fix: drive activity to Command Code in all benchmark READMEs#1
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Add try-it-yourself CTA before prompt in all 6 game benchmarks (2d-racing-game, brick-breaking, flappy-bird, pixel-art-space-shooter, space-shooter, subway-surfers) with npm install, /design docs link, and X links from main README. Brick-breaking was missing README — create it. Only README files changed, no HTML edits. Co-authored-by: CommandCodeBot <noreply@commandcode.ai>
- Use `cmd` on mac/linux, `cmdc` on windows, `commandcode` anywhere - Each footer link on new line per request Co-authored-by: CommandCodeBot <noreply@commandcode.ai>
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Summary
Currently benchmarks drive awareness but not activity to Command Code.
This PR updates all 6 game benchmark READMEs to drive activity:
npm i -g command-codeinstall +commandcode.ai/docs/quickstart+ npm link +/designdocs link from main README: https://commandcode.ai/docs/slash-commands/designbrick-breaking/readme.md(4 models: DeepSeek, Fable 5, GLM 5.2, GPT-5.5)pixel-art-space-shooterandspace-shootermissing H1 titlesOnly README files changed — no HTML edits per request.
Changes
2d-racing-game/readme.md— activity CTAflappy-bird/readme.md— activity CTA + X linkssubway-surfers/readme.md— activity CTApixel-art-space-shooter/readme.md— title fix + activity CTA + X linksspace-shooter/readme.md— title fix + activity CTA + X linksbrick-breaking/readme.md— new file with activity CTATest plan
Goal
Turn benchmarks from just awareness into traffic + installs + /design usage for Command Code, as requested.