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Releases: ModificationStation/AetherMP

Slider, dungeon loot, massive server-side update, Aechor Plant and more bugs!

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@mineLdiver mineLdiver released this 25 Jul 17:18

Getting close to finishing AetherMP

Things added in this update:

  1. Slider
  2. Dungeon loot (all items and entities included)
  3. Massive server-side update for entities (bukkit and Essentials integration)
  4. Aechor Plant
  5. Fixed gravitite tools world bypass
  6. More bugs!

Bug fixes, achievements and lore!

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@mineLdiver mineLdiver released this 15 Apr 16:42

This update fixes:

  1. Broken dungeon generation
  2. Spamming book of lore
  3. Infinite achievement sounds on blue aercloud

And introduces:

  1. Book of lore
  2. All Aether features in custom Aether world
  3. Achievements

AetherMP 1.1.1 - Freezer

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@mineLdiver mineLdiver released this 10 Apr 15:53

Freezer added in mod! With all the recipes.

AetherMP 1.1 - Accessories Update

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@mineLdiver mineLdiver released this 09 Apr 19:05

Content update! Introducing:

  1. Accessory items
  2. Accessories inventory
  3. More loot in dungeons
  4. Crafts for accessories
  5. Ability for each accessory/full set of armor
  6. Enchantments with accessories

AetherMP 1.0

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@mineLdiver mineLdiver released this 07 Apr 17:23

Initial release of AetherMP rewrite. Contains all pre-addon content. Contains a lot of bug fixes, technically, there should be no bugs other than the ones that are known.

Gameplay:

  1. Added Golden Amber
  2. Added Aerogel
  3. Treasure chests are now openable
  4. Phoenix armor turns obisidian armor when player is wet and evaporates all water around in process
  5. Fixed small bugs

Bukkit implementation:

  1. Added CraftAetherEventFactory for sending custom bucket events
  2. SAPI 2.0 provides big bukkit implementation, so AetherMP should work with bukkit's plugins just fine

Known bugs:

  1. Sometimes client doesn't render just generated tree's leaves. Just a visual bug, not critical, will keep in mind for fix in future though
  2. Skyroot buckets can't milk cows. Known, listed for fix. The reason why the bug exists is known too, so situation is under control. Doesn't affect any other parts of the code