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RB Drop Bear Mod (Minecraft Bedrock)

Survival add-on: Eucalypt Forests, Drop Bears that ambush from trees, Drop Bear Fever, and eucalyptus oil/torches that keep the bears away.

Platform Minecraft Bedrock Edition
Target 1.26.x (engine 26)
Repo https://github.com/RobbieB1980/RBDropBearMod
Local path (home) D:\Grok Build\drop-bears\
Status Phase 1 complete; Phase 2 (MCreator) = home PC only

Features (planned)

  • Eucalypt Forest biome with custom log/leaf textures and tall trees (single stump + branches).
  • Drop Bears (koala-like): drop from trees, claw attacks apply Poison II (10s).
  • 25% chance of Drop Bear Fever (periodic heart loss until health floors at 3 hearts).
  • Aggressive AI; flees/disengages only if the player is sprinting and the bear is at ≤50% HP.
  • Biome depth scales ambush size (edge: 1; deep: up to 5).
  • Kill drops eucalyptus oil (25%) → furnace → eucalyptus torch (repels bears in 10-block radius while active).

Full requirements: docs/00-requirements.md.

Install (when packs exist)

  1. Build or download the .mcaddon (later phases).
  2. Double-click to import, or copy BP/RP into the world’s behavior/resource packs.
  3. Enable both packs on the world. Prefer no cheats unless testing with commands.

Packs are not in the repo yet — see docs/PROGRESS.md.

Multi-machine (work + home)

This repo is the source of truth. Do not rely on Google Drive for the code tree.

Full resume guide: docs/HOW-TO-RESUME.md

Grok Build — how to pick up this project

  1. Open this folder as the Grok workspace (not just D:\).
  2. git pull
  3. Say something like:
Continue the Drop Bears project (RBDropBearMod).
Read docs/PROGRESS.md, AGENTS.md, and only the docs for the current phase. Do the next phase only.

Or shorter: Continue Drop Bears from docs/PROGRESS.md / Resume RBDropBearMod.

Add I'm on WORK PC (no MCreator) or I'm on HOME PC when relevant.

Git each session

git pull
# work one phase
git add -A
git commit -m "Phase N: …"
git push

Prefer one machine actively editing main at a time.

Docs map (token-limit strategy)

File Purpose
docs/HOW-TO-RESUME.md Work/home + Grok pickup phrases
docs/00-requirements.md Canonical feature spec
docs/PROGRESS.md Current phase, next steps
docs/DECISIONS.md Locked design choices
AGENTS.md Instructions for AI/coding sessions
docs/SESSION-LOG.md Per-session notes

Every coding session should read PROGRESS.md + requirements, implement one phase, update docs, commit, and push.

Development approach

  1. MCreator Bedrock generator for scaffold (blocks, items, entity shell, recipes).
  2. Hand scripts / JSON for ambush, fever, depth spawn, torch repel, AI disengage (see docs/04-mcreator-map.md after Phase 1).
  3. Placeholders first, art/Blockbench later (Phase 10).

License / credits

TBD. Project outline originally captured in Minecraft Bedrock Project - Drop Bears.docx.

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Minecraft Bedrock Mcaddon - Drop Bears

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