Skip to content

About

UE 5.6 Mixed Reality template for Meta Quest 3/3S – passthrough + ISDK hand tracking

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Repository files navigation

TP_MRQuest – Mixed Reality template for Meta Quest 3 / 3S (Unreal Engine 5.6)

A C++ project template for Unreal Engine 5.6 that starts every new project as a ready-to-run Mixed Reality app for Meta Quest 3 / 3S:

  • Passthrough – the real room as the background (persistent passthrough, underlay),
  • Hand tracking with Meta XR Interaction SDK hand rigs (grab, poke, ray interactors ready to use),
  • Android / Quest project settings already configured (Vulkan, Arm64, OpenXR, hands only),
  • Guardian boundary grid hidden by default (passthrough shows the real room anyway).

After installation the template appears in New Project → Games → "MR Quest 3 (Passthrough + Hands)". Unreal renames TP_MRQuest to your project name in all classes, modules and config files.

🇵🇱 Pełna instrukcja po polsku: docs/INSTRUKCJA.md

What's inside

Asset / class Purpose
ATP_MRQuestPawn (C++) VROrigin, HMD camera, motion controllers with ISDK hand rigs (UIsdkHandRigComponentLeft/Right), LocalFloor tracking origin, IMC_IsdkHand input mapping, persistent passthrough started in BeginPlay
ATP_MRQuestGameMode (C++) Base game mode
BP_MRPawn, BP_MRGameMode Blueprint children – extend these in your project
L_MR Empty startup map (no sky / fog – they would cover passthrough)

Pawn settings (Class Defaults of BP_MRPawn):

  • bStartPassthrough – turn passthrough on/off,
  • PassthroughOpacity – below 1 dims the real room,
  • TrackingOrigin – LocalFloor by default (Z = 0 on the real floor).

Requirements

Component Tested version
Unreal Engine 5.6.1 (Epic Games Launcher) with Android target platform
Meta XR Plugin 1.117.0 – installed in the engine (Engine/Plugins/Marketplace/MetaXR)
Meta XR Interaction SDK 1.85.0 – installed in the engine (Engine/Plugins/Marketplace/MetaXRInteraction)
Android SDK / Build-Tools API 34 / 34.0.0
Android NDK r27c (27.2.12479018)
JDK OpenJDK 21
IDE Visual Studio 2022 (C++ game development) or Rider
Headset Meta Quest 3 / 3S, developer mode on, hand tracking enabled

The Meta plugins are not included in this repository (Meta license). Install both for UE 5.6 from Fab / Epic Games Launcher (or the Meta Horizon developer downloads) into the engine.

Installation

  1. Clone or download this repository.

  2. Open PowerShell as administrator in the repository folder and run:

    Set-ExecutionPolicy -Scope Process Bypass
    .\scripts\install-template.ps1

    Custom engine location: .\scripts\install-template.ps1 -EnginePath "D:\Epic Games\UE_5.6"

  3. Restart Unreal Engine 5.6.

Usage

  1. New Project → Games → MR Quest 3 (Passthrough + Hands), choose a name and location, Create.
  2. Let Unreal build the C++ module (first open).
  3. Connect the Quest via USB → Platforms → Quest 3 → Launch (or package an APK).
  4. You should see your room and your hands. Put the controllers down to switch to hand tracking.

Before publishing, change Project Settings → Platforms → Android → Package Name (the template uses com.YourCompany.[PROJECT]).

Troubleshooting

Problem Cause / fix
Black background instead of the room r.PostProcessing.PropagateAlpha=True missing in DefaultEngine.ini, or a Sky / Fog / Cloud actor in the level
No hands, flying sphere Default GameMode is not BP_MRGameMode (Project Settings → Maps & Modes)
Double hands An Oculus XR Hand component was added next to the ISDK hand rigs – remove it
Hands not visible Hand tracking disabled on the headset (Settings → Movement tracking → Hand tracking)
Template not listed Restart the editor; check that UE_5.6/Templates/TP_MRQuest exists
Project fails to open / build Meta XR or Meta XR Interaction SDK not installed in the engine
Want the Guardian grid back Project Settings → Meta XR → uncheck Default Is Boundary Visibility Suppressed

Logs (adb logcat -s UE), category LogYourProject: Persistent passthrough initialized, Left/Right hand rig ready, Hand input mapping context added.

License

MIT – see LICENSE. Meta XR Plugin and Meta XR Interaction SDK are subject to Meta's own license.

About

UE 5.6 Mixed Reality template for Meta Quest 3/3S – passthrough + ISDK hand tracking

Topics

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages