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docs: real-place transfer contract v1 - #2
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Coordinates with a rotated reference, stable identities, section ownership and seams, fence/gate lines, appearance tags, small and attached buildings, game zones and versioning, with the split of work and the PilnaVillage acceptance criteria. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015ECCGjSrSADcjxBmXdCBpm
This was referenced Oct 16, 2026
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015ECCGjSrSADcjxBmXdCBpm
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015ECCGjSrSADcjxBmXdCBpm
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Shared contract agreed before the implementation work is split:
docs/TRANSFER-CONTRACT.md.WorldGeoReference.RotationDegrees, with an exact formula; θ = 0 reproduces today's projection bit for bit. Placement is anchored to the rotated bounds' minimum corner.osm-,cad-,survey-,gen-), deterministic object IDs and deterministic world section IDs.LinearFeatureKind = "fence":w/n/nw/posttiles;pz:wall,pz:trim,roof:colour,pz:style,pz:kind.pzTransfer: 1, and the format version is raised only when the new features are used.PilnaVillagefrom 13 sections, no losses on seams, verifier, game probe and B42 server start.Split of the work is in the table at the top: Claude takes items 1–7 and 9 of the plan; the streaming, storage, UI and zones side is listed for the other implementer.
Next PRs from my side, in order: rotated projection (with tests), then fence lines.
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https://claude.ai/code/session_015ECCGjSrSADcjxBmXdCBpm
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