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Boids simulation in Zig using Raylib

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Boids Simulation

A simple flocking simulation implemented in Zig using Raylib.
Each “boid” (bird-like agent) follows local rules of to produce flocking behavior like in birds or fish.

Building

Make sure you have Zig installed (I used version 0.16.0-dev.27+83f773fc6, but I am pretty sure that 0.14.0+ will work).

Clone the repository:

git clone https://github.com/cincip/birdies.git
cd birdies

Build and run the project:

zig build run

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Boids simulation in Zig using Raylib

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