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A comprehensive archive of my journey through the 42 programming curriculum, documenting the evolution of my skills and understanding across diverse computer science domains
FDF is one of the projects I've dedicated myself to the most and grown most attached to throughout the entire 42 Cursus so far, so I thought it was necessary (given also its importance in terms of …
C++98 modular simulator for attitude control of a 3D rigid body. Implements physical dynamics, PID-based feedback control, sensor emulation with noise and drift, and delayed actuator execution. Des…
Minishell holds special importance as my first group project in the 42 Cursus. This collaborative experience taught me invaluable lessons about teamwork, code coordination, and shared responsibilit…
Achieved victory at the 'The Big Hack 2025'. Our team's innovative approach to the ENI challenge led us to develop Summy, which was awarded first place. A fantastic collaborative effort!
🕹️ Cub3D is a 42 school project inspired by the classic game Wolfenstein 3D. It implements a basic 3D game engine using raycasting techniques, written entirely in C and rendered with the MiniLibX g…