This is a fork of the Planetary Mega Engineering mod that fixes bugs related to modifier spawns on worlds.
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3193699928
The original issue reported on the base mod was that newly colonized worlds could sometimes spawn with two copies of the Cybernetics Uplink Facility planetary feature (pme_d_cybernetics_uplink_facility) even without Cybernetic Ascension, cybernetic origins, or related cybernetics mechanics.
The same spawning behavior could also place other late-game features on unpopulated worlds.
Together, these issues create a large number of advanced jobs and massive upkeep pressure on fresh colonies, causing severe early energy and consumer goods deficits and making normal colony expansion crater the economy in the early game (for example, about -120 energy per month on a new colony).