Portfolio · Projects · Research
XR Unity Creative Technology AI Prototypes Spatial Interfaces Privacy-Aware Research
current orbit
├─ XR prototypes foveated rendering · wearable AR · onboarding guidance
├─ creative systems constellation games · kinetic simulations · identity maps
├─ AI tools live learning · planning agents · context-aware assistants
└─ research pipelines synthetic telemetry · encrypted analytics · evaluation
I’m interested in the moment where software becomes spatial, embodied, or personal: a headset explaining what went wrong, a route that can be replayed through AR, a night sky that teaches itself one constellation at a time, or a telemetry pipeline that preserves useful signal without exposing the person behind it.
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Unity XR viewer for comparing gaze-aware / foveated rendering modes.
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A nightly constellation puzzle and bedtime ritual built from real star data.
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AI-assisted setup guidance for first-time XR users, with logs, dashboard, and Unity demo.
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Snap Spectacles prototype for recording and replaying human-scale AR routes.
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Privacy-preserving VR telemetry pipeline using synthetic Beat Saber motion data.
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Interactive kinetic-art / physics simulation work in Unity.
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- Spatial interaction — interfaces that understand bodies, gaze, movement, and place.
- Fast prototypes — small systems that make the core behavior visible quickly.
- Human context — tools that support learning, navigation, setup, creativity, and trust.
- Research discipline — clear problem framing, evaluation notes, privacy boundaries, and reproducible artifacts.
Intersections · fluffy-guide · hooligan-agent · homomorphicEncryption
Most project READMEs include media, implementation notes, and a case study.


