Use terrain elevation for lookAt gesture origin#254
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Signed-off-by: Arpit Jain <arpitjain099@gmail.com>
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Description of the Change
This updates gesture start lookAt calculations to use the terrain position at the viewport center when available, instead of always using altitude 0. It also preserves terrain pick altitude so the navigator can use the rendered terrain height.
Why Should This Be In Core?
WorldWindowController pan, pinch, rotate, and tilt all rely on the initial lookAt computed at gesture begin. Using terrain elevation keeps gesture motion anchored to the visible surface and avoids rotating around a point below high terrain.
Benefits
Potential Drawbacks
Applicable Issues