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Tool for fetching Quantum Break live action episodes for offline in-game playback

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Quantum Fetcher

Tool for fetching Quantum Break live action episodes for offline in-game playback

Table of Contents

Game Info

Quantum Break Cover

Type Value
Developer(s) Remedy Entertainment
Publisher(s) Microsoft Studios
Director(s) Sam Lake, Mikael Kasurinen
Producer(s) Miloš Jeřábek
Engine Northlight Engine
Platform(s) Windows, Xbox One
Genre(s) Action-adventure, third-person shooter
Mode(s) Single-player

Legal notes

  • The project doesn't contain any original assets from the game!
  • To use this project you need to have an original copy of the game (bought from Steam), the project doesn't make piracy easier and doesn't break any of the DRM included in-game.

Features

  • Download Quantum Break live action episodes in the chosen qualities and languages for offline in-game playback through QuantumStreamer.
  • Resume interrupted downloads where they stopped.
  • Save captions as SubRip (.srt) files, which QuantumStreamer shows instead of the original ones, so they can be edited or translated.
  • Dump videoList.rmdj to JSON, build it from JSON, or patch it to point to a QuantumStreamer compatible server.

Requirements

  • Python 3.14+

Installing

Either use compiled portable build for Windows, Linux or macOS from Releases page or use your python package management system (like pipx or uv)

Example: pipx install git+https://github.com/GrzybDev/QuantumFetcher.git

Usage

quantumfetcher --help

Every command takes the game folder (the one holding data and videos) as an optional argument, after INPUT_JSON for videolist build. When it is left out, the tool asks for it, unless the paths it would be used for are given as options.

Downloading episodes

quantumfetcher download [GAME_DIR] [OPTIONS]

Anything left out on the command line is asked for interactively: the episodes, the tracks of each kind and whether to save subtitles. With --yes (or when the input is not a terminal) the defaults below are used instead.

Option Description Default
-e, --episodes Comma-separated episode IDs, or all all
--video Comma-separated video selectors best
--audio Comma-separated audio selectors enus
--text Comma-separated caption selectors enus
--extract-subtitles Save the captions as SubRip files off
--append-episode-title Add the episode title to the saved subtitles off
--videolist-path videoList.rmdj to read the episodes from data/videoList.rmdj in the game folder, or its _original copy once patched
--episodes-path Folder to save the episodes in videos/episodes in the game folder
--retries Times to retry a failed request 10
--workers Requests to make at once 8
-y, --yes Use the defaults instead of asking

A selector picks the tracks it names:

Selector Picks
best the track with the highest bitrate
all, none every track, no track
1080p the video tracks of that height
12000000 the tracks of that bitrate
enus, enus_captions the tracks of that stream, by its locale or its full name
eng the tracks in that ISO 639-2 language

To see the tracks the episodes offer and the selectors that pick them, run:

quantumfetcher formats [GAME_DIR] [-e EPISODES]

For example, to download the first episode in 1080p with English and Spanish (Mexico) audio, English captions and their subtitles:

quantumfetcher download GAME_DIR -e J1A --video 12000000 --audio enus,esmx --text enus --extract-subtitles

Each episode is saved in its own folder (such as videos/episodes/J1A), where QuantumStreamer looks for it:

File Contents
J1A_<stream>_<bitrate>.ismv, .isma, .ismt a video, audio or caption track, playable on its own
J1A.ism, J1A.ismc the server and client manifests QuantumStreamer serves the tracks with
<stream>.srt subtitles QuantumStreamer shows instead of that caption track's own

Tracks are downloaded to .part files first, so an interrupted download carries on where it stopped when run again, and finished tracks are kept. Existing .srt files are never overwritten, as they may hold edited or translated captions; delete one to save it again.

The manifests offer every track in the episode folder, also the ones of earlier downloads, so you can add a language later. They are only written once the folder holds both a video and an audio track, since QuantumStreamer plays an episode from its local manifests instead of the server's. That way you can download just the captions of episodes to translate them while still streaming the episodes themselves.

QuantumStreamer plays an episode from a single server manifest, so any other .ism file in the folder, such as one written by an older version of this tool under another name, is renamed to .ism.old. Older versions also named the tracks differently, so their tracks are downloaded again.

Managing videoList.rmdj

This tool can also patch the original videoList.rmdj file to make the game point to a QuantumStreamer compatible server:

quantumfetcher videolist patch [GAME_DIR] [--server HOST:PORT]

By default, it will update videoList.rmdj to point to 127.0.0.1:10000. The original file is kept as videoList_original.rmdj, which is also where QuantumStreamer looks for it.

You can also build the videoList.rmdj file from a JSON object mapping episode IDs to manifest URLs. Once the list is patched, the built list is saved as videoList_original.rmdj, which is the one the episodes are read from:

quantumfetcher videolist build INPUT_JSON [GAME_DIR] [--videolist-path OUTPUT]

In order to dump the contents of a videoList.rmdj file as JSON, use:

quantumfetcher videolist dump [GAME_DIR] [--output OUTPUT_JSON]

Without --output (or with --output -) the contents are printed to the console.

In order to be able to use downloaded episodes, you need to install QuantumStreamer.

Credits

Special thanks to:

  • Remedy Entertainment (for making the game)
  • Microsoft Studios (for publishing the game on PC)
  • r00t0 - For help with decoding videoList.rmdj

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Tool for fetching Quantum Break live action episodes for offline in-game playback

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