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fix: read game version 1.1.0 master data and story scenes - #110
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Newer master data versions do not list `MasterArenaMusic`. The deck input now reads that table as empty when the master data manifest does not list it, and records no SHA-256 for it. Every other table is still required. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Game version 1.1.0 builds the CameraManager and UIManager prefabs into the boot scene of `data.unity3d` and lists no catalog key for them. When the catalog has no key, `Exporter` now takes the root GameObject of that name from the player data's boot scene, and reads its MonoBehaviours with embedded typetrees of their script classes (added for the twelve classes of the two hierarchies). A reference into a bundle file that no bundle of the catalog holds is exported as null with a warning, so a story no longer fails on a missing sprite atlas. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Game version 1.1.0 changes two inputs of the 0.2 line:
MasterArenaMusic. The deck input reads the table as empty when the manifest does not list it.CameraManagerandUIManagerprefabs into the boot scene and lists no catalog key for them. Story export reads them from the boot scene with embedded typetrees of their script classes, and exports a reference into a bundle file no catalog bundle holds as null with a warning.Checked with the unit tests, and with
nnnotes storyon two stories of the 1.1.0 APK and catalog.🤖 Generated with Claude Code