Creative Technologist · Experimental Artist · Multimedia Designer · XR Sound Designer
I build at the intersection of sound, code, and visual media.
Official member of the Streamlit Creator Program
Website: https://rhythrosalabs.github.io/
LinkedIn: https://linkedin.com/in/danielsheils
GitHub: https://github.com/RhythrosaLabs
I'm a multidisciplinary builder with 18+ years of experience across audio engineering, music production, sound design, game development, AI tooling, and creative software.
My background includes:
- Nearly 30 solo and collaborative albums
- Hundreds of studio and live collaborations
- Enterprise AR/XR sound design for brands including Red Bull, Microsoft, Intel, Amazon, Motorola, Lenovo, San Diego Padres, The Glenlivet, and the Alzheimer's Association
- End-to-end product work spanning concept, design, engineering, and launch
I focus on practical, production-ready systems where AI supports real creative workflows.
- AI-powered creative platforms for audio, video, and content production
- Autonomous agent systems for research, planning, coding, and media generation
- Interactive experiences in Unity and browser-based environments
- Custom Streamlit components and full-stack tools for creative teams
- Multimedia pipelines combining Python, TypeScript, and modern AI APIs
Audio + Music
- Sound design, mixing, mastering, restoration
- Spatial audio, AR/VR/XR soundscapes
- Live sound engineering and broadcast production
Software + AI
- Python, TypeScript, JavaScript, React, FastAPI, Streamlit
- Agentic workflows, automation systems, creative AI tooling
- Product-focused prototyping and rapid iteration
Creative Direction
- Game design, interactive storytelling, visual design, video production
- Cross-disciplinary project leadership from idea to release
| Project | Focus |
|---|---|
| Ottomate | Universal AI agent workbench with connectors, skills, browser automation, and visual pipelines |
| Soundstorm | AI-driven audio manipulation platform for experimental audio and sound design workflows |
| DuoGPT | Multi-agent GPT experiment for collaborative ideation and content workflows |
| LabelFlow | Record-label operations platform built with React + Vite |
| Autonomous Business Platform | AI automation stack for content, marketing, and business workflows |
| Streamlit Components Demo | Custom production-grade Streamlit components |
| InteractiveSoundAndArt | Unity-based interactive portfolio/museum for sound, art, and game work |
- Freelance Creative Technologist (2008-Present): audio, software, game dev, design, media production
- Streamlit Creator Program (2022-Present): recognized for AI-powered creative tools
- Sound Designer, Rock Paper Reality (2023-2024): enterprise AR/XR audio
- Course Instructor, The Westport Library (2020-2022): game design and generative AI education
- Lead Sound Technician, Town of Greenwich (2014-2018): live event audio operations and team leadership
- Radio Producer roles (2008-2018): show production, stingers, podcast editing, broadcast audio
- Next-generation AI audio collaboration in Soundstorm
- More capable autonomous agent workflows and tool orchestration
- AI-accelerated game production pipelines for interactive media
Open to collaborations, commissions, and creative/technical partnerships in:
- AI product development
- Audio + XR sound design
- Interactive media and game tooling
- Creative automation systems


