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dttdrv
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More items
Comfortable display density
Compact display density
D3D12: MetalFX spatial upscaling fixes, and DLSS Super Resolution and Ray Reconstruction on MetalFX (NGX and Streamline)
#146
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aaf2tbz
opened
Nov 1, 2026
Contributor
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1
5
d3d12: run one indirect command per indexed draw, and extras only where a draw needs them
#145
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aaf2tbz
opened
Nov 1, 2026
Contributor
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airconv: split 64-bit adds and bitwise ops whose old value is unused into 32-bit atomics
#144
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aaf2tbz
opened
Nov 1, 2026
Contributor
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d3d12 mesh shaders: amplification payloads built in place, the first thread's output counts, grids past Metal's limit in parts
#143
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aaf2tbz
opened
Nov 1, 2026
Contributor
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d3d12: conservative rasterization of a vertex shader's triangles at one sample rasterizes their pixels' hull
#142
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aaf2tbz
opened
Nov 1, 2026
Contributor
·
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airconv: sampler feedback writes leave out a sample's duplicates, and a SIMD group's lanes combine their writes to a texel into one atomic
#141
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aaf2tbz
opened
Nov 1, 2026
Contributor
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d3d12: Metal 3 retires the command buffer before a Signal at a shared event after its work, not at waitUntilCompleted
#140
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aaf2tbz
opened
Nov 1, 2026
Contributor
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d3d12: a list of triangles a vertex shader's cull distances pass through runs in a mesh function alone
#139
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aaf2tbz
opened
Nov 1, 2026
Contributor
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d3d12: a vertex shader's cull distances cull in the pixel shader, the vertex stage drawn as usual
#138
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aaf2tbz
opened
Nov 1, 2026
Contributor
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airconv: frac is its D3D subtraction, without a NaN select
#137
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aaf2tbz
opened
Nov 1, 2026
Contributor
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airconv: a coarse shading pixel shader without a discard has none, so its draws are hidden-surface removed
#136
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aaf2tbz
opened
Nov 1, 2026
Contributor
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tests: d3d12_atomic64_fallback and d3d11_on12 take one device per adapter
#135
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aaf2tbz
opened
Nov 1, 2026
Contributor
·
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airconv: a tessellated draw's mesh threadgroup takes a group of a patch's workloads, which all its threads make together
#134
·
aaf2tbz
opened
Nov 1, 2026
Contributor
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d3d12: ray tracing pipelines are specialized to their shaders
#133
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aaf2tbz
opened
Nov 1, 2026
Contributor
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d3d12: stream output in one pass where the draw alone decides its primitives
#132
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aaf2tbz
opened
Nov 1, 2026
Contributor
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airconv: minimum and maximum filters read and reduce their texels
#130
·
aaf2tbz
opened
Oct 31, 2026
Contributor
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·
3
D3D9 through shader model 3, shared resources, sampler-limit fallback, and D3D12 ICB and parse intern
#74
·
wehnnit
opened
Oct 30, 2026
Contributor
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·
2
Direct3D 9 milestones 1 to 4a, the review on #31 answered, and the layer builds for 32-bit
#68
·
wehnnit
opened
Oct 28, 2026
Contributor
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