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Build and rebrand Cartridge for Xbox native shell - #9

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BlizzHacker merged 1 commit into
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codex/cartridge-xbox
Oct 24, 2026
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BlizzHacker merged 1 commit into
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codex/cartridge-xbox

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Cartridge for Xbox now uses the same public name in the native shell, package display names and web setup screen while retaining Store identity MOVEWEIGHT.RomMforXbox, its registered publisher and product 9MXC51W17LH4.

The latest main-branch Windows build failed in the self-signed-certificate transport. This fixes both compiler errors: use the WinRT UTF-8 enum for HttpStringContent, and await the input-stream operation before converting it to a .NET stream. The README now explains the native shell, browser deployment, connection setup and validation limits without claiming every console/game is proven.

Validation:

  • Local source checks passed: registered manifest/brand/content validation, all 53 EmulatorJS core mappings, connection/bridge logic and real native-fetch JavaScript tests (23 transport cases).
  • Added relevant pull-request execution to the actual Windows UWP/.NET Native build, package unpacking and identity/content validation; its result is pending.
  • Local build script now fails on restore/build errors rather than printing success after a failed command.

The native package version is 0.31.0.0. Store publication and testing on Xbox hardware remain separate from producing the unsigned CI package.

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@BlizzHacker
BlizzHacker merged commit 36c6de5 into main Oct 24, 2026
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