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Codex/player portrait stacked stage#1

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dctmfoo merged 3 commits into
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codex/player-portrait-stacked-stage
Jul 13, 2026
Merged

Codex/player portrait stacked stage#1
dctmfoo merged 3 commits into
mainfrom
codex/player-portrait-stacked-stage

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@dctmfoo dctmfoo commented Jul 13, 2026

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dctmfoo added 3 commits July 13, 2026 18:12
Keep the stacked hero and visual in separately budgeted bands while preserving final-five stability, accessibility sizing, and the wide player composition. Add focused geometry and long-name coverage for the verified contract.
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dctmfoo commented Jul 13, 2026

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: 28506f16a9

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Comment on lines +68 to +70
} else {
visualLabel(style: style)
}

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P2 Badge Hide decorative workout visuals from VoiceOver

In the new implementation the hidden modifier is applied before the overlay, and this branch then adds the non-stage visualLabel outside that hidden subtree. On screens such as the workout picker, whose rows use .accessibilityElement(children: .combine), the SF Symbol inside WorkoutVisual will be announced as part of each row even though these visuals were decorative and were fully hidden before this change. Move the hiding after the overlay or hide the label content unless a caller explicitly supplies an accessibility label.

Useful? React with 👍 / 👎.

@dctmfoo dctmfoo merged commit 18faf43 into main Jul 13, 2026
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