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Motion, so the app feels alive - #21

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httpsphl merged 10 commits into
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feat/motion
Sep 29, 2026
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httpsphl merged 10 commits into
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feat/motion

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Motion across the app, so it feels alive without getting in the way. Stacked on #20, the last of the stack.

What changes

  • The mascot has a mood that follows its bot: it blinks now and then (each bot on its own beat), flickers like a flame while it works, hops while it waits for the owner, has tired eyes at the usage limit and sleeps with its eyes closed while paused or stopped. Mascots move in the sidebar, the header, the crew cards and the reply in progress; the chat history stays still. The state keeps its color, icon and label.
  • Arrivals: what comes in while the owner looks rises in (messages, tool calls, requests, notices, new bots in the sidebar). What was already there when they opened the chat, or the app, stays still, and older pages loaded above don't move. A reply was already on screen as it was written, so it doesn't animate again.
  • Work in progress: the thinking dots bounce in turn, text being written ends in a blinking caret, the "Needs approval" hand waves, and a pending request pulses once as it appears.
  • Switching bots or crews fades the main pane out and the new one in (the webview's View Transitions); the sidebar stays put.
  • Surfaces: menus and pickers open from where they hang, dialogs pop over a fading backdrop, toasts slide in, <details> slides open, the selected tab's line slides to the new tab, usage bars fill, crew cards lift on hover, buttons give under the click and the empty-chat and welcome mascots float.
  • All in CSS (src/motion.css), no new library, and everything stops when Windows turns animations off (prefers-reduced-motion).

Spec: 15.3 ("Movimento").

Tested

  • pnpm check: 99 tests pass. The new ones cover each state's mood, that only what arrives after the owner opened a chat animates, and that view transitions run where the webview has them and are skipped with reduced motion.
  • Browser preview: computed styles confirm each mood's animation (blink, flicker, hop, tired and sleeping eyes), the main pane's transition name, and switching bots and crews repeatedly with no console errors.

To check in the installed app

  • The motion reads as calm at the default size, and turning off Windows' "Animation effects" stops it.

A bot's avatar is now just the mascot in its color, with a thin edge
(dark on the light theme, light on the dark one) so light colors such as
the palette's beige keep their shape. Botloft's own white mascot, in the
title bar and on the daemon's messages, keeps the black square of the
app icon: without it, it would vanish on the light theme.
The whole window is now drawn at 125% (the webview's zoom), so text,
spacing, icons and avatars grow together; at 100% the app looked tiny on
a monitor without Windows scaling. A Size menu in the title bar picks
100%, 110%, 125% or 150%, Ctrl+= and Ctrl+- step through them and Ctrl+0
goes back to the default. The choice is remembered and applied before
the first paint, so the window never flashes small.
Like the account corner of a chat app: the owner's name (the Windows
account's display name), their Claude plan and a menu with Usage,
Settings, Language, What's new and Help. Usage shows each window of the
plan the bots have used and when it resets; Settings holds the theme,
size and language, and the versions. Theme, size and language leave the
title bar, which keeps only the language on the setup screens that have
no sidebar. The sidebar now shows from the welcome screen on.

The daemon reads the owner's display name once (GetUserNameExW) and the
email, plan and organization from `claude auth status`, and sends them
in `system.status.account`.
Buttons, fields and menu rows get 8 px corners, cards and menus 12 px,
the chat's bubbles, cards and dialogs 16 px. Menus and dialogs float on
a light themed shadow. The chat is a centered column with the day as a
pill, and the open conversation in the sidebar is an inset rounded
block instead of a full-width bar. Menus share one popover look and one
hook that closes them.
Like Claude Code's mode picker, below the chat: Auto, Manual, Accept
edits and Plan, each described by what the bot does ("Scout decides
what needs your OK"), and Bypass permissions behind a confirmation that
says the bot is then not held to its folder. A bot that asks nothing is
marked in red in the picker and its header.

The daemon stores the mode (migration 0004) and starts the bot with it.
Claude Code reads --permission-mode only at start, so a new mode
restarts the process with --resume once nothing is in progress, and
never cuts a turn short. When an approved plan moves the bot out of plan
mode, the system/init of the next turn says so and the stored mode
follows.

A bot in plan mode asks to go ahead with ExitPlanMode: the chat shows
the whole plan (kept up to 32 KB) with Approve plan and Keep planning,
which sends back what should change.

Spec: 7.4, 10.1, 11.2, 12, 13 (what bypassing means on Windows), 15.1,
15.3 and two rows in section 19 to check with the real Claude Code.
Bots ran on whatever the account's default is. The owner now picks
Fable, Opus, Sonnet, Haiku or the plan's default per bot, in the chat
and when creating or editing a bot. Claude Code only reads --model at
start, so a new model restarts the bot with --resume once nothing is in
progress, like a new permission mode (the relaunch code now serves both).

system/init names the model in use; the daemon keeps it so the app can
say which model the plan's default is. A model the account cannot use
fails the turn with model_not_found, now told as its own notice.

Plan exit now follows the mode the process started with, so a pending
model change no longer hides an approved plan.
A crew worked only in its shared folder, which sat outside each bot's
workspace: Claude Code asked before every edit there, even in accept
edits mode. Every bot now gets the crew's work folder with --add-dir,
and loads its CLAUDE.md with the bot's memory.

The owner can pick that folder when creating a crew, or move the crew
later, with Windows' folder picker (tauri-plugin-dialog). The daemon
never writes into a chosen folder, refuses drives, Botloft's own data
and the folder of every bot, and restarts each bot once it is idle.
Every new crew now starts with a chief, made from the goal the owner
writes for it. The chief plans the work, hands out tasks and, when the
crew lacks a specialist, calls the new suggest_bot tool. The suggestion
shows in its chat as a card: the owner can change the name, role, model
and instructions, then create the bot or say no with a note. A chief
that bypasses permissions creates it at once. Only the chief may suggest,
up to max_per_crew bots; the owner can move the chief or remove it.

Approvals split into the waiting itself, now shared by permission
requests and suggestions, and Claude Code's permission prompt.
A chief on Sonnet suggested a designer, waited for the card, got it on
Haiku after the owner changed the model, handed it a task and checked
its result. The welcome screen now says each crew starts with a chief.
The mascot now has a mood that follows its bot: it blinks, flickers
while it works, hops while it waits for the owner and sleeps while
paused. What arrives while the owner looks (messages, tool calls,
requests, new bots) rises in, while what was already there stays still.
The thinking dots bounce, text being written has a caret, a pending
request pulses once and the approval hand waves.

Switching bots or crews fades the main pane with a view transition.
Menus, dialogs and toasts open with motion, details slide, the tab line
slides, usage bars fill and buttons give under the click. All in CSS,
and all of it stops when Windows turns animations off.
@httpsphl
httpsphl changed the base branch from feat/crew-chief to main September 29, 2026 04:25
@httpsphl
httpsphl enabled auto-merge September 29, 2026 04:25
@httpsphl
httpsphl merged commit 15e791f into main Sep 29, 2026
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@httpsphl httpsphl mentioned this pull request Sep 29, 2026
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