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- Status: Open.#1232 In PipFoweraker/pdoom1;
Design thread (explicitly not now): office simulation direction -- most of it already ships, it is top-down not isometric, and ADR-0018 is the live constraint
somedayParked deliberately, not abandoned. Keeps it out of the orphan count honestly.Parked deliberately, not abandoned. Keeps it out of the orphan count honestly.strategicStrategic planning and high-level architectural decisionsStrategic planning and high-level architectural decisionsui-uxUser interface and user experienceUser interface and user experienceStatus: Open.#1229 In PipFoweraker/pdoom1;Events: 25 authored, 19 of them the same three-option shape, and the taxonomy built to vary them is used by zero of them
event-systemEvent system issuesEvent system issuesgame-mechanicsCore game logic and mechanicsCore game logic and mechanicsstrategicStrategic planning and high-level architectural decisionsStrategic planning and high-level architectural decisionsStatus: Open.#1228 In PipFoweraker/pdoom1;Design: the ledger and research progress both stop at the edge of the roster -- one missing object (a paper with contributors) blocks both
game-mechanicsCore game logic and mechanicsCore game logic and mechanicsstrategicStrategic planning and high-level architectural decisionsStrategic planning and high-level architectural decisionsStatus: Open.#1227 In PipFoweraker/pdoom1;Firing exists -- on a screen the player never reaches, and it is the one departure that costs nothing but cash
bugSomething isn't workingSomething isn't workinggame-mechanicsCore game logic and mechanicsCore game logic and mechanicsuxWhat happens when you use it. If a fix needs new behaviour or words, it is ux.What happens when you use it. If a fix needs new behaviour or words, it is ux.Status: Open.#1226 In PipFoweraker/pdoom1;Hiring pipeline: five things the sim knows and the panel never says -- five faces for six candidates, free offer retries, an invisible ad campaign, empty counter-offers, and the onboarding bill you only see after you commit
game-mechanicsCore game logic and mechanicsCore game logic and mechanicspriority-mediumMedium priority issueMedium priority issueui-uxUser interface and user experienceUser interface and user experienceuxWhat happens when you use it. If a fix needs new behaviour or words, it is ux.What happens when you use it. If a fix needs new behaviour or words, it is ux.Status: Open.#1225 In PipFoweraker/pdoom1;Legibility: the hotkey badges lose to modulate, 'press 1-9' is wrong at 13 tiles, and there is no font-size SSOT to turn (378 sites)
priority-mediumMedium priority issueMedium priority issueuiWhat it looks like. If pixels alone fix it, it is ui.What it looks like. If pixels alone fix it, it is ui.ui-uxUser interface and user experienceUser interface and user experienceuxWhat happens when you use it. If a fix needs new behaviour or words, it is ux.What happens when you use it. If a fix needs new behaviour or words, it is ux.Status: Open.#1224 In PipFoweraker/pdoom1;The Action Queue and the Attention header contradict each other in one frame -- three widgets, three data sources, one column (and 'ticks' is a word we never defined)
action-systemAction system issuesAction system issuesbugSomething isn't workingSomething isn't workingpriority-highHigh priority issueHigh priority issueui-uxUser interface and user experienceUser interface and user experienceuxWhat happens when you use it. If a fix needs new behaviour or words, it is ux.What happens when you use it. If a fix needs new behaviour or words, it is ux.Status: Open.#1223 In PipFoweraker/pdoom1;- Status: Open.#1221 In PipFoweraker/pdoom1;
Attention spent without saying so: the 4 surfaces PR #1217 could not fix display-only, + the cat has no art SLOT (not a missing asset)
technical-debtTechnical debt that needs addressingTechnical debt that needs addressingui-uxUser interface and user experienceUser interface and user experienceuxWhat happens when you use it. If a fix needs new behaviour or words, it is ux.What happens when you use it. If a fix needs new behaviour or words, it is ux.Status: Open.#1218 In PipFoweraker/pdoom1;Half-day workshop: the first ten turns -- a first-timer could not tell what to do, and 44 -> 87 proves the surface is responsive, not that it is finished
game-mechanicsCore game logic and mechanicsCore game logic and mechanicspriority:highImportant for next releaseImportant for next releasestrategicStrategic planning and high-level architectural decisionsStrategic planning and high-level architectural decisionsuxWhat happens when you use it. If a fix needs new behaviour or words, it is ux.What happens when you use it. If a fix needs new behaviour or words, it is ux.Status: Open.#1210 In PipFoweraker/pdoom1;Define 'league seed' and 'board key' for players -- both are printed on screen, neither is explained, and the guide states the key wrongly
documentationImprovements or additions to documentationImprovements or additions to documentationpriority:mediumNice to haveNice to haveuxWhat happens when you use it. If a fix needs new behaviour or words, it is ux.What happens when you use it. If a fix needs new behaviour or words, it is ux.Status: Open.#1209 In PipFoweraker/pdoom1;