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[3D particle emitter] Add an emission zone radius - #2277

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claude/laughing-mccarthy-xbmmwq
Sep 27, 2026
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4ian merged 1 commit into
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claude/laughing-mccarthy-xbmmwq

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@4ian 4ian commented Sep 26, 2026

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  • New "Emission zone radius" property (and action/condition/expression): particles are emitted from a disc instead of a single point, which makes rain and snow falling over a whole area possible with one emitter. 0 (default) keeps the previous behavior.
  • Document that particles are emitted along the local Z axis (upward by default) and that rotating the instance aims them, that the instance size has no effect, what "Gravity top" means, that a duration of 0 emits forever and that trail lengths are counted in frames.
  • The editor helper draws the emission zone.

Pre-made rain/snow assets to come :)

…ission direction

- New "Emission zone radius" property (and action/condition/expression):
  particles are emitted from a disc instead of a single point, which makes
  rain and snow falling over a whole area possible with one emitter.
  0 (default) keeps the previous behavior.
- Document that particles are emitted along the local Z axis (upward by
  default) and that rotating the instance aims them, that the instance size
  has no effect, what "Gravity top" means, that a duration of 0 emits forever
  and that trail lengths are counted in frames.
- The editor helper draws the emission zone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QBkxGKMZRhcVGE95HfLf4p
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4ian requested a review from a team as a code owner September 26, 2026 17:20
@4ian
4ian merged commit 59dbe3e into main Sep 27, 2026
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4ian deleted the claude/laughing-mccarthy-xbmmwq branch September 27, 2026 09:05
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