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BeeBright 2.5: smoother racing, Babylon graphics, cockpit and shared beta source - #29

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Dev-v1 merged 8 commits into
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fix/racing-babylon-beta
Oct 11, 2026
Merged

Dev-v1 merged 8 commits into
mainfrom
fix/racing-babylon-beta

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@Dev-v1 Dev-v1 commented Oct 11, 2026 •

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Widen all four tracks to 18–20m, stop rival lane hunting with committed overtakes and damped steering, and increase rival speed/acceleration. Finished opponents clear the finish instead of blocking the player.

High racing uses a lazy-loaded Babylon.js PBR renderer with HDR, clearcoat, bloom, reflections and soft shadows. A full cabin adds doors, vents, gauges, a live speed/gear screen and animated shifting. Lightweight/software rendering stays available. Capture and pixel-check actual rendered frames to reject blank UI results.

Export a single racing source for the private Dev-v1/beta-car-racing-game repository. Windows executable build/test/release automation lives exclusively in that private repository; the canonical repo keeps website/desktop parity checks.

Validation: 44 frontend tests, 18 local Python tests, all four races completable, Linux/macOS private-runtime checks, Windows installed-app and updater CI. The private beta pipeline builds and launches its actual frozen executable before publishing.

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Dev-v1 requested a review from Claudit-bot as a code owner October 11, 2026 20:00
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vercel Bot commented Oct 11, 2026 •

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Project Deployment Actions Updated
beebright Ready Ready Preview Oct 11, 2026 8:30pm UTC

@Dev-v1 Dev-v1 changed the title BeeBright 2.5: smoother, faster racing and standalone Windows beta BeeBright 2.5: smoother racing, Babylon graphics, cockpit and shared beta source Oct 11, 2026
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Dev-v1 merged commit eb5b031 into main Oct 11, 2026
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Preview — d81f6eed Deployed Oct 11, 2026 by vercel[bot]
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