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[replay] D3D12 Memory Rebind Translation Implementation Plan
enhancementNew feature or requestNew feature or requestP1Prevents an important capture from being replayedPrevents an important capture from being replayedStatus: Open.#3279 In LunarG/gfxreconstruct;[replay] Vulkan dump resources command-buffer clones reuse mutated attachments
bugSomething isn't workingSomething isn't workingP2A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.Status: Open.#3258 In LunarG/gfxreconstruct;Add support for dump resources with image subresource layouts
enhancementNew feature or requestNew feature or requestP2A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.Status: Open.#3244 In LunarG/gfxreconstruct;Use-after-free bug in VulkanCommandBufferUtil
bugSomething isn't workingSomething isn't workingP1Prevents an important capture from being replayedPrevents an important capture from being replayedreplayIssue with replay (capture was successful)Issue with replay (capture was successful)Status: Open.#3190 In LunarG/gfxreconstruct;-m rebind: queue-family remapping is missing
enhancementNew feature or requestNew feature or requestP2A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.Status: Open.#3187 In LunarG/gfxreconstruct;[gfxrecon-convert] Should failed conversions clean up partial output files?
enhancementNew feature or requestNew feature or requestP2A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.Status: Open.#3158 In LunarG/gfxreconstruct;[tocpp] Likely needs https://github.com/LunarG/gfxreconstruct/pull/3066
enhancementNew feature or requestNew feature or requestStatus: Open.#3147 In LunarG/gfxreconstruct;[tocpp] Load instance and device functions per vk object
enhancementNew feature or requestNew feature or requestStatus: Open.#3146 In LunarG/gfxreconstruct;Replay doesn't handle replay-time swapchain recreation
bugSomething isn't workingSomething isn't workingP2A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.A high-priority code maintenance issue or a functional problem that is recoverable or not a crash.Status: Open.#3128 In LunarG/gfxreconstruct;vulkan: moar replay perf, pretty please?
enhancementNew feature or requestNew feature or requestStatus: Open.#3123 In LunarG/gfxreconstruct;[replay] Device removed error in capture from Unreal Engine 5.7.4 PathTracing viewmode
bugSomething isn't workingSomething isn't workingP1Prevents an important capture from being replayedPrevents an important capture from being replayedStatus: Open.#3120 In LunarG/gfxreconstruct;[replay] Pixel 7/7a fence timeout when dumping with secondary buffers
bugSomething isn't workingSomething isn't workingP1Prevents an important capture from being replayedPrevents an important capture from being replayedStatus: Open.#3118 In LunarG/gfxreconstruct;