Update BlockItemPacketRewriter1_9.java#699
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Problem
1.21.2, servers can update a single player-inventory slot via ClientboundSetPlayerInventory. ViaBackwards maps that to CONTAINER_SET_SLOT with window id -2
The 1.8 client's handleSetSlot only handles window -1, 0, and the oopen container's id. No -2 case, so these updates are silently dropped. This leads to the inventory only resyncing on a full window refresh (when a player opens and closes their inventory). Any server that uses this packet for inventorry updates (AHEM Minestom, but also some edge cases in vanilla, or custom vanilla servers) have this issue.