Survival add-on: Eucalypt Forests, Drop Bears that ambush from trees, Drop Bear Fever, and eucalyptus oil/torches that keep the bears away.
| Platform | Minecraft Bedrock Edition |
| Target | 1.26.x (engine 26) |
| Repo | https://github.com/RobbieB1980/RBDropBearMod |
| Local path (home) | D:\Grok Build\drop-bears\ |
| Status | Phase 1 complete; Phase 2 (MCreator) = home PC only |
- Eucalypt Forest biome with custom log/leaf textures and tall trees (single stump + branches).
- Drop Bears (koala-like): drop from trees, claw attacks apply Poison II (10s).
- 25% chance of Drop Bear Fever (periodic heart loss until health floors at 3 hearts).
- Aggressive AI; flees/disengages only if the player is sprinting and the bear is at ≤50% HP.
- Biome depth scales ambush size (edge: 1; deep: up to 5).
- Kill drops eucalyptus oil (25%) → furnace → eucalyptus torch (repels bears in 10-block radius while active).
Full requirements: docs/00-requirements.md.
- Build or download the
.mcaddon(later phases). - Double-click to import, or copy BP/RP into the world’s behavior/resource packs.
- Enable both packs on the world. Prefer no cheats unless testing with commands.
Packs are not in the repo yet — see docs/PROGRESS.md.
This repo is the source of truth. Do not rely on Google Drive for the code tree.
Full resume guide: docs/HOW-TO-RESUME.md
- Open this folder as the Grok workspace (not just
D:\). git pull- Say something like:
Continue the Drop Bears project (RBDropBearMod).
Read docs/PROGRESS.md, AGENTS.md, and only the docs for the current phase. Do the next phase only.
Or shorter: Continue Drop Bears from docs/PROGRESS.md / Resume RBDropBearMod.
Add I'm on WORK PC (no MCreator) or I'm on HOME PC when relevant.
git pull
# work one phase
git add -A
git commit -m "Phase N: …"
git push
Prefer one machine actively editing main at a time.
| File | Purpose |
|---|---|
docs/HOW-TO-RESUME.md |
Work/home + Grok pickup phrases |
docs/00-requirements.md |
Canonical feature spec |
docs/PROGRESS.md |
Current phase, next steps |
docs/DECISIONS.md |
Locked design choices |
AGENTS.md |
Instructions for AI/coding sessions |
docs/SESSION-LOG.md |
Per-session notes |
Every coding session should read PROGRESS.md + requirements, implement one phase, update docs, commit, and push.
- MCreator Bedrock generator for scaffold (blocks, items, entity shell, recipes).
- Hand scripts / JSON for ambush, fever, depth spawn, torch repel, AI disengage (see
docs/04-mcreator-map.mdafter Phase 1). - Placeholders first, art/Blockbench later (Phase 10).
TBD. Project outline originally captured in Minecraft Bedrock Project - Drop Bears.docx.