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ruby-banner

A workspace for League of Legends models, animations, particles, and textures.

Explore a skin. Inspect its effects. Make it your own.

Download RubyRe · Explore the features · Report an issue


Windows Closed source WebGPU Tauri Rust


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Your model, its motion, and the details behind every effect—in one workspace.

Built for the whole skin

RubyRe brings the visual and data sides of skin creation together. Preview a champion in motion, inspect the particle systems around it, edit its assets, and capture the result without switching between disconnected viewers.

What you can do
Models & animation Browse champions and skins, inspect models, play animation clips, and scrub the timeline.
Particles & VFX Preview particle systems, isolate emitters, and inspect colors, textures, meshes, and timing.
BIN editor Work with structured properties or raw text alongside the live viewport.
Textures & chromas Paint and edit textures, work with color variations, and preview changes on the model.
Mesh & rig editing Select and transform model components, inspect the skeleton, and work with UVs and skin weights.
Maps & presentation Preview map geometry and effects, compose scenes, and capture screenshots or animated clips.

A closer look

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Shape the effect

Find an emitter, inspect its properties, and preview the change in context.

image

Make the colors yours

Work on textures and color variations with the model beside your edits.

image

Go beneath the surface

Inspect mesh components, joints, UVs, and weights in the editing workspace.

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Give it a setting

Bring maps and environmental effects into the preview, then frame your shot.

Get RubyRe

Download a published build from the releases page.

RubyRe is closed-source software. Its application source code is not publicly available.

RubyRe uses WebGPU for its viewport. You will need compatible graphics hardware and drivers. Browsing installed League assets also requires access to the relevant game files.

Feedback & support

Found something that does not look right? Open an issue with the champion and skin, the animation or particle system, steps to reproduce, and a screenshot or short recording. Include the RubyRe version and your GPU when reporting rendering problems.

Feature requests and workflow suggestions are welcome through issues too. Describe what you want to create and how the feature would help.

Acknowledgments

Thanks to LeagueToolkit (LTK) for sharing information about League's rendering systems. Their work helped inform and inspire Ruby's map lighting and fog implementation.


ruby

RubyRe · Made for the details.

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