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Xget7
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react-native-splatkit
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Reuse local iOS builds and cancel superseded PR checks (#7)
contract
#19:
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a70a176
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Xget7
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Publish the React Native package through npm trusted publishing
contract
#18:
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65f6957
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19s
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main
19s
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Check the React Native package from the tree the mirror receives
contract
#17:
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18s
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main
18s
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Release the React Native package as 0.1.0-beta.1
contract
#16:
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15s
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main
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Release Android and iOS as 0.1.0-beta.1
contract
#15:
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beb8d84
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Own each Vulkan shader module for the pipeline build that uses it
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#14:
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Mirror the tip of main, not the commit that queued the run
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#13:
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Record the SDK orbit on a physical iPhone
contract
#12:
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Say what loadWorld reads on the splatkit-ios front page
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#11:
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Backfill the changelogs and fix the release flag and example warnings
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#10:
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Stop marking iOS releases as prereleases
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#9:
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Pin the iOS alpha.5 XCFramework and target Android alpha09
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#8:
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Fail fast when the release gate cannot read workflow runs
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#7:
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Say that SplatKit needs a physical device
contract
#6:
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Publish on a version bump, and rewrite the README
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#5:
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Release alpha 2 with the navigation API
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#4:
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Link the React Native example app
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#3:
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Install standalone from npm; iOS event and gesture fixes
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#2:
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Replace the binding with the Fabric SplatKitView package
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#1:
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