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jayasrisng/README.md

Jayasri Guthula

I build spatial systems that teach, guide, remember, and reveal.

Portfolio · Projects · Research XR Unity Creative Technology AI Prototypes Spatial Interfaces Privacy-Aware Research


current orbit
├─ XR prototypes        foveated rendering · wearable AR · onboarding guidance
├─ creative systems     constellation games · kinetic simulations · identity maps
├─ AI tools             live learning · planning agents · context-aware assistants
└─ research pipelines   synthetic telemetry · encrypted analytics · evaluation

I’m interested in the moment where software becomes spatial, embodied, or personal: a headset explaining what went wrong, a route that can be replayed through AR, a night sky that teaches itself one constellation at a time, or a telemetry pipeline that preserves useful signal without exposing the person behind it.

Work worth opening

Unity XR viewer for comparing gaze-aware / foveated rendering modes.

Unity C# XR Rendering

A nightly constellation puzzle and bedtime ritual built from real star data.

TypeScript Phaser Devvit Game Design

AI-assisted setup guidance for first-time XR users, with logs, dashboard, and Unity demo.

Python FastAPI Android Unity

Snap Spectacles prototype for recording and replaying human-scale AR routes.

Lens Studio Spectacles AR Navigation

Privacy-preserving VR telemetry pipeline using synthetic Beat Saber motion data.

Python TensorFlow WGAN-GP Privacy ML

Interactive kinetic-art / physics simulation work in Unity.

Unity C# Real-Time Interaction

What ties it together

  • Spatial interaction — interfaces that understand bodies, gaze, movement, and place.
  • Fast prototypes — small systems that make the core behavior visible quickly.
  • Human context — tools that support learning, navigation, setup, creativity, and trust.
  • Research discipline — clear problem framing, evaluation notes, privacy boundaries, and reproducible artifacts.

Also exploring

Intersections · fluffy-guide · hooligan-agent · homomorphicEncryption


Most project READMEs include media, implementation notes, and a case study.

Popular repositories Loading

  1. solid-game solid-game Public

    Solid Game is a Unity VR demo built for HTC Vive to showcase encrypted telemetry tracking. Users interact with spheres in VR, and the system captures and compares original vs encrypted motion data …

    C# 1

  2. AuraRay AuraRay Public

    Unity XR foveated-rendering viewer for comparing gaze-aware rendering modes and visual quality tradeoffs.

    C# 1

  3. hello-world hello-world Public

    HTML

  4. ProductMS ProductMS Public

    Java

  5. GANs GANs Public

    Jupyter Notebook

  6. Identification Identification Public

    Forked from MetaGuard/Identification

    Unique identification of 50,000+ virtual reality users from their head and hand motion data

    Python