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Discord report from TheVoos (23 September 2026): tunneled SFM connections associated with a Mekanism fission reactor reportedly stop working after each relog and resume only after the tunnelled blocks are broken and replaced.
Reported environment:
Modpack: ATM10 To the Sky 2.0.4 (Minecraft 1.21.1 / NeoForge).
SFM: 4.34 (the 1.21.1 release is 4.34.0).
Mekanism version, exact tunnel block(s), resource type, and singleplayer vs dedicated-server status: not yet known.
Reporter tested hoppers in a separate SFM-only superflat world and did not reproduce the failure there. That is a useful control but does not isolate the Mekanism capability, modpack interaction, or original world/reload path. The next player-side comparison should use a new superflat world in the same ATM10 TTS instance before removing mods.
Expected / observed
Expected: after leaving and rejoining the world/server, the same cable/tunnel setup keeps transferring without replacement.
Observed (reported, not yet independently reproduced): transfer stops after relog; breaking and replacing the tunnelled block(s) restores it.
Investigation priority and reproduction matrix
High priority because the workaround requires rebuilding a working automation setup after every relog.
Run the existing tunnelled-block regression tests on 1.19.2, then add a targeted chunk-unload/reload and capability re-acquisition probe if the current tests do not exercise that boundary.
Test the reported 1.21.1 / NeoForge / SFM 4.34.0 combination with Mekanism. Compare same-pack superflat, SFM-only + Mekanism, and the existing world if a safely shareable reproduction is available.
Distinguish client relog, world exit/reopen, server restart, and chunk unload/reload; these may take different lifecycle paths.
If a GameTest cannot cross the relevant boundary, use a puppet to run the world exit/re-entry flow. Keep the test fixture disposable; do not manipulate an active reactor.
Check whether an SFM rebuild/cache refresh alone restores transfer. A historical, possibly related report, [BUG] Manager stops working #140, involved cached handlers after relog; this is a hypothesis, not an established cause here.
Preserve a failing regression and a nearby passing control before making a fix.
Information needed to reduce the case
Exact SFM and Mekanism jar versions; singleplayer/LAN/dedicated server; whether server restart is involved.
Which tunnelled SFM blocks, which faces, the resource type (item/fluid/chemical/energy), and whether the reactor multiblock is formed before/after relog.
The program and labels (with sensitive coordinates/server names redacted if desired), plus a small layout screenshot.
Whether ordinary Mekanism machines or hoppers fail in the same pack, and whether SFM's rebuild control restores operation without block replacement.
Client/server log excerpt around the first failed transfer, if available; redact tokens, addresses, and personal data.
This issue tracks the new report separately from #140 because the reporter's Mekanism reactor and tunnelled-block trigger have not yet been proven to share that cause.
Report
Discord report from TheVoos (23 September 2026): tunneled SFM connections associated with a Mekanism fission reactor reportedly stop working after each relog and resume only after the tunnelled blocks are broken and replaced.
Reported environment:
Reporter tested hoppers in a separate SFM-only superflat world and did not reproduce the failure there. That is a useful control but does not isolate the Mekanism capability, modpack interaction, or original world/reload path. The next player-side comparison should use a new superflat world in the same ATM10 TTS instance before removing mods.
Expected / observed
Expected: after leaving and rejoining the world/server, the same cable/tunnel setup keeps transferring without replacement.
Observed (reported, not yet independently reproduced): transfer stops after relog; breaking and replacing the tunnelled block(s) restores it.
Investigation priority and reproduction matrix
High priority because the workaround requires rebuilding a working automation setup after every relog.
Information needed to reduce the case
This issue tracks the new report separately from #140 because the reporter's Mekanism reactor and tunnelled-block trigger have not yet been proven to share that cause.