Add Vinesweeper minigame - #1273
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Winkin's Farm: dig holes with a spade to reveal how many seeds are hidden in the eight surrounding holes, flag the ones you think hide a seed, and gnome farmers race the rabbits to check them. Reward shop (interface 686) is drawn by the client from enums 1589/1365, so the server only handles clicks and the points varbit 4449; the XP exchange uses enum 1369 for the level based rate below level 40. Tool leprechauns and Teclyn teleport in, the portal returns to where you left. Removes the 326 plane-1 "mud" NPC spawns that were never visible.
HarleyGilpin
marked this pull request as draft
September 7, 2026 04:05
Animation 201 belongs to the player skeleton and rendered as a broken pose on the leprechaun. The teleport plays only the curse cast graphic and projectile on the caster, then the impact graphic and sound on the player once they land.
shoot() returns the projectile time in client cycles, so the delay must be converted to game ticks; two ticks minimum so the animation and cast graphic are visible before the player moves.
HarleyGilpin
marked this pull request as ready for review
September 7, 2026 14:33
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Vinesweeper at Winkin's Farm, region 25_73. Everything in
content/minigame/vinesweeper/anddata/minigame/vinesweeper/.Digging a hole with a spade turns it into the count of seeds hidden in the eight holes around it and gives one point per hole uncovered. A zero uncovers the 5x5 area around it, which is what the in-game instruction interface (685) describes rather than a recursive flood fill. Digging a seed by mistake costs ten points and leaves a dead plant for a farmer to clear.
Flagging a hole sends the nearest idle farmer and the nearest rabbit walking to it. If the rabbit gets there first and a seed is under the flag, it eats it and the flag is lost. If the farmer gets there and finds a seed, the flag comes back and the owner earns
random(level, 4*level)points with players within five tiles getting half; on an empty hole the farmer keeps the flag. Either way the farmer resets every dug hole within three tiles and the field is reseeded to 13% of holes, capped at 300. Seeds and flag owners live inVinesweeperField, shared by everyone.The reward shop is interface 686. The client draws it itself from enum 1589 (reward list, slot 0 is the pseudo-item 11209 for XP), enum 1365 (item to point cost) and varbit 4449 (points, varp 1195 bits 6-31), so the server only unlocks the item layer and handles Value/Buy 1/5/10/X clicks at
slot / 5. Trading points for XP shows the client's own confirm layer (component 9, Proceed 14, Cancel 16) and applies enum 1369, which is the percentage of points that become experience per Farming level: 13% at level 1 up to 95% at 39, then 1:1 from level 40. The points overlay (689) reads the same varbit, so entering the area only opens it.Flags: the first ten are free from Mrs Winkin or Farmer Blinkin, replacements are 500 coins each (or 50 points in the shop), ten carried at most. Blinkin sells ogleroots at 10 coins and spare ones are refunded on leaving the area, including logout. Feeding a rabbit gives 30 Hunter XP and hides it for 50 ticks. Ogleroots also turn up while digging.
Tool leprechauns, the goth leprechaun and Teclyn all have a Teleport option; it now asks and sends you to 1637,4709 with the curse projectile and "Avach nimporto!". The portal at 1637,4710 returns you to the tile you left from (Draynor if unknown).
Tests:
VinesweeperTestcovers digging, reveal, penalties, flag planting, farmer reward and clear, the rabbit race, the overlay and refund on leaving, rabbit feeding, flag purchases, shop buys, the XP exchange at level 1 and 40, and the teleport round trip. The full:game:testrun has one failure,FarmingTestgrowth stages, which fails on main too.