I'm Matteo Caruso Linardon, an audio interaction designer and audio developer working where electroacoustics, psychoacoustics and real-time computation meet. Two things have to hold together: the engineering that captures live signals at low latency, and the sound design that makes the result legible and comfortable to live with. Every mapping decision starts as a perceptual question: what should this feel like to hear? Only then does it become a technical one.
I'm finishing a Master's in Electronic Music at the Conservatorio Tartini in Trieste, on a research track built around interactive and data-driven audio. My field is sonification and auditory display: making information audible without making it intrusive.
An industry partner to take that research into applied work: an MSc thesis project, an internship, or a research collaboration where a composer's ear drives the perceptual side of the problem.
Max/MSP and RNBO · Python · Web Audio · OSC · real-time DSP. Currently learning JUCE and C++.
Each project was designed, built and documented end to end. The READMEs carry the engineering detail: measurement tables, the reasoning behind each mapping, and the approaches that failed before the ones that worked.
