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Maarten Meuris edited this page Sep 7, 2024 · 10 revisions

Welcome to the MobiusMapEditor wiki!

This is mostly a place where developer logs and progress reports will be put.

Features currently planned and in development:

Done:

  • Open missions straight from .mix archives. (Done)
  • Scan all .mix archives in the defined classic and remastered folders, and show the ones that have mission content in the "File" menu. (Done)
  • Add all known filenames used in TD, RA and Sole to the mix analysis system. (done)
  • Finish classic fonts support for map indications. (Done, though I had to add a custom font for techno triggers)

In progress:

  • Optimise file type detection scanning of files inside mix files to all use Stream, to speed up the detection. (In progress)
  • Allow opening Tiberian Dawn (and possibly Sole Survivor) raw terrain maps without accompanying ini file. (Planned)
  • Split ClassicSpriteLoader into to different classes for all file types, with an "autodetect from stream" type function on each one. (Planned)

Development logs:

Most of the older development history can be found in the original dev thread on the Steam forum.

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