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possible feature: export NLA/frame animation info as text #3

Description

@TehBucket

It would be very useful to streamline the art-to-game process even further by exporting animation data along with sprites, so that developers could import information like start and end frames of the sprites, where animations start and stop, and sprite dimensions.

Example:
thuggun
0, 49, walk
49, 86, shootGun
86, 91, pain1
91, 96, pain2
96, 120, idle
120, 129, DIE

When I was exporting lots of sprites with spritify, I wrote a seperate script to print this information, I hope it helps if you end up adding this feature.
http://pastebin.com/yuF8SkZz

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