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Asset pack e copy kit per il lancio (FASE 12-13) - #31

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ceccode merged 3 commits into
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feat/asset-pack-marketing
Sep 1, 2026
Merged

ceccode merged 3 commits into
mainfrom
feat/asset-pack-marketing

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@ceccode

@ceccode ceccode commented Aug 28, 2026 •

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Asset pack e copy kit (FASE 12–13)

Bundled nella cartella marketing/, riutilizzabile da landing, itch.io, stampa e social.

Asset (FASE 12)

  • Logo — logo.svg + logo.png (760×200, PNG trasparente)
  • Cover — landscape 1280×720, square 1200×1200, portrait 1080×1350 (SVG + PNG)
  • Open Graph — og-image.png 1200×630, identico all'anteprima social già live
  • Screenshot reali (1280×720) — selezione ruolo, gameplay (corsa + salto), dialogo, finale
  • Share card — share-card.png 1080×1080, estratta dal canvas della meme card
  • GIF — gameplay.gif 640×360, 8s (corsa e salto)
  • Video — gameplay-15s.mp4 e gameplay-30s.mp4 (1280×720, senza audio)

Copy kit (FASE 13)

marketing/copy-kit.md — one-liner, short pitch, technical pitch, titolo (≤50), descrizioni (≤100 / ≤300) e lunga, copy per itch.io, stampa locale, Reddit gamer e tecnico, Show HN e LinkedIn. Ogni voce in italiano e inglese.

Generazione

  • scripts/render-brand-assets.mjs — rasterizza gli SVG di brand in PNG (Playwright, zero dipendenze runtime)
  • scripts/capture-gameplay-assets.mjs — guida il gioco reale come i test e2e, cattura screenshot e clip, ffmpeg produce GIF/MP4
  • npm run marketing esegue entrambi; richiede Chromium per Playwright e ffmpeg nel PATH
  • docs/ASSETS.md aggiornato con la sezione «Asset di marketing»

Verifica

npm run check verde (format, lint, typecheck, validazione, 321 unit test, build, budget, 57 e2e). Screenshot e share card estratti da una partita reale completata fino al finale.

Nota

Cover e logo sono disegnati in SVG e rasterizzati: una verifica visiva di proporzioni e spaziature è utile. Gli screenshot/GIF/video sono catture del gioco reale. Le cover usano il sottotitolo inglese ("The Mystery of the Six Hills") per l'uso su itch.io; la variante italiana è un cambio di una riga nell'SVG.

Aggiunge la cartella marketing/ con logo, cover, immagine Open Graph, screenshot catturati dal gioco reale, un esempio di share card, una GIF di gameplay e due clip video. Tutto originale e derivato dall identita visiva del gioco; gli SVG sono la sorgente, i PNG sono rasterizzati e gli screenshot/GIF/video sono guidati via Playwright e assemblati con ffmpeg.

- npm run marketing: rigenera l asset pack (render-brand-assets + capture-gameplay-assets)
- docs/ASSETS.md: registro degli asset di marketing aggiornato
- eslint.config.js: globali node/timer/browser per gli script di cattura

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github-actions Bot commented Aug 28, 2026 •

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AIDA PR Evidence Report

  • Repo: /home/runner/work/varano-239/varano-239
  • Default branch: main
  • Scope: PR change set @ 6e1b54a
  • Generated: 2026-08-28T00:55:36.172Z

Change Summary

  • 3 authored commits
  • 0 automated commits
  • 12 files touched

This report describes the commits in base..HEAD, not the repository's integrated history or deployed production state. Temporal change metrics are intentionally omitted here: a new PR has not existed long enough for rapid-retouch rates or trends to be interpretable.

Observed Provenance

100.0% evidence coverage — declared 3 · inferred 0 · none 0.

Autonomy level Commits
agent 3
assisted 0
autocomplete 0
none (hand-written) 0
unknown 0
automated (no cohort) 0

Provenance completeness

Every commit in this change set carries attribution evidence.

Interpretation Limits

  • Evidence coverage is 100.0%: a missing signal remains unknown; it is not evidence of human authorship and a defaultMode prior does not turn it into observed provenance.
  • Commit scope is pr at 6e1b54a: only commits in base..HEAD are included. This is a change-set view, not repository history, merge status, or deployed production state.
  • Rapid-retouch rates and trends are omitted from the PR report because a fresh change set has not had a comparable observation window.
  • AI tagging uses declarations and conservative heuristics; tool use that leaves no commit evidence cannot be recovered from git alone.

marketing/copy-kit.md con one-liner, pitch, descrizioni, copy per la pagina itch.io, la stampa locale, Reddit (gamer e tecnico), Show HN e LinkedIn, in italiano e inglese.

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@ceccode ceccode changed the title Asset pack di marketing: logo, cover, screenshot, GIF e video (FASE 12) Asset pack e copy kit per il lancio (FASE 12-13) Aug 28, 2026
@ceccode
ceccode marked this pull request as ready for review September 1, 2026 18:42
@ceccode
ceccode merged commit 8344c76 into main Sep 1, 2026
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