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feat(oneplay): add verified managed IAP and signed PNS recovery - #303
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📝 WalkthroughWalkthroughThis change adds ONE play managed purchases across the browser adapter, game-services package, platform contract, and runtime integrations. It supports authenticated checkout intents, independent server-side purchase verification, consume or acknowledge finalization, and signed PNS processing. Subscriptions remain unsupported. ChangesONE play managed purchases
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant GameRuntime
participant OnePlayCommerceAdapter
participant CommerceServerPort
participant OnePlaySdkIap
participant PurchaseBoundary
participant OnePlayPurchaseClient
participant GameServicesBackend
GameRuntime->>OnePlayCommerceAdapter: submit purchase request
OnePlayCommerceAdapter->>CommerceServerPort: issueIntent
CommerceServerPort-->>OnePlayCommerceAdapter: return developer payload
OnePlayCommerceAdapter->>OnePlaySdkIap: purchase with product ID and payload
OnePlaySdkIap-->>OnePlayCommerceAdapter: return purchase evidence
PurchaseBoundary->>OnePlayPurchaseClient: inspect purchase
OnePlayPurchaseClient-->>PurchaseBoundary: return API purchase details
PurchaseBoundary->>GameServicesBackend: verify purchase claim
Merge Risk: 🔵 Low · up to A small clock difference between ONE store and the game server can reject a legitimately paid purchase shortly after checkout, and the player never receives it. This is a narrow edge case with a one-line fix. It is otherwise mergeable. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)✅ Passed checks (4 passed)Full details: Docstring CoverageExplanation Docstring coverage is 6.25% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 32 functions across 18 files. (3 skipped: 3 unsupported.) ✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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Actionable comments posted: 1
- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @packages/game-services/src/oneplay-purchase.ts:
- Around line 107-109: Update the lower-bound check in the `inspect`
purchase-intent validation to allow the same 300,000 ms clock-skew tolerance as
the upper bound. Adjust the `purchaseTime: at - 1` test case in
`oneplay-purchase.test.ts` to use a value earlier than the tolerated lower
bound.
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📒 Files selected for processing (21)
.sampo/changesets/oneplay-managed-purchases.mdadapters/browser/src/oneplay-commerce.tsadapters/browser/src/oneplay-sdk.tsadapters/browser/src/oneplay.test.tsadapters/browser/src/oneplay.tsdocs/ONEPLAY.mdexamples/phaser-starter/src/platform/buildGateways/oneplay.tspackages/cli/templates/phaser-game/src/platform/buildGateways/oneplay.tspackages/game-runtime/src/ads/index.test.tspackages/game-runtime/src/ads/index.tspackages/game-services/package.jsonpackages/game-services/src/client.tspackages/game-services/src/oneplay-pns.tspackages/game-services/src/oneplay-purchase-client.tspackages/game-services/src/oneplay-purchase.test.tspackages/game-services/src/oneplay-purchase.tspackages/game-services/src/types.tspackages/game-services/test/reward-evidence-import.mjspackages/game-services/test/runtime-transport-packed-runtime.mjspackages/game-services/test/runtime-transport-packed-types.tspackages/platform/src/index.ts
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ONE play managed checkout now sends an authenticated server-issued intent in
developerPayload. SDK success carries purchase-token evidence with empty entitlements; the backend independently queries API V7, binds owner/application/environment/market/deployment/product/idempotency, and records the replay-protected grant before consume or acknowledge. Finalization retries use the original durable evidence and never charge again.Add fixed-origin OAuth/API transport and signed PNS 3.1.0 recovery with an independent API refresh. PNS can recover a purchase after the client closes and delivers verified cancellations to a required game-owned hook. Production integrations must provide durable intent/ledger/reconciliation storage and an atomic cancellation fence plus revocation policy; this PR supplies the verified ports and documented integration, not a game-specific HTTP backend or refund policy. Subscriptions remain unsupported, and sample monetization stays disabled without authenticated server ports.
Product lookup handles independent feature support, 20-ID batches, partial/reordered results and currency-labelled prices. Native payment and ad ownership are shared. The common optional
commerce.presentationcontract lets the runtime release confirmed native closure separately from financial completion and retain uncertain/timeout outcomes. Private and generated starters map ONE play products and accept authenticated commerce/reward ports, with aligned capability manifests and acceptance guidance. PNS stays pending without completed finalization; busy native SDKs explicitly report a request as not-started. Purchase and signed SSV time bounds tolerate five minutes of server/provider clock drift.Validation: full
pnpm check, package build, configuration/catalog/ad/target validators and adapter effective smoke; 49 focused adapter/runtime tests; token/intent binding, ledger-before-consume retries, acknowledge, signed PNS tampering/replay/cancellation/orphan-purchase tests; monetization recovery regression; external packed runtime/type consumer; package tarball export smoke; ONE play production build and artifact smoke. OCR reviewed all 30 changed files with zero skipped files or unresolved findings. Changesets cover adapter-browser, game-services, platform, game-runtime, CLI and create-game.Actual ONE store app ads/payments and hosted execution validation still require the maintainer's issued ONEconsole IDs/credentials and game-owned backend. PR #300 and #302 are already merged; release PR #301 must merge last, after this feature PR and any other reviewed feature work.