Methods>